Resolves #34. Added delay lib to renderer and added a magic delay before ending devices.ready(). Just works. Move on and don't question it.
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@ -2496,6 +2496,7 @@ const devices = require('./lib/ui/devices.js');
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const filmout = require('./lib/ui/filmout.js');
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const mse = require('./lib/ui/mscript.js');
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const Mscript = require('./lib/mscript');
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const { delay } = require('./lib/delay');
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let log;
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/******
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@ -1,4 +1,13 @@
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'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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let devices;
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class Devices {
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constructor() {
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@ -15,18 +24,20 @@ class Devices {
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ipcRenderer.on('intval', this.intvalCb.bind(this));
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}
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ready(event, arg) {
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return __awaiter(this, void 0, void 0, function* () {
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//console.dir(arg)
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let opt;
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let devs = [];
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let notify = 'Connected to ';
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let p;
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//@ts-ignore
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yield delay(1000);
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try {
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gui.spinner(false);
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gui.overlay(false);
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console.log('got here');
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}
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catch (err) {
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console.error(err);
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log.error(err);
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}
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for (let i in arg) {
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devs.push(arg[i].arduino);
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@ -85,6 +96,7 @@ class Devices {
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cam.second.enable();
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}
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return event.returnValue = true;
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});
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}
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profiles() {
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const keys = Object.keys(cfg.profiles);
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@ -22,6 +22,7 @@ const devices = require('./lib/ui/devices.js');
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const filmout = require('./lib/ui/filmout.js');
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const mse = require('./lib/ui/mscript.js');
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const Mscript = require('./lib/mscript');
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const { delay } = require('./lib/delay');
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let log;
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/******
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@ -33,19 +33,20 @@ class Devices {
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ipcRenderer.on('intval', this.intvalCb.bind(this));
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}
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ready (event : any, arg : any) {
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async ready (event : any, arg : any) {
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//console.dir(arg)
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let opt : any;
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let devs : any[] = [];
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let notify : string = 'Connected to ';
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let p : any;
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//@ts-ignore
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await delay(1000);
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try {
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gui.spinner(false);
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gui.overlay(false);
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console.log('got here');
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} catch (err) {
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console.error(err);
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log.error(err);
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}
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for (let i in arg) {
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devs.push(arg[i].arduino);
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