264 lines
8.4 KiB
JavaScript
264 lines
8.4 KiB
JavaScript
'use strict';
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let grid;
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/******
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Sequencer grid
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*******/
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class Grid {
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constructor() {
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this.swatchesElem = {};
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}
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init() {
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this.refresh();
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seq.stats();
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this.events();
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}
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/**
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* Set a specific grid pad to the state stored in the sequence
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* array at that step
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*
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* @param {integer} x Step in sequence
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**/
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state(x) {
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const elem = $(`input[x=${x}]`);
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const lightElem = $(`.L[x=${x}]`);
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const step = seq.grid[x];
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if (typeof step !== 'undefined') {
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elem.prop('checked', false);
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$(`.${step.cmd}[x=${x}]`).prop('checked', true);
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if (step.cmd === 'CF' || step.cmd === 'CB') {
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lightElem.css('background', `rgb(${step.light})`)
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.addClass('a')
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.prop('title', `rgb(${seq.light})`);
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}
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else {
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lightElem.css('background', 'transparent')
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.removeClass('a')
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.prop('title', '');
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}
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}
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else {
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lightElem.css('background', 'transparent')
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.removeClass('a')
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.prop('title', '');
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}
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}
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/**
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* Clears the UI of the grid and restores it to the
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* state of the sequence.
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*
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**/
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refresh() {
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const cmds = [
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'camera_forward',
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'camera_second_forward',
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'projector_forward',
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'projector_second_forward',
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'camera_backward',
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'camera_second_backward',
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'projector_backward',
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'projector_second_backward',
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'light_set',
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'numbers'
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];
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const width = 970 - 34 + ((940 / 24) * Math.abs(24 - seq.size));
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let elem;
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let cmd;
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$('#sequence').width(`${width}px`);
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for (let i = 0; i < cmds.length; i++) {
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cmd = `#${cmds[i]}`;
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$(cmd).empty();
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for (let x = 0; x < seq.size; x++) {
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if (cmds[i] === 'numbers') {
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elem = `<div x="${x}">${x}</div>`;
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$(cmd).append($(elem));
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}
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else if (cmds[i] === 'light_set') {
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elem = `<div x="${x}" class="L"></div>`;
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$(cmd).append($(elem));
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}
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else {
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elem = `<input type="checkbox" x="${x}" />`;
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$(cmd).append($(elem).addClass(cfg.cmd[cmds[i]]));
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}
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this.state(x);
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}
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}
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}
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/**
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* Function bound to click on grid pad elements
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*
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* @param {object} t This, passed from clicked element
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**/
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click(t) {
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const x = parseInt($(t).attr('x'));
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let c;
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if ($(t).prop('checked')) {
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c = $(t).attr('class').replace('.', '');
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seq.set(x, c);
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}
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else {
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seq.grid[x] = undefined;
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delete seq.grid[x];
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seq.unset(x);
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}
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this.state(x);
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seq.stats();
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}
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/**
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* Clears the state of the sequence and then refreshes
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* the grid and then recalculates the stats on the sequence
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**/
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clear() {
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const doit = confirm('Are you sure you want to clear this sequence?');
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if (doit) {
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seq.clear();
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this.refresh();
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seq.stats();
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log.info('Sequencer cleared');
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}
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}
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/**
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* Add 24 frames to the sequence in the GUI
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**/
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plus_24() {
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seq.size += 24;
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this.refresh();
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log.info(`Sequencer expanded to ${seq.size} steps`);
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}
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/**
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* Set light value to black (0,0,0) when double clicked
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*
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* @param {object} t This, passed from clicked element
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**/
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blackout(t) {
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const elem = $(t);
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const x = parseInt(elem.attr('x'));
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if (typeof seq.grid[x].light === 'undefined') {
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return false;
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}
