179 lines
6.7 KiB
TypeScript
179 lines
6.7 KiB
TypeScript
/// <reference types="node" />
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import type { EventEmitter } from 'events';
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import type { Config } from 'cfg';
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/**
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* Class representing the arduino communication features
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**/
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export declare class Arduino {
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private log;
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private eventEmitter;
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private cfg;
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private path;
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private known;
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private serial;
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private baud;
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private queue;
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private timer;
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private locks;
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private confirmExec;
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private errorState;
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private keys;
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private values;
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alias: any;
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stateStr: any;
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hasState: any;
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constructor(cfg: Config, ee: EventEmitter, errorState: Function);
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init(): Promise<void>;
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/**
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* Enumerate all connected devices that might be Arduinos
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*
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* @async
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* @returns {Promise} Resolves after enumerating
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**/
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enumerate(): Promise<string[]>;
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/**
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* Send a command to an Arduino using async/await
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*
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* @param {string} device The Arduino device identifier
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* @param {string} cmd Single character command to send
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*
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* @async
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* @returns {Promise} Resolves after sending
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**/
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private sendAsync;
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/**
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* Sends a command to the specified Arduino and waits for a response.
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* Handles the communication lock to prevent sending multiple commands simultaneously.
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* Emits an 'arduino_send' event after successfully sending the command.
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*
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* @async
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* @param {string} device - The Arduino device identifier.
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* @param {string} cmd - The command to be sent to the Arduino.
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* @returns {Promise<boolean|string>} Returns 'false' if the communication is locked, otherwise returns the response from the device.
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* @throws {Error} Throws an error if the sendAsync method encounters an error.
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**/
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send(device: string, cmd: string): Promise<number>;
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/**
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* Sends a string to the specified Arduino.
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* Handles different types of devices, including fake devices for testing purposes.
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* Waits for a specified delay before sending the string.
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*
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* @async
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* @param {string} device - The Arduino device identifier.
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* @param {string} str - The string to be sent to the Arduino.
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* @returns {Promise<boolean|string>} Returns 'true' if the string is sent successfully, otherwise returns an error message.
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* @throws {Error} Throws an error if the writeAsync method encounters an error.
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**/
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sendString(device: string, str: string): Promise<number>;
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/**
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*
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**/
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private stateAsync;
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/**
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*
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**/
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state(device: string, confirm?: boolean): Promise<string>;
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/**
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* Send a string to an Arduino using async/await
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*
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* @param {string} device Arduino identifier
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* @param {string} str String to send
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*
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* @returns {Promise} Resolves after sending
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**/
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private writeAsync;
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/**
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* Handles the end of communication with the Arduino.
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* Calculates the time taken for the communication, executes the callback,
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* and emits an 'arduino_end' event. Handles errors and stray data received.
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*
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* @param {string} serial - The serial address of the Arduino device.
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* @param {string} data - The data received from the Arduino.
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* @returns {any} The time taken for the communication in milliseconds.
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**/
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private end;
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private error;
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/**
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* Associates an alias with an Arduinos serial address.
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* Used to map multi-purpose devices onto the same serial connection.
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*
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* @param {string} device - The serial number of the target Arduino.
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* @param {string} serial - The alias to be associated with the target device.
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**/
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aliasSerial(device: string, serial: string): void;
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/**
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* Connects to an Arduino using its serial number.
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* Sets up the SerialPort instance and path for the device, and handles data communication.
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* Handles opening the connection and emitting 'arduino_end' or 'confirmEnd' events upon receiving data.
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*
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* @async
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* @param {string} device - The device identifier (common name).
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* @param {string} serial - The serial address of the target Arduino (e.g., COM port on Windows).
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* @param {function} confirm - A callback function to be executed upon receiving confirmation data.
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* @returns {Promise<string>} Resolves with the device path if the connection is successful.
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* @throws {Error} Rejects with an error message if the connection fails.
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**/
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connect(device: string, serial: string, confirm: any): Promise<any>;
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/**
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* Handles the confirmation data received from an Arduino.
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* Executes the confirmation callback function if the received data is present in the list of expected values.
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*
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* @param {string} data - The data received from the Arduino.
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**/
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private confirmEnd;
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/**
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* Verifies the connection to an Arduino by sending a connect command.
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* The confirmation callback checks if the received data matches the expected connect command.
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*
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* @async
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* @returns {Promise<boolean>} Resolves with 'true' if the connection is verified successfully.
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* @throws {Error} Rejects with an error message if the connection verification fails.
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**/
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verify(): Promise<unknown>;
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/**
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* Distinguishes the type of Arduino connected.
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* Sends a command to the device to identify its type and resolves the promise with the received type.
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*
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* @async
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* @returns {Promise<string>} Resolves with the type of the connected Arduino-based device.
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* @throws {Error} Rejects with an error message if the distinguish operation fails.
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**/
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distinguish(): Promise<string>;
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/**
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* Closes the connection to an Arduino.
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*
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* @async
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* @returns {Promise<boolean>} Resolves with 'true' if the connection is closed successfully.
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* @throws {Error} Throws an error if the closeArduino method encounters an error.
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**/
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close(): Promise<boolean>;
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/**
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* Establishes a fake connection to an Arduino for testing purposes.
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* Creates a fake SerialPort instance with custom write and string methods.
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*
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* @async
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* @param {string} serial - The device identifier of the fake Arduino.
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* @returns {Promise<boolean>} Resolves with 'true' if the fake connection is established successfully.
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**/
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fakeConnect(device: string): Promise<boolean>;
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/**
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* Connect to an Arduino using async/await
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*
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* @param {string} device Arduino identifier
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*
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* @returns {Promise} Resolves after opening
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**/
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private openArduino;
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/**
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* Close a connection to an Arduino using async/await
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*
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* @param {string} device Arduino identifier
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*
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* @returns {Promise} Resolves after closing
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**/
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private closeArduino;
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private lock;
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private unlock;
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private isLocked;
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}
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