mcopy/app/lib/ui/seq.js

254 lines
5.7 KiB
JavaScript

const seq = {};
seq.id = 'sequence';
seq.grid = [];
seq.gridLoops = 1;
seq.arr = [];
seq.loops = 1;
seq.size = 24;
seq.time = 0;
seq.running = false;
/******
Sequence Object
*******/
seq.init = function () {
seq.listen();
}
seq.listen = function () {
ipcRenderer.on(seq.id, seq.listener);
}
seq.listener = function (event, arg) {
//console.log(JSON.stringify(arg))
if (arg.start) {
if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
seq.activeStep(arg.step);
log.info(`Step ${arg.step + 1}/${seq.arr.length}, Loop ${arg.loop + 1}/${seq.loops}`, 'SERIAL', true);
} else if (typeof arg.loop !== 'undefined') {
$('#loop_current').text(gui.fmtZero(arg.loop + 1, 6));
} else {
seq.progress(0, 0);
}
} else if (arg.stop) {
if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
//console.log(JSON.stringify(arg))
seq.progress(arg.step + 1, arg.loop);
seq.inactiveAll();
} else if (typeof arg.loop !== 'undefined') {
$('#loop_current').text('');
} else {
gui.overlay(false);
gui.spinner(false);
log.info('Sequence stopped', 'SERIAL', true);
}
}
return event.returnValue = true;
}
seq.progress = function (step, loop) {
const elem = $('.progress-bar');
const len = seq.arr.length;
const total = len * seq.loops;
let pos = (loop * len) + step;
let progress = 0;
if (pos > 0 && total > 0) {
progress = (pos / total) * 100;
}
//console.log(`${progress}%`)
elem.attr('aria-valuenow', progress);
elem.css('width', `${progress}%`);
}
seq.activeStep = function (x) {
seq.inactiveAll();
//console.log(`.row input[x=${x + ''}]`)
$(`.row input[x=${x + ''}]`).addClass('h');
$(`#numbers div[x=${x + ''}]`).addClass('h');
}
seq.inactiveAll = function () {
$('.row input').removeClass('h');
$('#numbers div').removeClass('h');
}
seq.stop = function (s) {
'use strict';
ipcRenderer.send(seq.id, { stop : true });
$('#loop_current').text('');
};
//start the sequencer from the grid
seq.start = function () {
'use strict';
seq.time = +new Date();
seq.arr = seq.grid;
seq.loops = seq.gridLoops;
ipcRenderer.send(seq.id, { start : true });
};
//start a pre-set sequence, not using the gui
seq.exec = function (arr, loops) {
'use strict';
seq.time = +new Date();
seq.arr = arr;
seq.loops = loops;
ipcRenderer.send(seq.id, { start : true, arr, loops });
};
seq.set = function (x, cmd) {
'use strict';
let increase = 0;
if (x >= seq.grid.length + 1) {
increase = x - seq.grid.length;
for (let i = 0; i < increase; i++) {
seq.grid.push({});
}
}
if (!seq.grid[x]) seq.grid[x] = {};
seq.grid[x].x = x;
seq.grid[x].cmd = cmd;
if (cmd.indexOf('C') !== -1) {
seq.grid[x].light = light.color;
} else {
if (seq.grid[x].light) {
delete seq.grid[x].light;
}
}
//set
ipcRenderer.send(seq.id, { set : [ seq.grid[x] ] });
//update grid?
}
seq.unsetAll = function () {
const len = seq.grid.length;
const steps = [];
for (let i = 0; i < len; i++) {
if (typeof seq.grid[i] !== 'undefined') {
steps.push(i);
}
}
ipcRenderer.send(seq.id, { unset : steps });
seq.grid = [];
}
seq.unset = function (x) {
'use strict';
seq.grid[x] = undefined
ipcRenderer.send(seq.id, { unset : [ x ]});
}
/**
* Set the light value at a specific step and then update
* GUI grid via .state()
*
* @param {integer} x Step in sequence
* @param {array} rgb Light value in RGB
**/
seq.setLight = function (x, rgb) {
'use strict';
let color = rgb.join(',');
seq.grid[x].light = color;
ipcRenderer.send(seq.id, { x, cmd : seq.grid[x].cmd, light : color });
};
/**
* Function bound to the change event on the loop counter
* input element
*
* @param {integer} count Integer to set loops to
*/
seq.setLoops = function (count) {
'use strict';
seq.gridLoops = count;
seq.stats();
ipcRenderer.send(seq.id, { loops : seq.gridLoops })
};
seq.stats = function () {
'use strict';
let ms = 0;
let c = '';
let cam_total = 0;
let proj_total = 0;
let real_total = seq.grid.filter(function (elem) {
if (elem === undefined) {
return false;
}
return true;
});
//timing
for (let step of seq.grid) {
c = seq.cmd;
if (c === cfg.cmd.camera_forward || c === cfg.cmd.camera_backward){
ms += cfg.arduino.cam.time;
ms += cfg.arduino.cam.delay;
ms += cfg.arduino.serialDelay;
}
if (c === cfg.cmd.projector_forward || c === cfg.cmd.projector_backward){
ms += cfg.arduino.proj.time;
ms += cfg.arduino.proj.delay;
ms += cfg.arduino.serialDelay;
}
if (c === cfg.cmd.black_forward || c === cfg.cmd.black_backward){
ms += cfg.arduino.black.before;
ms += cfg.arduino.black.after;
ms += cfg.arduino.cam.time;
ms += cfg.arduino.cam.delay;
ms += cfg.arduino.serialDelay;
}
ms += cfg.arduino.sequenceDelay;
if (c === cfg.cmd.camera_forward || c === cfg.cmd.black_forward) {
cam_total++;
}
if (c === cfg.cmd.camera_backward || c === cfg.cmd.black_backward) {
cam_total--;
}
if (c === cfg.cmd.projector_forward) {
proj_total++;
}
if (c === cfg.cmd.projector_backward) {
proj_total--;
}
}
//timing
ms = ms * seq.gridLoops;
if (ms < 2000) {
$('#seq_stats .timing span').text(ms + 'ms');
} else {
$('#seq_stats .timing span').text(humanizeDuration(ms));
}
//ending frames
cam_total = cam_total * seq.gridLoops;
proj_total = proj_total * seq.gridLoops;
$('#seq_stats .cam_end span').text(gui.fmtZero(cam.pos + cam_total, 6));
$('#seq_stats .proj_end span').text(gui.fmtZero(proj.pos + proj_total, 6));
//count
$('#seq_stats .seq_count span').text(real_total.length * seq.gridLoops);
return ms;
};
seq.clear = function () {
'use strict';
seq.size = 24;
seq.unsetAll();
seq.progress(0, 0);
};
seq.cancel = function () {
gui.spinner(true, `Cancelling sequence...`);
seq.running = false;
seq.stop();
}
module.exports = seq;