258 lines
7.9 KiB
JavaScript
258 lines
7.9 KiB
JavaScript
'use strict';
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Object.defineProperty(exports, "__esModule", { value: true });
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const delay = require("delay");
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class Commands {
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constructor(cfg, proj, cam, light) {
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this.cfg = cfg;
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this.proj = proj;
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this.cam = cam;
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this.light = light;
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this.ipc = require('electron').ipcMain;
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}
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/**
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* Move the projector one frame forward
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**/
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async projector_forward() {
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let ms;
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try {
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if (!this.proj.state.dir) {
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await delay(this.cfg.arduino.serialDelay);
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await this.proj.set(true);
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}
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await delay(this.cfg.arduino.serialDelay);
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ms = await this.proj.move();
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the projector one frame backward
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**/
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async projector_backward() {
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let ms;
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try {
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if (this.proj.state.dir) {
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await delay(this.cfg.arduino.serialDelay);
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await this.proj.set(false);
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}
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await delay(this.cfg.arduino.serialDelay);
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ms = await this.proj.move();
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame forward
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*
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* @param {array} rgb Color to set light for frame
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**/
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async camera_forward(rgb = [255, 255, 255]) {
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const off = [0, 0, 0];
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let ms;
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try {
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if (!this.cam.state.dir) {
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await delay(this.cfg.arduino.serialDelay);
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await this.cam.set(true);
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}
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(rgb);
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await delay(this.cfg.arduino.serialDelay);
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ms = await this.cam.move();
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(off);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame forwardwith light off
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**/
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async black_forward() {
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const off = [0, 0, 0];
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let ms;
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try {
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if (!this.cam.state.dir) {
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await delay(this.cfg.arduino.serialDelay);
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await this.cam.set(true);
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}
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(off); //make sure set to off
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await delay(this.cfg.arduino.serialDelay);
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ms = await this.cam.move();
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(off);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame backward
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*
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* @param {array} rgb Color to set light for frame
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**/
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async camera_backward(rgb = [255, 255, 255]) {
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const off = [0, 0, 0];
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let ms;
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try {
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if (this.cam.state.dir) {
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await delay(this.cfg.arduino.serialDelay);
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await this.cam.set(false);
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}
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(rgb);
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await delay(this.cfg.arduino.serialDelay);
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ms = await this.cam.move();
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(off);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/**
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* Move the camera one frame forward, light set to black or off
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*
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**/
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async black_backward() {
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const off = [0, 0, 0];
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let ms;
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try {
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if (this.cam.state.dir) {
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await delay(this.cfg.arduino.serialDelay);
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await this.cam.set(false);
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}
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(off); //make sure set to off
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await delay(this.cfg.arduino.serialDelay);
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ms = await this.cam.move();
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await delay(this.cfg.arduino.serialDelay);
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await this.light.set(off);
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}
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catch (err) {
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throw err;
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}
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return ms;
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}
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/*
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camera_second_forward : 'C2F',
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camera_second_backward : 'C2B',
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cameras_forward : 'CCF',
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cameras_forward : 'CCB',
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camera_forward_camera_second_backward : 'CFCB',
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camera_backward_camera_second_forward : 'CBCF',
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*/
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/**
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* Move the secondary projector forward one frame
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*
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* @param {function} callback Function to call after action
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**/
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/*cmd.projector_second_forward = function (callback) {
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'use strict';
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var res = function (ms) {
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$('#cmd_proj2_forward').removeClass('active');
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gui.updateState();
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if (callback) { callback(ms); }
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};
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$('#cmd_proj2_forward').addClass('active');
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if (!mcopy.state.projector2.direction) {
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proj.set2(true, function (ms) {
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setTimeout(function () {
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proj.move2(res);
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}, this.cfg.arduino.serialDelay);
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});
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} else {
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setTimeout(function () {
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proj.move2(res);
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}, this.cfg.arduino.serialDelay);
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}
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};
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cmd.projector_second_backward = function (callback) {};
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cmd.projectors_forward = function (callback) {};
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cmd.projectors_backward = function (callback) {};
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cmd.projector_forward_projector_second_backward = function (callback) {};
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cmd.projector_backward_projector_second_forward = function (callback) {};
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*/
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/**
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* Move the camera to a specific frame. Accepts the input with the "move_cam_to"
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* value. Moves as black frames to prevent multiple exposure.
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*
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**/
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async camera_to() {
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/*const raw = $('#move_cam_to').val();
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const val = parseInt(raw);
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let proceed = false;
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let total;
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let steps = [];
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let c;
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let cont;
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if (val !== mcopy.state.camera.pos) {
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if (val < mcopy.state.camera.pos) {
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total = -(mcopy.state.camera.pos - val)
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} else if (val > mcopy.state.camera.pos) {
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total = val - mcopy.state.camera.pos
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}
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if (total > 0) {
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c = 'BF';
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} else if (total < 0) {
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c = 'BB';
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}
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for (let i = 0; i < Math.abs(total); i++) {
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steps.push({ cmd : c })
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}
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cont = confirm(`Do you want to ${(total > 0 ? 'advance' : 'rewind')} the camera ${total} frame${(total === 1 ? '' : 's')} to frame ${val}?`)
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if (cont) {
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seq.exec(steps);
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}
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}*/
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}
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/**
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* Move the projector to a specific frame. Accepts the input with the "move_proj_to"
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* value.
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*
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**/
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async projector_to() {
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/*const raw = $('#move_proj_to').val();
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const val = parseInt(raw);
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let proceed = false;
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let total;
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let steps = [];
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let c;
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let cont
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if (val !== mcopy.state.projector.pos) {
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if (val < mcopy.state.projector.pos) {
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total = -(mcopy.state.projector.pos - val)
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} else if (val > mcopy.state.projector.pos) {
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total = val - mcopy.state.projector.pos
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}
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if (total > 0) {
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c = 'PF';
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} else if (total < 0) {
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c = 'PB';
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}
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for (let i = 0; i < Math.abs(total); i++) {
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steps.push({ cmd : c })
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}
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cont = confirm(`Do you want to ${(total > 0 ? 'advance' : 'rewind')} the projector ${total} frame${(total === 1 ? '' : 's')} to frame ${val}?`)
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if (cont) {
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seq.exec(steps);
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}
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}*/
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}
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}
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module.exports = function (cfg, proj, cam, light) {
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return new Commands(cfg, proj, cam, light);
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};
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//# sourceMappingURL=index.js.map
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