Work on fade feature

This commit is contained in:
mmcw-dev 2018-06-16 21:33:53 -04:00
parent e0d4265875
commit 88175a93c0
2 changed files with 93 additions and 5 deletions

View File

@ -3,6 +3,7 @@
/** @module lib/mscript */
const BLACK = '0,0,0';
const WHITE = '255,255,255';
const CMD = [
'CF',
'PF',
@ -26,7 +27,6 @@ class Mscript {
constructor () {
this.output = {};
}
/**
* Clear the state of the script
*/
@ -35,7 +35,9 @@ class Mscript {
this.proj = 0;
this.color = '';
this.loops = [];
this.fades = [];
this.rec = -1;
this.fade_rec = -1;
this.two = '';
this.arr = [];
@ -72,7 +74,7 @@ class Mscript {
} else if (line.substring(0, 2) === 'L ') {
this.light_state(line);
} else if (line.substring(0, 2) === 'F ') {
//fade
this.new_loop(line, true);
} else if (line.substring(0, 3) === 'END') {
this.end_loop(line);
} else if (line.substring(0, 3) === 'CAM') { //directly go to that frame (black?)
@ -120,7 +122,7 @@ class Mscript {
/**
* Start a new loop
*/
new_loop (line) {
new_loop (line, fade) {
this.rec++;
this.loops[this.rec] = {
arr : [],
@ -129,22 +131,40 @@ class Mscript {
proj : 0,
cmd : line + ''
};
if (fade) {
this.fade(line);
}
}
/**
* Close the most recent loop
*/
end_loop (line) {
let light_arr;
let start;
let end;
let len;
for (let x = 0; x < this.loop_count(this.loops[this.rec].cmd); x++) {
light_arr = this.loops[this.rec].light;
if (this.loops[this.rec].fade) {
start = this.loops[this.rec].start;
end = this.loops[this.rec].end;
len = this.loops[this.rec].fade_len;
light_arr = light_arr.map(l => {
return this.fade_rgb(start, end, len, x);
})
}
if (this.rec === 0) {
this.arr.push.apply(this.arr, this.loops[this.rec].arr);
this.light.push.apply(this.light, this.loops[this.rec].light);
this.light.push.apply(this.light, light_arr);
} else if (this.rec >= 1) {
this.loops[this.rec - 1].arr
.push.apply(this.loops[this.rec - 1].arr,
this.loops[this.rec].arr);
this.loops[this.rec - 1].light
.push.apply(this.loops[this.rec - 1].light,
this.loops[this.rec].light);
light_arr);
}
}
this.update('END', this.loop_count(this.loops[this.rec].cmd));
@ -256,6 +276,23 @@ class Mscript {
*/
loop_count (str) {
return parseInt(str.split(' ')[1]);
}
/**
* Execute a fade of frame length, from color to another color
*/
fade (line) {
let len = this.fade_count(line);
let start = this.fade_start(line);
let end = this.fade_end(line);
this.loops[this.rec].start = start;
this.loops[this.rec].end = end;
this.loops[this.rec].fade = true;
this.loops[this.rec].fade_count = 0;
this.loops[this.rec].fade_len = len;
}
end_fade (line) {
}
/**
* Extract the fade length integer from a FADE cmd
@ -263,6 +300,45 @@ class Mscript {
fade_count (str) {
return parseInt(str.split(' ')[1]);
}
/**
* Extract the start color from a string
*/
fade_start (str) {
let color = str.split(' ')[2];
return this.rgb(color.trim())
}
/**
* Extract the end color from a string
*/
fade_end (str) {
let color = str.split(' ')[3];
return this.rgb(color.trim())
}
fade_rgb (start, end, len, x) {
let cur = [];
let diff;
for (let i = 0; i < 3; i++) {
if (start[i] >= end[i]) {
diff = start[i] - end[i];
cur[i] = start[i] - Math.round((diff / len) * x);
} else {
diff = end[i] - start[i];
cur[i] = start[i] + Math.round((diff / len) * x);
}
}
console.log(diff, len, x)
return this.rgb_str(cur);
}
rgb (str) {
let rgb = str.split(',');
return rgb.map( char => {
return parseInt(char);
})
}
rgb_str (arr) {
return arr.join(',');
}
/**
* Increase the state of a specific object, such as the camera/projector,
* by the value defined in val

View File

@ -7,6 +7,18 @@ const Mscript = require('../lib/mscript');
const mscript = new Mscript();
const mscriptOld = require('../lib/mscript/index.old.js');
mscript.interpret(`F 20 100,100,100 50,255,0
CF
END
CF
PF
`, (output) => {
console.dir(output)
});
process.exit()
mscriptOld.state_clear();
console.time('mscript old str_to_arr');