645 lines
21 KiB
JavaScript
645 lines
21 KiB
JavaScript
'use strict';
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Commands = void 0;
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const electron_1 = require("electron");
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const uuid_1 = require("uuid");
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const delay_1 = require("delay");
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/** @module lib/cmd */
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/**
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* Class representing all commands bundled into methods.
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*/
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class Commands {
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/**
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* @constructor
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* Assign all connected devices and mock devices as private classes.
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*
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* @param {object} cfg Configuration object
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* @param {object} proj Projector 1
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* @param {object} cam Camera 1
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* @param {object} light Light source
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* @param {object} alert Alert object
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* @param {object} cam2 (optional) Camera 2
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* @param {object} proj2 (optional) Projector 2
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* @param {object} capper Capper object
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*
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**/
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constructor(cfg, proj, cam, light, alert, cam2 = null, proj2 = null, capper = null) {
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this.ipc = electron_1.ipcMain;
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this.cfg = cfg;
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this.proj = proj;
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this.cam = cam;
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this.light = light;
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this.alertObj = alert;
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if (cam2 !== null)
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this.cam2 = cam2;
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if (proj2 !== null)
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this.proj2 = proj2;
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if (capper !== null)
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this.capper = capper;
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}
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/**
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* Move the projector one frame forward
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*
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* @returns {integer} Length of action in ms
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**/
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async projector_forward() {
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const id = (0, uuid_1.v4)();
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let ms;
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try {
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if (!this.proj.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.proj.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.proj.move(id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the projector one frame backward
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*
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* @returns {integer} Length of action in ms
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**/
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async projector_backward() {
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const id = (0, uuid_1.v4)();
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let ms;
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try {
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if (this.proj.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.proj.set(false, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.proj.move(id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame forward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async camera_forward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let ms;
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try {
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if (!this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.cam.move(id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame forward with light off
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*
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* @returns {integer} Length of action in ms
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**/
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async black_forward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let ms = 0;
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try {
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if (!this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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if (this.capper) {
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ms += await this.capper.capper(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id); //make sure set to off
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms += await this.cam.move(id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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if (this.capper) {
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ms += await this.capper.capper(false, id);
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}
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame backward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async camera_backward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let ms;
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try {
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if (this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(false, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.cam.move(id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame forward, light set to black or off
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*
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* @returns {integer} Length of action in ms
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**/
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async black_backward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let ms = 0;
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try {
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if (this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(false, id);
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}
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if (this.capper) {
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ms += await this.capper.capper(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id); //make sure set to off
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms += await this.cam.move(id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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if (this.capper) {
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ms += await this.capper.capper(false, id);
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}
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the second camera one frame forward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async camera_second_forward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let ms;
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try {
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if (!this.cam2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam2.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.cam2.move(id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the second camera one frame backward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async camera_second_backward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let ms;
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try {
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if (this.cam2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam2.set(false, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.cam2.move(id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the both cameras one frame forward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async cameras_forward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let both;
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let ms;
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try {
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if (!this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(true, id);
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}
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if (!this.cam2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam2.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
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ms = await this.cam.both(id);
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}
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else {
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both = await Promise.all([this.cam.move(id), this.cam2.move(id)]);
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ms = Math.max(...both);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the both cameras one frame backward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async cameras_backward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let both;
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let ms;
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try {
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if (this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(false, id);
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}
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if (this.cam2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam2.set(false, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
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ms = await this.cam.both(id);
