mcopy/src/cmd/index.ts

653 lines
16 KiB
TypeScript

'use strict';
import { v4 as uuid } from 'uuid';
import { delay } from 'delay';
class Commands {
private proj : any;
private cam : any;
private light : any;
private cam2 : any;
private proj2 : any;
private capper : any;
private alertObj : any;
private cfg : any;
private ipc : any;
/**
* @constructor
* Assign all connected devices and mock devices as private classes.
*
* @param {object} cfg Configuration object
* @param {object} proj Projector 1
* @param {object} cam Camera 1
* @param {object} light Light source
* @param {object} alert Alert object
* @param {object} cam2 (optional) Camera 2
* @param {object} proj2 (optional) Projector 2
* @param {object} capper Capper object
*
**/
constructor (cfg : any, proj : any, cam : any, light : any, alert : any, cam2 : any = null, proj2 : any = null, capper : any = null) {
this.cfg = cfg;
this.proj = proj;
this.cam = cam;
this.light = light;
this.alertObj = alert;
if (cam2 !== null) this.cam2 = cam2;
if (proj2 !== null) this.proj2 = proj2;
if (capper !== null) this.capper = capper;
this.ipc = require('electron').ipcMain;
}
/**
* Move the projector one frame forward
*
* @returns {integer} Length of action in ms
**/
public async projector_forward () {
let ms : number;
try {
if (!this.proj.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj.set(true);
}
await delay(this.cfg.arduino.serialDelay);
ms = await this.proj.move();
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the projector one frame backward
*
* @returns {integer} Length of action in ms
**/
public async projector_backward () {
let ms : number;
try {
if (this.proj.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj.set(false);
}
await delay(this.cfg.arduino.serialDelay);
ms = await this.proj.move();
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the camera one frame forward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async camera_forward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let ms : number;
try {
if (!this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(true);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
ms = await this.cam.move();
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the camera one frame forward with light off
*
* @returns {integer} Length of action in ms
**/
public async black_forward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let ms : number = 0;
try {
if (!this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(true);
}
await delay(this.cfg.arduino.serialDelay);
if (this.capper) {
ms += await this.capper.capper(true, id);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id); //make sure set to off
await delay(this.cfg.arduino.serialDelay);
ms += await this.cam.move();
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
if (this.capper) {
ms += await this.capper.capper(false, id);
}
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the camera one frame backward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async camera_backward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let ms : number;
try {
if (this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(false);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
ms = await this.cam.move();
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the camera one frame forward, light set to black or off
*
* @returns {integer} Length of action in ms
**/
public async black_backward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let ms : number = 0;
try {
if (this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(false);
}
if (this.capper) {
ms += await this.capper.capper(true, id);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id); //make sure set to off
await delay(this.cfg.arduino.serialDelay);
ms += await this.cam.move();
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
if (this.capper) {
ms += await this.capper.capper(false, id);
}
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the second camera one frame forward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async camera_second_forward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let ms : number;
try {
if (!this.cam2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam2.set(true);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
ms = await this.cam2.move();
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the second camera one frame backward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async camera_second_backward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let ms : number;
try {
if (this.cam2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam2.set(false);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
ms = await this.cam2.move();
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the both cameras one frame forward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async cameras_forward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let both : number[];
let ms : number;
try {
if (!this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(true);
}
if (!this.cam2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam2.set(true);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
ms = await this.cam.both();
} else {
this.cam.move();
this.cam2.move();
both = [await this.cam.move, await this.cam2.move];
ms = Math.max(...both);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the both cameras one frame backward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async cameras_backward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let both : number[];
let ms : number;
try {
if (this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(false);
}
if (this.cam2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam2.set(false);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
ms = await this.cam.both();
} else {
this.cam.move();
this.cam2.move();
both = [await this.cam.move, await this.cam2.move];
