Fix the calculateFPS function
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@ -47,7 +47,7 @@ volatile int lastFramePosition = 0;
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volatile int frames = 0;
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float calculateFPS (long timeLength, int frames) {
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return (float) frames / (float) timeLength;
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return 1000.0 / ((float) frames / (float) timeLength);
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}
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float calculateRPM (long rotationLength) {
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return 60000.0 / (float) (rotationLength);
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