filmout_display/src/main.cpp

292 lines
8.0 KiB
C++

#include "image.hpp"
#include "state.hpp"
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <GLUT/glut.h>
#else
#include <GL/glew.h>
#include <GL/glut.h>
#endif
#include <chrono>
#include <cstdlib>
#include <iostream>
#include <string>
#include <arpa/inet.h>
#include <unistd.h>
#include <mutex>
#include <thread>
#include <condition_variable>
using namespace std;
const uint16_t PORT = 8081;
const uint16_t BUFFER_SIZE = 2048;
GLuint imageTexture;
GLuint blankTexture;
GLint screenWidth = 0;
GLint screenHeight = 0;
Image img;
State state;
void actionDisplay () {
}
void actionLoad () {
string imagePath = state.getImage();
vector<uint64_t> position = state.getPosition();
Mat image = img.loadImage(imagePath, position[0], position[1], position[2], position[3]);
glGenTextures(2, &imageTexture);
glBindTexture(GL_TEXTURE_2D, imageTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, // Type of texture
0, // Pyramid level (for mip-mapping) - 0 is the top level
GL_RGB, // Internal colour format to convert to
image.cols, // Image width i.e. 640 for Kinect in standard mode
image.rows, // Image height i.e. 480 for Kinect in standard mode
0, // Border width in pixels (can either be 1 or 0)
GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
GL_UNSIGNED_BYTE, // Image data type
image.ptr()); // The actual image data itself
}
void actionStop () {
}
void loadBlank () {
Mat blank = img.getBlank();
glGenTextures(1, &blankTexture);
glBindTexture(GL_TEXTURE_2D, blankTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, // Type of texture
0, // Pyramid level (for mip-mapping) - 0 is the top level
GL_RGB, // Internal colour format to convert to
blank.cols, // Image width i.e. 640 for Kinect in standard mode
blank.rows, // Image height i.e. 480 for Kinect in standard mode
0, // Border width in pixels (can either be 1 or 0)
GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
GL_UNSIGNED_BYTE, // Image data type
blank.ptr()); // The actual image data itself
}
void display () {
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glViewport(0, 0, screenWidth, screenHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glBindTexture(GL_TEXTURE_2D, imageTexture);
glBegin(GL_QUADS); // front face
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); //top right
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); //top left
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); //bottom left
glEnd();
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glutSwapBuffers();
//glFlush();
}
/**
* State Message Variables
**/
bool receivedMessage = false;
bool sendMessage = false;
string incomingMessage;
string outgoingMessage;
mutex receivedMutex;
condition_variable receivedCondVar;
mutex sendMutex;
condition_variable sendCondVar;
/**
*
**/
void processMessage () {
if (receivedMessage) {
cout << "RECEIVED" << endl;
state.receiveMessage(incomingMessage);
receivedMessage = false;
while (state.isActive()) {
if (state.getAction() == LOAD) {
actionLoad();
} else if (state.getAction() == DISPLAY) {
actionDisplay();
} else if (state.getAction() == STOP) {
actionStop();
}
}
if (state.isError()) {
outgoingMessage = state.createMessage(false);
} else {
outgoingMessage = state.createMessage(true);
}
sendMessage = true;
}
}
void handleTCPConnection(int clientSocket) {
char buffer[BUFFER_SIZE];
memset(buffer, 0, BUFFER_SIZE);
while (true) {
int bytesRead = recv(clientSocket, buffer, BUFFER_SIZE - 1, 0);
if (bytesRead <= 0) {
cerr << "Client disconnected or errored out" << endl;
break;
}
string localIncomingMessage(buffer, bytesRead);
{
lock_guard<mutex> lock(receivedMutex);
receivedMessage = true;
sendMessage = false;
incomingMessage = localIncomingMessage;
receivedCondVar.notify_all();
}
processMessage();
bool localSendMessage;
string localOutgoingMessage;
{
unique_lock<mutex> lock(sendMutex);
sendCondVar.wait(lock, [&] { return sendMessage; });
localSendMessage = sendMessage;
localOutgoingMessage = outgoingMessage;
}
if (localSendMessage) {
const char* msg = localOutgoingMessage.c_str();
int bytesSent = send(clientSocket, msg, strlen(msg), 0);
if (bytesSent < 0) {
cerr << "Error sending ACK to client" << endl;
break;
}
}
memset(buffer, 0, BUFFER_SIZE);
}
}
void runTCPServer (int serverSocket) {
while (true) {
struct sockaddr_in clientAddr;
socklen_t clientAddrLen = sizeof(clientAddr);
int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);
if (clientSocket < 0) {
cerr << "Error accepting client connection" << endl;
continue;
}
cout << "New client connected" << endl;
handleTCPConnection(clientSocket);
}
}
uint8_t handleArgs (int argc, char** argv) {
if (argc > 1) {
screenWidth = atoi(argv[1]);
cout << "Set width: " << screenWidth << endl;
} else {
cerr << "Please provide screen width as first argument" << endl;
return 1;
}
if (argc > 2) {
screenHeight = atoi(argv[2]);
cout << "Set height: " << screenHeight << endl;
} else {
cerr << "Please provide screen height as second argument" << endl;
return 2;
}
return 0;
}
int main (int argc, char** argv) {
uint8_t argsRet = handleArgs(argc, argv);
if (argsRet > 0) {
return argsRet;
}
img.setDimensions( (uint16_t) screenWidth, (uint16_t) screenHeight);
loadBlank();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutCreateWindow("opengl_opencv_example");
glutSetCursor(GLUT_CURSOR_NONE);
glutFullScreen();
glutDisplayFunc(display);
glutMainLoop();
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) {
cerr << "Error creating socket" << endl;
return 1;
}
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(PORT);
int bindResult = ::bind(serverSocket, reinterpret_cast<struct sockaddr*>(&serverAddr), sizeof(serverAddr));
if (bindResult < 0) {
cerr << "Error binding socket" << endl;
close(serverSocket);
return 1;
}
if (listen(serverSocket, 5) < 0) {
cerr << "Error listening on socket" << endl;
return 1;
}
cout << "TCP server listening on port " << PORT << endl;
thread serverThread(runTCPServer, serverSocket);
serverThread.join();
close(serverSocket);
return 0;
}