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console.log(x);
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if (seq.grid[x].light === '0,0,0') {
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seq.setLight(x, light.color);
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}
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else {
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seq.setLight(x, [0, 0, 0]);
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}
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}
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/**
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* Change all lights at all camera commands to a specific
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* RGB value
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*
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* @param {array} rgb RGB value [255. 255, 255]
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*/
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changeAll(rgb) {
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let c;
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for (let step of seq.grid) {
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c = step.cmd;
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if (c === 'CF' || c === 'CB') {
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seq.setLight(step.x, rgb);
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}
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}
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}
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/**
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* Display color swatch modal for selection of light
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* color value at specific step
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*
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* @param {integer} x Position in sequence to change value
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**/
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swatches(x) {
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const current = seq.grid[x].light;
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this.swatchesElem = w2popup.open({
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title: 'Select Color',
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body: $('#light-swatches').html(),
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buttons: '<button id="sequencer-ok" class="btn btn-default">Ok</button> <button id="sequencer-changeall" class="btn btn-warning">Change All</button> <button id="sequencer-cancel" class="btn btn-default">Cancel</button>',
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onClose: () => { }
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});
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$('.w2ui-msg-body .swatch').removeClass('default set');
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$(`.w2ui-msg-body .swatch[color="${current}"`).eq(0).addClass('default set');
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$('#sequencer-cancel').on('click', this.swatchesElem.close);
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$('#sequencer-changeall').on('click', function () {
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const doit = confirm('You sure you want to change all light settings?');
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const elem = $('.w2ui-msg-body .default');
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let rgb;
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if (doit && elem.length > 0) {
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rgb = elem.attr('color').split(',');
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grid.changeAll(rgb);
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grid.swatchesElem.close();
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}
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else if (doit && elem.length === 0) {
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gui.warn('Select Color', 'Please select a color to proceed.');
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}
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});
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$('#sequencer-ok').on('click', function () {
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var elem = $('.w2ui-msg-body .default'), rgb;
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if (elem.length > 0) {
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rgb = elem.attr('color').split(',');
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seq.setLight(x, rgb);
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light.color = rgb;
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grid.swatchesElem.close();
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}
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else {
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gui.warn('Select Color', 'Please select a color to proceed.');
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}
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});
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}
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/**
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* Scroll the grid to a specific step
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*
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* @param {integer} x Step to scroll to
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**/
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scrollTo(x) {
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const w = 35 + 3; //width of pad + margin
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$('#seq_scroll').scrollLeft(x * w);
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}
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/**
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* Bind all events to sequence. Re-evaluate this in search
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* of memory leak issues with long sequences.
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**/
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events() {
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$(document.body).on('click', '#sequencer input[type=checkbox]', function () {
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grid.click(this);
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});
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//$(document.body).on('click', '.L', function () {
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//alert('click');
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//log.warn('please dont happen');
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//});
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$(document.body).on('dblclick', '.L', function () {
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grid.blackout(this);
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});
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$(document.body).on('contextmenu', '.L', function (e) {
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const x = e.target.attributes.x.value;
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setTimeout(function () {
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grid.swatches(x);
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}, 300);
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e.preventDefault();
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return false;
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});
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$('#seq_scroll').on('scroll', function () {
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let x = Math.ceil($('#seq_scroll').scrollLeft() / (35 + 3));
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$('#seq_scroll_state').val(gui.fmtZero(x, 6));
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});
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$('#seq_scroll_state').on('change', function () {
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let x = parseInt($(this).val() + '');
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$(this).val(gui.fmtZero(x, 6));
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grid.scrollTo(x);
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});
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$(document.body).on('click', '.w2ui-msg-body .swatch', function () {
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const colorStr = $(this).attr('color');
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const title = $(this).attr('title');
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let color;
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if (typeof color !== 'undefined') {
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color = colorStr.split(',');
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$('.w2ui-msg-body .swatch').removeClass('default set');
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$('#light-swatches .swatch').removeClass('default set');
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$(this).addClass('default set');
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$(`#light-swatches .swatch[title="${title}"]`).eq(0).addClass('default set');
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light.color = color;
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}
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});
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}
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;
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}
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grid = new Grid();
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module.exports = grid;
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