mcopy/lib/mscript/index.js

621 lines
19 KiB
JavaScript

'use strict';
const BLACK = '0,0,0';
const WHITE = '255,255,255';
const CMD = [
'CF',
'PF',
'BF',
'CB',
'PB',
'BB'
];
const ALTS = {
'CF': ['CAMERA FORWARD', 'CAM FORWARD'],
'PF': ['PROJECTOR FORWARD', 'PROJ FORWARD'],
'BF': ['BLACK FORWARD', 'BLACK', 'BLANK FORWARD', 'BLANK'],
'CB': ['CAMERA BACKWARD', 'CAM BACKWARD', 'CAMERA BACK', 'CAM BACK'],
'PB': ['PROJECTOR FORWARD', 'PROJ FORWARD', 'PROJECTOR BACK', 'PROJ BACK'],
'BB': ['BLACK BACKWARD', 'BLACK BACK', 'BLANK BACK'],
'L ': ['LIGHT', 'COLOR', 'LAMP'],
'F ': ['FADE']
};
/** helper functions */
/** startswith function from lodash, do not want the entire lib for this
* @param str {string} Text to evaluate
* @param target {string} Text to compare string against
* @param position {integer} Position in the string to make comparison at
*
* @returns {boolean} True for match, false for no match
**/
function startsWith(str, target, position) {
const { length } = str;
position = position == null ? 0 : position;
if (position < 0) {
position = 0;
}
else if (position > length) {
position = length;
}
target = `${target}`;
return str.slice(position, position + target.length) == target;
}
/** class Mscript */
class Mscript {
/**
* @constructor
* Create new Mscript interpreter
**/
constructor() {
this.output = {};
}
/**
* Clear the state of the script
*/
clear() {
this.lines = [];
this.cam = 0;
this.proj = 0;
this.color = '';
this.loops = [];
this.rec = -1;
this.two = '';
this.arr = [];
this.light = [];
this.target = 0; //move to target using CAM # or PROJ #
this.dist = 0;
this.variables = {};
this.output = {};
}
/**
* Main function, accepts multi-line string, parses into lines
* and interprets the instructions from the text. Returns an array
* of steps to be fed into the mcopy sequence.
*
* @param {string} text Mscript text to interpret
* @param {function} callback Function to call when string is interpreted
*
* @returns {object} if callback is not provided
*/
interpret(text, callback) {
this.clear();
if (typeof text === 'undefined') {
return this.fail('No input');
}
//split string into lines, each containing a command
this.lines = text.split('\n');
this.lines = this.lines.map(line => {
line = line.replace(/\t+/g, ''); //strip tabs
line = line.trim(); //remove excess whitespace before and after command
line = line.toUpperCase();
return line;
});
for (let line of this.lines) {
this.two = line.substring(0, 2);
if (CMD.indexOf(this.two) !== -1) {
this.basic_cmd(line);
}
else if (startsWith(line, '@') || line.indexOf('@') !== -1) {
this.variable(line);
}
else if (startsWith(line, 'LOOP')) {
this.new_loop(line);
}
else if (startsWith(line, 'L ')) {
this.light_state(line);
}
else if (startsWith(line, 'F ')) {
this.new_loop(line, true);
}
else if (startsWith(line, 'END')) {
this.end_loop(line);
}
else if (startsWith(line, 'CAM')) { //directly go to that frame (black?)
this.move_cam(line);
}
else if (startsWith(line, 'PROJ')) { //directly go to that frame
this.move_proj(line);
}
else if (startsWith(line, 'SET')) { //set that state
this.set_state(line);
}
else if (startsWith(line, '#') || startsWith(line, '//')) {
//comments
//ignore while parsing
}
else if (startsWith(line, 'ALERT')) {
}
else if (startsWith(line, 'PAUSE')) {
}
}
this.output.success = true;
this.output.arr = this.arr; //all instructions
this.output.light = this.light; //all light instructions
this.output.cam = this.cam;
this.output.proj = this.proj;
if (typeof callback !== 'undefined') {
//should only be invoked by running mscript.tests()
callback(this.output);
}
else {
return this.output;
}
}
/**
* Interprets variables for complex sequence behavior.
