Push dev work to master #2
|
@ -172,7 +172,7 @@ class Intval {
|
|||
*
|
||||
* 1) If closed, start timer.
|
||||
* 2) If opened, check timer AND
|
||||
* 3) If `press` (`NOW - this._state.release.time`) greater than minimum and less than `this._releaseSequence`, start frame
|
||||
* 3) If `press` (`now - this._state.release.time`) greater than minimum and less than `this._releaseSequence`, start frame
|
||||
* 4) If `press` greater than `this._releaseSequence`, start sequence
|
||||
*
|
||||
* Button + 10K ohm resistor
|
||||
|
@ -184,7 +184,7 @@ class Intval {
|
|||
*
|
||||
*/
|
||||
_watchRelease (err, val) {
|
||||
const NOW = +new Date()
|
||||
const now = +new Date()
|
||||
let press = 0
|
||||
if (err) {
|
||||
return log.error(err)
|
||||
|
@ -192,15 +192,14 @@ class Intval {
|
|||
log.info(`Release switch val: ${val}`)
|
||||
if (val === 0) {
|
||||
//closed
|
||||
if ((!this._state.release.active && this._state.release.time === 0) || (this._state.release.active && (NOW - this._state.release.time) > (this._releaseSequence * 10))
|
||||
) {
|
||||
this._state.release.time = NOW
|
||||
if (this._releaseClosedState(now)) {
|
||||
this._state.release.time = now
|
||||
this._state.release.active = true //maybe unncecessary
|
||||
}
|
||||
} else if (val === 1) {
|
||||
//opened
|
||||
if (this._state.release.active) {
|
||||
press = NOW - this._state.release.time
|
||||
press = now - this._state.release.time
|
||||
if (press > this._releaseMin && press < this._releaseSequence) {
|
||||
this.frame()
|
||||
} else if (press >= this._releaseSequence) {
|
||||
|
@ -213,6 +212,16 @@ class Intval {
|
|||
}
|
||||
log.info('completed if statement')
|
||||
}
|
||||
|
||||
_releaseClosedState (now) {
|
||||
if (!this._state.release.active && this._state.release.time === 0) {
|
||||
return true
|
||||
}
|
||||
if (this._state.release.active && (now - this._state.release.time) > (this._releaseSequence * 10)) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/**
|
||||
* Set the default direction of the camera.
|
||||
* * forward = true
|
||||
|
|
Loading…
Reference in New Issue