mcopy/app/lib/ui/gamecontroller.js

159 lines
5.8 KiB
JavaScript

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
let gamecontroller;
class GameController {
constructor() {
this.cameraMoving = false;
this.projectorMoving = false;
}
init(seq, cmd, cam, proj) {
this.seq = seq;
this.cmd = cmd;
this.cam = cam;
this.proj = proj;
window.addEventListener('gamepadconnected', (e) => {
const gamepads = navigator.getGamepads();
if (gamepads.length > 0) {
console.dir(gamepads[0]);
this.pressed = gamepads[0].buttons.map((button) => { return button.pressed; });
if (gamepads[0].id.indexOf("USB Gamepad") !== -1 && gamepads[0].buttons.length === 10) {
gui.notify('GAMEPAD CONNECTED', 'NES Controller');
}
else {
gui.notify('GAMEPAD CONNECTED', 'Unknown');
}
}
this.handleController();
});
window.addEventListener('gamepaddisconnected', (e) => {
gui.notify('GAMEPAD DISCONNECTED', '');
});
}
handleController() {
const gamepads = navigator.getGamepads();
if (gamepads.length === 0) {
return;
}
const gamepad = gamepads[0];
if (gamepad.id.indexOf("USB Gamepad") !== -1 && gamepad.buttons.length === 10) {
this.handleNESController(gamepad);
}
requestAnimationFrame(this.handleController.bind(this));
}
handleNESController(gamepad) {
const leftStickX = gamepad.axes[0];
const leftStickY = gamepad.axes[1];
//log.info(leftStickX + ',' + leftStickY)
//select == 8
//start == 9
//A == 2
//B == 1
for (let i = 0; i < gamepad.buttons.length; i++) {
if (gamepad.buttons[i].pressed && !this.pressed[i]) {
log.info(`Button[${i}] pressed`);
if (i === 2) {
if (!this.cameraMoving)
this.camera();
}
else if (i === 1) {
if (!this.projectorMoving)
this.projector();
}
else if (i == 9) {
this.sequence();
}
}
}
this.pressed = gamepad.buttons.map((button) => { return button.pressed; });
this.cameraDirection(leftStickX);
this.projectorDirection(leftStickY);
}
camera(silent = false) {
return __awaiter(this, void 0, void 0, function* () {
const dir = this.cam.dir ? 'camera_forward' : 'camera_backward';
if (!silent)
log.info(`Gamepad A ${dir}`);
this.cameraMoving = true;
yield this.cam.moveAsync();
this.cameraMoving = false;
});
}
projector(silent = false) {
return __awaiter(this, void 0, void 0, function* () {
const dir = this.cam.dir ? 'projector_forward' : 'projector_backward';
if (!silent)
log.info(`Gamepad B ${dir}`);
this.projectorMoving = true;
yield this.proj.moveAsync();
this.projectorMoving = false;
});
}
cameraDirection(dir) {
return __awaiter(this, void 0, void 0, function* () {
if (dir !== 0 && this.cameraMoving) {
log.info('Camera D-PAD blocked');
return;
}
if (dir === 1) {
log.info('Gamepad D-pad camera_forward');
if (!this.cam.dir) {
this.cameraMoving = true;
yield this.proj.setAsync(true);
}
yield this.camera(true);
}
else if (dir === -1) {
log.info('Gamepad D-pad camera_backward');
if (this.cam.dir) {
this.cameraMoving = true;
yield this.cam.setAsync(true);
}
yield this.camera(true);
}
});
}
projectorDirection(dir) {
return __awaiter(this, void 0, void 0, function* () {
if (dir !== 0 && this.projectorMoving) {
log.info('Projector D-PAD blocked');
return;
}
if (dir === -1) {
log.info('Gamepad D-pad projector_forward');
if (!this.proj.dir) {
this.projectorMoving = true;
yield this.proj.setAsync(true);
}
yield this.projector(true);
}
else if (dir === 1) {
log.info('Gamepad D-pad projector_backward');
if (this.proj.dir) {
this.projectorMoving = true;
yield this.proj.setAsync(false);
}
yield this.projector(true);
}
});
}
sequence() {
return __awaiter(this, void 0, void 0, function* () {
if (!this.seq.isRunning()) {
this.seq.start();
}
else {
this.seq.cancel();
}
});
}
}
gamecontroller = new GameController();
module.exports = gamecontroller;
//# sourceMappingURL=gamecontroller.js.map