* TODO: Fully implement, add test coverage
*
* @param {string} line Line containing a variable assignment
*
**/
variable(line) {
let parts = line.split('=');
let key = parts[0];
let value = parts[1];
let update = false;
if (value && value.indexOf('#') !== -1) {
value = value.split('#')[0];
}
if (value && value.indexOf('//') !== -1) {
value = value.split('//')[0];
}
if (value && value.indexOf('+') !== -1) {
if (value)
update = true;
}
if (line.indexOf('-') !== -1) {
update = true;
}
if (line.indexOf(',') === -1) { //if not color string
try {
value = parseInt(value);
}
catch (err) {
//supress parsing error
}
}
//console.dir(parts)
if (!this.variables[key] || update) {
this.variables[key] = value;
}
//console.dir(this.variables)
}
/**
* Replace variable with value at time of interpretation
* TODO: Implement this please
*
* @param {string} line Line containing variable to be replaced with value
*
* @returns {string} New string to be interpreted
**/
variable_replace(line) {
return line;
}
/**
* Interpret a basic two character command
*
* @param {string} line Line of script to interpret
*/
basic_cmd(line) {
if (this.rec !== -1) {
//hold generated arr in state loop array
this.loops[this.rec].arr
.push.apply(this.loops[this.rec].arr, this.str_to_arr(line, this.two));
this.loops[this.rec].light
.push.apply(this.loops[this.rec].light, this.light_to_arr(line, this.two));
}
else {
this.arr.push.apply(this.arr, this.str_to_arr(line, this.two));
this.light.push.apply(this.light, this.light_to_arr(line, this.two));
}
}
/**
* Start a new loop
*
* @param {string} line Line to evaluate as either loop or fade
* @param {boolean} fade Flag as boolean if true
*/
new_loop(line, fade) {
this.rec++;
this.loops[this.rec] = {
arr: [],
light: [],
cam: 0,
proj: 0,
cmd: line + ''
};
if (fade) {
this.fade(line);
}
}
/**
* Close the most recent loop
*
* @param {string} line Line to interpret
*/
end_loop(line) {
let light_arr;
let start;
let end;
let len;
for (let x = 0; x < this.loop_count(this.loops[this.rec].cmd); x++) {
light_arr = this.loops[this.rec].light;
if (this.loops[this.rec].fade) {
start = this.loops[this.rec].start;
end = this.loops[this.rec].end;
len = this.loops[this.rec].fade_len;
light_arr = light_arr.map(l => {
return this.fade_rgb(start, end, len, x);
});
}
if (this.rec === 0) {
this.arr.push.apply(this.arr, this.loops[this.rec].arr);
this.light.push.apply(this.light, light_arr);
}
else if (this.rec >= 1) {
this.loops[this.rec - 1].arr
.push.apply(this.loops[this.rec - 1].arr, this.loops[this.rec].arr);
this.loops[this.rec - 1].light
.push.apply(this.loops[this.rec - 1].light, light_arr);
}
}
this.update('END', this.loop_count(this.loops[this.rec].cmd));
delete this.loops[this.rec];
this.rec--;
}
/**
* Move camera to explicitly-defined frame
*
* @param {string} line Line to interpret with camera move statement
*/
move_cam(line) {
this.target = parseInt(line.split('CAM ')[1]);
if (this.rec !== -1) {
if (this.target > this.cam) {
this.dist = this.target - this.cam;
for (let x = 0; x < this.dist; x++) {
this.loops[this.rec].arr.push('BF');
this.loops[this.rec].light.push(BLACK);
this.update('BF');
}
}
else {
this.dist = this.cam - this.target;
for (let x = 0; x < this.dist; x++) {
this.loops[this.rec].arr.push('BB');
this.loops[this.rec].light.push(BLACK);
this.update('BB');
}
}
}
else {
if (this.target > this.cam) {
this.dist = this.target - this.cam;
for (let x = 0; x < this.dist; x++) {