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}
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else {
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both = await Promise.all([this.cam.move(id), this.cam2.move(id)]);
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ms = Math.max(...both);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move first camera one frame forward and rewind secondary camera one frame backward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async camera_forward_camera_second_backward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let both;
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let ms;
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try {
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if (!this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(true, id);
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}
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if (this.cam2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam2.set(false, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
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ms = await this.cam.both(id);
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}
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else {
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both = await Promise.all([this.cam.move(id), this.cam2.move(id)]);
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ms = Math.max(...both);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Rewind first camera one frame backward and move secondary camera one frame forward
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*
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* @param {object} cmd Full cmd object
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*
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* @returns {integer} Length of action in ms
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**/
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async camera_backward_camera_second_forward() {
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const id = (0, uuid_1.v4)();
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const off = [0, 0, 0];
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let rgb = [255, 255, 255];
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let both;
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let ms;
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try {
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if (this.cam.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam.set(false, id);
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}
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if (!this.cam2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.cam2.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(rgb, id);
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
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ms = await this.cam.both(id);
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}
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else {
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both = await Promise.all([this.cam.move(id), this.cam2.move(id)]);
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ms = Math.max(...both);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.light.set(off, id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the secondary projector forward one frame
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*
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* @returns {integer} Length of action in ms
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**/
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async projector_second_forward() {
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const id = (0, uuid_1.v4)();
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let ms;
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try {
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if (!this.proj2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.proj2.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.proj2.move(id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Rewind the secondary projector backward one frame
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*
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* @returns {integer} Length of action in ms
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**/
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async projector_second_backward() {
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const id = (0, uuid_1.v4)();
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let ms;
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try {
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if (this.proj2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.proj2.set(false, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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ms = await this.proj2.move(id);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the both projectors forward one frame
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*
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* @returns {integer} Length of action in ms
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**/
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async projectors_forward() {
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const id = (0, uuid_1.v4)();
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let both;
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let ms;
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try {
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if (!this.proj.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.proj.set(true, id);
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}
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if (!this.proj2.state.dir) {
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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await this.proj2.set(true, id);
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}
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await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
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if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
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ms = await this.proj.both(id);
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}
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else {
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both = await Promise.all([this.proj.move(id), this.proj2.move(id)]);
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ms = Math.max(...both);
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}
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}
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catch (err) {
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throw err;
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}
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return ms;
|
|
}
|
|
/**
|
|
* Rewind both projectors backwards one frame
|
|
*
|
|
* @returns {integer} Length of action in ms
|
|
**/
|
|
async projectors_backward() {
|
|
const id = (0, uuid_1.v4)();
|
|
let both;
|
|
let ms;
|
|
try {
|
|
if (this.proj.state.dir) {
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
await this.proj.set(false, id);
|
|
}
|
|
if (this.proj2.state.dir) {
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
await this.proj2.set(false, id);
|
|
}
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
|
|
ms = await this.proj.both(id);
|
|
}
|
|
else {
|
|
both = await Promise.all([this.proj.move(id), this.proj2.move(id)]);
|
|
ms = Math.max(...both);
|
|
}
|
|
}
|
|
catch (err) {
|
|
throw err;
|
|
}
|
|
return ms;
|
|
}
|
|
/**
|
|
* Move the primary projector forward one frame and rewind the secondary projector
|
|
* one frame backwards.
|
|
*
|
|
* @returns {integer} Length of action in ms
|
|
**/
|
|
async projector_forward_projector_second_backward() {
|
|
const id = (0, uuid_1.v4)();
|
|
let both;
|
|
let ms;
|
|
try {
|
|
if (!this.proj.state.dir) {
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
await this.proj.set(true, id);
|
|
}
|
|
if (this.proj2.state.dir) {
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
await this.proj2.set(false, id);
|
|
}
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
|
|
ms = await this.proj.both(id);
|
|
}
|
|
else {
|
|
both = await Promise.all([this.proj.move(id), this.proj2.move(id)]);
|
|
ms = Math.max(...both);
|
|
}
|
|
}
|
|
catch (err) {
|
|
throw err;
|
|
}
|
|
return ms;
|
|
}
|
|
/**
|
|
* Rewind the primary projector backwards one frame and move the secondary
|
|
* projector forward one frame.
|
|
*
|
|
* @returns {integer} Length of action in ms
|
|
**/
|
|
async projector_backward_projector_second_forward() {
|
|
const id = (0, uuid_1.v4)();
|
|
let both;
|
|
let ms;
|
|
try {
|
|
if (this.proj.state.dir) {
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
await this.proj.set(false, id);
|
|
}
|
|
if (!this.proj2.state.dir) {
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
await this.proj2.set(true, id);
|
|
}
|
|
await (0, delay_1.delay)(this.cfg.arduino.serialDelay);
|
|
if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
|
|
ms = await this.proj.both(id);
|
|
}
|
|
else {
|
|
both = await Promise.all([this.proj.move(id), this.proj2.move(id)]);
|
|
ms = Math.max(...both);
|
|
}
|
|
}
|
|
catch (err) {
|
|
throw err;
|
|
}
|
|
return ms;
|
|
}
|
|
/**
|
|
* Throws an alert to pause a sequence
|
|
*
|
|
* @returns {integer} Length of action in ms
|
|
**/
|
|
async alert(cmd) {
|
|
const id = (0, uuid_1.v4)();
|
|
let ms;
|
|
try {
|
|
ms = await this.alertObj.start(cmd.light); //change this meta
|
|
}
|
|
catch (err) {
|
|
throw err;
|
|
}
|
|
return ms;
|
|
}
|
|
/**
|
|
* Pauses a sequence for a length of time
|
|
*
|
|
* @returns {integer} Length of action in ms
|
|
**/
|
|
async pause(cmd) {
|
|
const id = (0, uuid_1.v4)();
|
|
let ms;
|
|
try {
|
|
ms = await (0, delay_1.delay)(cmd.light * 1000); //delay is in seconds
|
|
}
|
|
catch (err) {
|
|
throw err;
|
|
}
|
|
return ms;
|
|
}
|
|
/**
|
|
* Sets the camera exposure (if supported).
|
|
*
|
|
**/
|
|
async camera_exposure(cmd) {
|
|
const id = (0, uuid_1.v4)();
|
|
let ms;
|
|
try {
|
|
ms = await this.cam.exposure(cmd.light, id);
|
|
}
|
|
catch (err) {
|
|
throw err;
|
|
}
|
|
return ms;
|
|
}
|
|
}
|
|
exports.Commands = Commands;
|
|
module.exports = { Commands };
|
|
//# sourceMappingURL=index.js.map
|