ms = Math.max(...both);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Move first camera one frame forward and rewind secondary camera one frame backward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async camera_forward_camera_second_backward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let both : number[];
let ms : number;
try {
if (!this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(true);
}
if (this.cam2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam2.set(false);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
ms = await this.cam.both();
} else {
this.cam.move();
this.cam2.move();
both = [await this.cam.move, await this.cam2.move];
ms = Math.max(...both);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Rewind first camera one frame backward and move secondary camera one frame forward
*
* @param {object} cmd Full cmd object
*
* @returns {integer} Length of action in ms
**/
public async camera_backward_camera_second_forward () {
const id : string = uuid();
const off : number[] = [0, 0, 0];
let rgb : number[] = [255, 255, 255];
let both : number[];
let ms : number;
try {
if (this.cam.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam.set(false);
}
if (!this.cam2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.cam2.set(true);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(rgb, id);
await delay(this.cfg.arduino.serialDelay);
if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) {
ms = await this.cam.both();
} else {
this.cam.move();
this.cam.move();
both = [await this.cam.move, await this.proj2.move];
ms = Math.max(...both);
}
await delay(this.cfg.arduino.serialDelay);
await this.light.set(off, id);
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the secondary projector forward one frame
*
* @returns {integer} Length of action in ms
**/
public async projector_second_forward () {
let ms : number;
try {
if (!this.proj2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj2.set(true);
}
await delay(this.cfg.arduino.serialDelay);
ms = await this.proj2.move();
} catch (err) {
throw err;
}
return ms;
}
/**
* Rewind the secondary projector backward one frame
*
* @returns {integer} Length of action in ms
**/
public async projector_second_backward () {
let ms : number;
try {
if (this.proj2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj2.set(false);
}
await delay(this.cfg.arduino.serialDelay);
ms = await this.proj2.move();
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the both projectors forward one frame
*
* @returns {integer} Length of action in ms
**/
public async projectors_forward () {
let both : number[];
let ms : number;
try {
if (!this.proj.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj.set(true);
}
if (!this.proj2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj2.set(true);
}
await delay(this.cfg.arduino.serialDelay);
if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
ms = await this.proj.both();
} else {
this.proj.move();
this.proj2.move();
both = [await this.proj.move, await this.proj2.move];
ms = Math.max(...both);
}
} catch (err) {
throw err;
}
return ms;
}
/**
* Rewind both projectors backwards one frame
*
* @returns {integer} Length of action in ms
**/
public async projectors_backward () {
let both : number[];
let ms : number;
try {
if (this.proj.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj.set(false);
}
if (this.proj2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj2.set(false);
}
await delay(this.cfg.arduino.serialDelay);
//run one projector without await?
if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
ms = await this.proj.both();
} else {
this.proj.move();
this.proj2.move();
both = [await this.proj.move, await this.proj2.move];
ms = Math.max(...both);
}
} catch (err) {
throw err;
}
return ms;
}
/**
* Move the primary projector forward one frame and rewind the secondary projector
* one frame backwards.
*
* @returns {integer} Length of action in ms
**/
public async projector_forward_projector_second_backward () {
let both : number[];
let ms : number;
try {
if (!this.proj.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj.set(true);
}
if (this.proj2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj2.set(false);
}
await delay(this.cfg.arduino.serialDelay);
//run one projector without await?
if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
ms = await this.proj.both();
} else {
this.proj.move();
this.proj2.move();
both = [await this.proj.move, await this.proj2.move];
ms = Math.max(...both);
}
} catch (err) {
throw err;
}
return ms;
}
/**
* Rewind the primary projector backwards one frame and move the secondary
* projector forward one frame.
*
* @returns {integer} Length of action in ms
**/
public async projector_backward_projector_second_forward () {
let both : number[];
let ms : number;
try {
if (this.proj.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj.set(false);
}
if (!this.proj2.state.dir) {
await delay(this.cfg.arduino.serialDelay);
await this.proj2.set(true);
}
await delay(this.cfg.arduino.serialDelay);
//run one projector without await?
if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) {
ms = await this.proj.both();
} else {
this.proj.move();
this.proj2.move();
both = [await this.proj.move, await this.proj2.move];
ms = Math.max(...both);
}
} catch (err) {
throw err;
}
return ms;
}
/**
* Throws an alert to pause a sequence
*
* @returns {integer} Length of action in ms
**/
public async alert (cmd : any) {
let ms : number;
try {
ms = await this.alertObj.start(cmd.light); //change this meta
} catch (err) {
throw err;
}
return ms;
}
/**
* Pauses a sequence for a length of time
*
* @returns {integer} Length of action in ms
**/
public async pause (cmd : any) {
let ms : number;
try {
ms = await delay(cmd.light * 1000); //delay is in seconds
} catch (err) {
throw err;
}
return ms;
}
public async camera_exposure (cmd : any) {
let ms : number;
try {
ms = await this.cam.exposure(cmd.light);
} catch (err) {
throw err;
}
return ms;
}
}
module.exports = function (cfg : any, proj : any, cam : any, light : any, alert : any, cam2 : any, proj2 : any, capper : any) {
return new Commands(cfg, proj, cam, light, alert, cam2, proj2, capper);
}