this.arr.push('BF');
this.light.push(BLACK);
this.update('BF');
}
}
else {
this.dist = this.cam - this.target;
for (let x = 0; x < this.dist; x++) {
this.arr.push('BB');
this.light.push(BLACK);
this.update('BB');
}
}
}
}
/**
* Move projector to explicitly-defined frame
*
* @param {string} line Line containing `move` statement to interpret
*/
move_proj(line) {
this.target = parseInt(line.split('PROJ ')[1]);
if (this.rec !== -1) {
if (this.target > this.proj) {
this.dist = this.target - this.proj;
for (let x = 0; x < this.dist; x++) {
this.loops[this.rec].arr.push('PF');
this.loops[this.rec].light.push('');
this.update('PF');
}
}
else {
this.dist = this.proj - this.target;
for (let x = 0; x < this.dist; x++) {
this.loops[this.rec].arr.push('PB');
this.loops[this.rec].light.push('');
this.update('PB');
}
}
}
else {
if (this.target > this.proj) {
this.dist = this.target - this.proj;
for (let x = 0; x < this.dist; x++) {
this.arr.push('PF');
this.light.push('');
this.update('PF');
}
}
else {
this.dist = this.proj - this.target;
for (let x = 0; x < this.dist; x++) {
this.arr.push('PB');
this.light.push('');
this.update('PB');
}
}
}
}
/**
* Set the state of either the cam or projector
*
* @param line {string} String containing set statement
*/
set_state(line) {
if (startsWith(line, 'SET CAM')) {
this.cam = parseInt(line.split('SET CAM')[1]);
}
else if (startsWith(line, 'SET PROJ')) {
this.proj = parseInt(line.split('SET PROJ')[1]);
}
}
/**
* Return the last loop
*
* @returns {object}
*/
last_loop() {
return this.loops[this.loops.length - 1];
}
/**
* Return the second-last loop
*
* @returns {object} Loop array
*/
parent_loop() {
return this.loops[this.loops.length - 2];
}
/**
* Extract the loop count integer from a LOOP cmd
*
* @returns {integer} Loop count in string parsed into integer
*/
loop_count(str) {
return parseInt(str.split(' ')[1]);
}
/**
* Execute a fade of frame length, from color to another color
*
* @param {string} line Line containing a fade initiator
*/
fade(line) {
let len = this.fade_count(line);
let start = this.fade_start(line);
let end = this.fade_end(line);
this.loops[this.rec].start = start;
this.loops[this.rec].end = end;
this.loops[this.rec].fade = true;
this.loops[this.rec].fade_count = 0;
this.loops[this.rec].fade_len = len;
}
/**
* Extract the fade length integer from a FADE cmd
*
* @param {string} str Line containing the length of fade in frames
*/
fade_count(str) {
return parseInt(str.split(' ')[1]);
}
/**
* Extract the start color from a string
*
* @param {string} str Line containing the start color value in a fade initiator
*
* @returns {array} Array containing RGB color values
*/
fade_start(str) {
let color = str.split(' ')[2];
return this.rgb(color.trim());
}
/**
* Extract the end color from a string
*
* @param {string} str Line containing the end color value in a fade initiator
*
* @returns {array} Array containing RGB color values
*/
fade_end(str) {
let color = str.split(' ')[3];
return this.rgb(color.trim());
}
fade_rgb(start, end, len, x) {
let cur = [];
let diff;
for (let i = 0; i < 3; i++) {
if (x === len - 1) {
cur[i] = end[i];
}
else if (start[i] >= end[i]) {
diff = start[i] - end[i];
cur[i] = start[i] - Math.round((diff / (len - 1)) * x);
}
else {
diff = end[i] - start[i];
cur[i] = start[i] + Math.round((diff / (len - 1)) * x);
}
}
return this.rgb_str(cur);
}
/**
* Parse string into array of RGB color values. 0-255 octet.
