254 lines
5.7 KiB
JavaScript
254 lines
5.7 KiB
JavaScript
const seq = {};
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seq.id = 'sequence';
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seq.grid = [];
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seq.gridLoops = 1;
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seq.arr = [];
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seq.loops = 1;
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seq.size = 24;
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seq.time = 0;
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seq.running = false;
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/******
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Sequence Object
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*******/
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seq.init = function () {
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seq.listen();
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}
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seq.listen = function () {
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ipcRenderer.on(seq.id, seq.listener);
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}
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seq.listener = function (event, arg) {
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//console.log(JSON.stringify(arg))
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if (arg.start) {
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if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
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seq.activeStep(arg.step);
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log.info(`Step ${arg.step + 1}/${seq.arr.length}, Loop ${arg.loop + 1}/${seq.loops}`, 'SERIAL', true);
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} else if (typeof arg.loop !== 'undefined') {
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$('#loop_current').text(gui.fmtZero(arg.loop + 1, 6));
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} else {
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seq.progress(0, 0);
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}
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} else if (arg.stop) {
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if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
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//console.log(JSON.stringify(arg))
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seq.progress(arg.step + 1, arg.loop);
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seq.inactiveAll();
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} else if (typeof arg.loop !== 'undefined') {
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$('#loop_current').text('');
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} else {
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gui.overlay(false);
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gui.spinner(false);
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log.info('Sequence stopped', 'SERIAL', true);
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}
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}
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return event.returnValue = true;
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}
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seq.progress = function (step, loop) {
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const elem = $('.progress-bar');
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const len = seq.arr.length;
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const total = len * seq.loops;
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let pos = (loop * len) + step;
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let progress = 0;
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if (pos > 0 && total > 0) {
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progress = (pos / total) * 100;
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}
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//console.log(`${progress}%`)
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elem.attr('aria-valuenow', progress);
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elem.css('width', `${progress}%`);
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}
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seq.activeStep = function (x) {
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seq.inactiveAll();
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//console.log(`.row input[x=${x + ''}]`)
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$(`.row input[x=${x + ''}]`).addClass('h');
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$(`#numbers div[x=${x + ''}]`).addClass('h');
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}
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seq.inactiveAll = function () {
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$('.row input').removeClass('h');
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$('#numbers div').removeClass('h');
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}
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seq.stop = function (s) {
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'use strict';
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ipcRenderer.send(seq.id, { stop : true });
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$('#loop_current').text('');
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};
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//start the sequencer from the grid
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seq.start = function () {
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'use strict';
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seq.time = +new Date();
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seq.arr = seq.grid;
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seq.loops = seq.gridLoops;
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ipcRenderer.send(seq.id, { start : true });
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};
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//start a pre-set sequence, not using the gui
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seq.exec = function (arr, loops) {
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'use strict';
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seq.time = +new Date();
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seq.arr = arr;
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seq.loops = loops;
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ipcRenderer.send(seq.id, { start : true, arr, loops });
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};
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seq.set = function (x, cmd) {
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'use strict';
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let increase = 0;
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if (x >= seq.grid.length + 1) {
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increase = x - seq.grid.length;
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for (let i = 0; i < increase; i++) {
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seq.grid.push({});
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}
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}
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if (!seq.grid[x]) seq.grid[x] = {};
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seq.grid[x].x = x;
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seq.grid[x].cmd = cmd;
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if (cmd.indexOf('C') !== -1) {
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seq.grid[x].light = light.color;
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} else {
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if (seq.grid[x].light) {
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delete seq.grid[x].light;
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}
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}
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//set
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ipcRenderer.send(seq.id, { set : [ seq.grid[x] ] });
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//update grid?
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}
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seq.unsetAll = function () {
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const len = seq.grid.length;
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const steps = [];
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for (let i = 0; i < len; i++) {
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if (typeof seq.grid[i] !== 'undefined') {
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steps.push(i);
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}
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}
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ipcRenderer.send(seq.id, { unset : steps });
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seq.grid = [];
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}
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seq.unset = function (x) {
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'use strict';
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seq.grid[x] = undefined
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ipcRenderer.send(seq.id, { unset : [ x ]});
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}
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/**
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* Set the light value at a specific step and then update
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* GUI grid via .state()
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*
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* @param {integer} x Step in sequence
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* @param {array} rgb Light value in RGB
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**/
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seq.setLight = function (x, rgb) {
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'use strict';
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let color = rgb.join(',');
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seq.grid[x].light = color;
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ipcRenderer.send(seq.id, { x, cmd : seq.grid[x].cmd, light : color });
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};
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/**
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* Function bound to the change event on the loop counter
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* input element
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*
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* @param {integer} count Integer to set loops to
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*/
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seq.setLoops = function (count) {
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'use strict';
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seq.gridLoops = count;
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seq.stats();
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ipcRenderer.send(seq.id, { loops : seq.gridLoops })
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};
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seq.stats = function () {
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'use strict';
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let ms = 0;
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let c = '';
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let cam_total = 0;
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let proj_total = 0;
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let real_total = seq.grid.filter(function (elem) {
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if (elem === undefined) {
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return false;
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}
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return true;
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});
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//timing
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for (let step of seq.grid) {
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c = seq.cmd;
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if (c === cfg.cmd.camera_forward || c === cfg.cmd.camera_backward){
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ms += cfg.arduino.cam.time;
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ms += cfg.arduino.cam.delay;
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ms += cfg.arduino.serialDelay;
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}
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if (c === cfg.cmd.projector_forward || c === cfg.cmd.projector_backward){
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ms += cfg.arduino.proj.time;
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ms += cfg.arduino.proj.delay;
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ms += cfg.arduino.serialDelay;
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}
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if (c === cfg.cmd.black_forward || c === cfg.cmd.black_backward){
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ms += cfg.arduino.black.before;
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ms += cfg.arduino.black.after;
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ms += cfg.arduino.cam.time;
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ms += cfg.arduino.cam.delay;
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ms += cfg.arduino.serialDelay;
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}
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ms += cfg.arduino.sequenceDelay;
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if (c === cfg.cmd.camera_forward || c === cfg.cmd.black_forward) {
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cam_total++;
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}
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if (c === cfg.cmd.camera_backward || c === cfg.cmd.black_backward) {
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cam_total--;
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}
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if (c === cfg.cmd.projector_forward) {
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proj_total++;
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}
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if (c === cfg.cmd.projector_backward) {
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proj_total--;
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}
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}
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//timing
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ms = ms * seq.gridLoops;
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if (ms < 2000) {
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$('#seq_stats .timing span').text(ms + 'ms');
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} else {
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$('#seq_stats .timing span').text(humanizeDuration(ms));
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}
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//ending frames
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cam_total = cam_total * seq.gridLoops;
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proj_total = proj_total * seq.gridLoops;
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$('#seq_stats .cam_end span').text(gui.fmtZero(cam.pos + cam_total, 6));
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$('#seq_stats .proj_end span').text(gui.fmtZero(proj.pos + proj_total, 6));
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//count
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$('#seq_stats .seq_count span').text(real_total.length * seq.gridLoops);
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return ms;
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};
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seq.clear = function () {
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'use strict';
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seq.size = 24;
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seq.unsetAll();
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seq.progress(0, 0);
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};
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seq.cancel = function () {
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gui.spinner(true, `Cancelling sequence...`);
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seq.running = false;
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seq.stop();
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}
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module.exports = seq; |