Update image to load image or blank, only loadBlank on startup. Error linking on macOS, testing Linux
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@ -12,6 +12,7 @@ find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(OpenCV HINTS /usr/local/opt/opencv /usr/local/Cellar/opencv REQUIRED)
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file(GLOB SOURCES "src/*.cpp")
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if(${TESTING_ON})
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@ -15,7 +15,9 @@
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#include <opencv2/imgcodecs.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
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#include <opencv2/highgui.hpp>
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#include <iostream>
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using namespace std;
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using namespace cv;
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class Image {
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@ -25,8 +27,9 @@ class Image {
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Mat blank;
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public:
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Image();
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void setDimensions(uint16_t w, uint16_t h);
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void setDimensions(uint16_t w, uint16_t h) { width = w; height = h; };
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Mat getBlank();
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Mat loadImage(string& image_path, uint64_t& x, uint64_t& y, uint64_t& w, uint64_t& h);
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};
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#endif
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@ -1,5 +1,36 @@
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#include "image.hpp"
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Image::Image () {
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//
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}
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Mat Image::getBlank () {
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return Mat::zeros(height, width, CV_8UC3);
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}
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Mat Image::loadImage (string& image_path, uint64_t& x, uint64_t& y, uint64_t& w, uint64_t& h) {
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string located_path = samples::findFile(image_path);
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Mat loaded = imread(located_path, IMREAD_COLOR);
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Mat image = getBlank();
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if (image.empty()) {
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cerr << "Image " << image << " empty" << endl;
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} else {
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cout << "loaded " << image_path << endl;
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cout << " dim " << loaded.cols << "x" << loaded.rows << endl;
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//resize(loaded, resized, Size(1280, 1080));
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cout << " image " << image.cols << "x" << image.rows << endl;
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//cout << "resized " << resized.cols << "x" << resized.rows << endl;
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//resized.copyTo(image(Rect(0, 0, resized.cols, resized.rows)));
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loaded.copyTo(image(Rect(x, y, loaded.cols, loaded.rows)));
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flip(image, image, 0);
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#if (CV_VERSION_MAJOR >= 4)
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cvtColor(image, image, cv::COLOR_BGR2RGB);
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#else
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cvtColor(image, image, CV_BGR2RGB);
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#endif
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}
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return image;
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}
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149
src/main.cpp
149
src/main.cpp
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@ -1,6 +1,15 @@
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#include "image.hpp"
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#include "state.hpp"
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#include <OpenGL/gl3.h>
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#include <GLUT/glut.h>
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#else
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#include <GL/glew.h>
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#include <GL/glut.h>
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#endif
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#include <chrono>
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#include <cstdlib>
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#include <iostream>
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@ -13,12 +22,100 @@
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using namespace std;
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uint16_t PORT = 8081;
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uint16_t BUFFER_SIZE = 2048;
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const uint16_t PORT = 8081;
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const uint16_t BUFFER_SIZE = 2048;
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GLuint imageTexture;
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GLuint blankTexture;
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GLint screenWidth = 0;
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GLint screenHeight = 0;
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Image img;
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State state;
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void actionDisplay () {
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}
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void actionLoad () {
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string imagePath = state.getImage();
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vector<uint64_t> position = state.getPosition();
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Mat image = img.loadImage(imagePath, position[0], position[1], position[2], position[3]);
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glGenTextures(2, &imageTexture);
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glBindTexture(GL_TEXTURE_2D, imageTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, // Type of texture
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0, // Pyramid level (for mip-mapping) - 0 is the top level
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GL_RGB, // Internal colour format to convert to
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image.cols, // Image width i.e. 640 for Kinect in standard mode
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image.rows, // Image height i.e. 480 for Kinect in standard mode
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0, // Border width in pixels (can either be 1 or 0)
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GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
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GL_UNSIGNED_BYTE, // Image data type
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image.ptr()); // The actual image data itself
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}
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void actionStop () {
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}
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void loadBlank () {
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Mat blank = img.getBlank();
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glGenTextures(1, &blankTexture);
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glBindTexture(GL_TEXTURE_2D, blankTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, // Type of texture
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0, // Pyramid level (for mip-mapping) - 0 is the top level
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GL_RGB, // Internal colour format to convert to
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blank.cols, // Image width i.e. 640 for Kinect in standard mode
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blank.rows, // Image height i.e. 480 for Kinect in standard mode
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0, // Border width in pixels (can either be 1 or 0)
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GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
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GL_UNSIGNED_BYTE, // Image data type
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blank.ptr()); // The actual image data itself
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}
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void display () {
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glViewport(0, 0, screenWidth, screenHeight);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
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glBindTexture(GL_TEXTURE_2D, imageTexture);
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glBegin(GL_QUADS); // front face
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); //top right
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); //top left
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); //bottom left
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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glutSwapBuffers();
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//glFlush();
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}
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/**
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* State Message Variables
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**/
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bool receivedMessage = false;
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bool sendMessage = false;
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string incomingMessage;
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@ -30,6 +127,10 @@ condition_variable receivedCondVar;
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mutex sendMutex;
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condition_variable sendCondVar;
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/**
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*
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**/
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void processMessage () {
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if (receivedMessage) {
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cout << "RECEIVED" << endl;
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@ -37,7 +138,13 @@ void processMessage () {
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receivedMessage = false;
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while (state.isActive()) {
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//
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if (state.getAction() == LOAD) {
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actionLoad();
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} else if (state.getAction() == DISPLAY) {
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actionDisplay();
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} else if (state.getAction() == STOP) {
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actionStop();
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}
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}
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if (state.isError()) {
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@ -112,7 +219,43 @@ void runTCPServer (int serverSocket) {
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}
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}
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uint8_t handleArgs (int argc, char** argv) {
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if (argc > 1) {
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screenWidth = atoi(argv[1]);
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cout << "Set width: " << screenWidth << endl;
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} else {
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cerr << "Please provide screen width as first argument" << endl;
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return 1;
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}
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if (argc > 2) {
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screenHeight = atoi(argv[2]);
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cout << "Set height: " << screenHeight << endl;
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} else {
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cerr << "Please provide screen height as second argument" << endl;
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return 2;
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}
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return 0;
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}
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int main (int argc, char** argv) {
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uint8_t argsRet = handleArgs(argc, argv);
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if (argsRet > 0) {
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return argsRet;
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}
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img.setDimensions( (uint16_t) screenWidth, (uint16_t) screenHeight);
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loadBlank();
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_SINGLE);
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glutCreateWindow("opengl_opencv_example");
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glutSetCursor(GLUT_CURSOR_NONE);
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glutFullScreen();
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glutDisplayFunc(display);
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glutMainLoop();
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int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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if (serverSocket < 0) {
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cerr << "Error creating socket" << endl;
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