*
* @param {string} str String containing only color values as `#,#,#`
**/
rgb(str) {
let rgb = str.split(',');
return rgb.map((char) => {
return parseInt(char);
});
}
/**
* Cast RGB color values as string
*
* @param {array} arr Array to join into string
*
* @returns {string} String of RGB values
**/
rgb_str(arr) {
return arr.join(',');
}
/**
* Increase the state of a specific object, such as the camera/projector,
* by the value defined in val.
*
* @param {string} cmd String representing command to interpret and update state
*/
update(cmd, val = 1) {
if (cmd === 'END') {
//I don't understand this loop
for (let i = 0; i < val; i++) {
if (this.rec === 0) {
this.cam += this.loops[this.rec].cam;
this.proj += this.loops[this.rec].proj;
}
else if (this.rec >= 1) {
this.loops[this.rec - 1].cam += this.loops[this.rec].cam;
this.loops[this.rec - 1].proj += this.loops[this.rec].proj;
}
}
}
else if (cmd === 'CF') {
if (this.rec === -1) {
this.cam += val;
}
else {
this.loops[this.rec].cam += val;
}
}
else if (cmd === 'CB') {
if (this.rec === -1) {
this.cam -= val;
}
else {
this.loops[this.rec].cam--;
}
}
else if (cmd === 'PF') {
if (this.rec === -1) {
this.proj += val;
}
else {
this.loops[this.rec].proj += val;
}
}
else if (cmd === 'PB') {
if (this.rec === -1) {
this.proj -= val;
}
else {
this.loops[this.rec].proj--;
}
}
else if (cmd === 'BF') {
if (this.rec === -1) {
this.cam += val;
}
else {
this.loops[this.rec].cam += val;
}
}
else if (cmd === 'BB') {
if (this.rec === -1) {
this.cam -= val;
}
else {
this.loops[this.rec].cam -= val;
}
}
else if (cmd === 'L ') {
}
}
/**
* Split string on command, turn into array of commands
* as long as count variable. Default 1.
*
* @param {string} str String to split
* @param {string} cmd String representing command to split at
*
* @returns {array} Array containing commands
*/
str_to_arr(str, cmd) {
const cnt = str.split(cmd);
let c = parseInt(cnt[1]);
let arr = [];
if (cnt[1] === '') {
c = 1;
}
else {
c = parseInt(cnt[1]);
}
arr = new Array(c).fill(cmd);
this.update(cmd, c);
return arr;
}
/**
* Split a string on a command to extract data for light array
*
* @param {string} str String containing light command
* @param {string} cmd String representing command
*
* @returns {array} An RGB array containing the color values
*/
light_to_arr(str, cmd) {
const cnt = str.split(cmd);
let c = parseInt(cnt[1]);
let arr = [];
if (cnt[1] === '') {
c = 1;
}
else {
c = parseInt(cnt[1]);
}
for (let i = 0; i < c; i++) {
if (cmd === 'CF'
|| cmd === 'CB') {
arr.push(this.color);
}
else if (cmd === 'BF'
|| cmd === 'BB') {
arr.push(BLACK);
}
else {
arr.push('');
}
}
return arr;
}
/**
* Split a string to extract an rgb color value
*
* @param {string} Color string assign to color property
*/
light_state(str) {
//add parsers for other color spaces
const color = str.replace('L ', '').trim();
this.color = color;
}
/**
* Throw an error with specific message
*
* @param {string} msg Error message to print
*/
fail(msg) {
throw new Error(msg);
}
}
module.exports = Mscript;
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