Add new grid file

This commit is contained in:
mmcwilliams 2019-03-21 21:02:41 -04:00
parent 48e8415ee4
commit 65ba1f8c18
1 changed files with 279 additions and 0 deletions

279
app/lib/ui/grid.js Normal file
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/******
Sequencer grid
*******/
const grid = {};
grid.swatchesElem = {};
grid.init = function () {
'use strict';
grid.refresh();
seq.stats();
grid.events();
};
/**
* Set a specific grid pad to the state stored in the sequence
* array at that step
*
* @param {integer} i Step in sequence
**/
grid.state = function (i) {
'use strict';
const elem = $(`input[x=${i}]`);
const lightElem = $(`.L[x=${i}]`);
if (typeof mcopy.state.sequence.arr[i] !== 'undefined') {
elem.prop('checked', false);
$(`.${mcopy.state.sequence.arr[i]}[x=${i}]`).prop('checked', true);
if (mcopy.state.sequence.arr[i] === 'CF' || mcopy.state.sequence.arr[i] === 'CB') {
lightElem.css('background', `rgb(${mcopy.state.sequence.light[i]})`)
.addClass('a')
.prop('title', `rgb(${mcopy.state.sequence.light[i]})`);
} else {
lightElem.css('background', 'transparent')
.removeClass('a')
.prop('title', '');
}
} else {
lightElem.css('background', 'transparent')
.removeClass('a')
.prop('title', '');
}
};
/**
* Clears the UI of the grid and restores it to the
* state of the sequence.
*
**/
grid.refresh = function () {
'use strict';
const cmds = ['cam_forward', 'proj_forward', 'cam_backward', 'proj_backward', 'light_set', 'numbers'];
const check = '<input type="checkbox" x="xxxx" />';
const div = '<div x="xxxx"></div>';
const width = 970 - 34 + ((940 / 24) * Math.abs(24 - mcopy.state.sequence.size));
let elem;
$('#sequence').width(`${width}px`);
for (let i = 0; i < cmds.length; i++) {
$('#' + cmds[i]).empty();
for (let x = 0; x < mcopy.state.sequence.size; x++) {
if (i === cmds.length - 1) {
elem = div.replace('xxxx', x);
$('#' + cmds[i]).append($(elem).text(x));
} else if (i === cmds.length - 2) {
elem = div.replace('xxxx', x);
$('#' + cmds[i]).append($(elem).addClass(mcopy.state.sequence.pads[cmds[i]]));
} else {
elem = check.replace('xxxx', x);
$('#' + cmds[i]).append($(elem).addClass(mcopy.state.sequence.pads[cmds[i]]));
}
grid.state(x);
}
}
};
/**
* Function bound to click on grid pad elements
*
* @param {object} t This, passed from clicked element
**/
grid.click = function (t) {
'use strict';
const i = parseInt($(t).attr('x'));
let c;
if ($(t).prop('checked')) {
c = $(t).attr('class').replace('.', '');
mcopy.state.sequence.arr[i] = c;
if (c === 'CF' || c === 'CB') {
mcopy.state.sequence.light[i] = light.color.join(',');
} else {
mcopy.state.sequence.light[i] = '';
}
} else {
mcopy.state.sequence.arr[i] = undefined;
delete mcopy.state.sequence.arr[i];
}
grid.state(i);
seq.stats();
};
/**
* Clears the state of the sequence and then refreshes
* the grid and then recalculates the stats on the sequence
**/
grid.clear = function () {
'use strict';
const doit = confirm('Are you sure you want to clear this sequence?');
if (doit) {
seq.clear();
grid.refresh();
seq.stats();
console.log('Sequencer cleared');
}
};
/**
* Function bound to the change event on the loop counter
* input element
*
* @param {object} t This, passed from changed element
*/
grid.loopChange = function (t) {
'use strict';
const count = parseInt(t.value);
mcopy.loop = count;
seq.stats();
};
/**
* Add 24 frames to the sequence in the GUI
**/
grid.plus_24 = function () {
'use strict';
mcopy.state.sequence.size += 24;
grid.refresh();
console.log(`Sequencer expanded to ${mcopy.state.sequence.size} steps`);
};
/**
* Set the light value at a specific step and then update
* GUI grid via .state()
*
* @param {integer} x Step in sequence
* @param {array} rgb Light value in RGB
**/
grid.setLight = function (x, rgb) {
'use strict';
mcopy.state.sequence.light[x] = rgb.join(',');
grid.state(x);
};
/**
* Set light value to black (0,0,0) when double clicked
*
* @param {object} t This, passed from clicked element
**/
grid.blackout = function (t) {
const elem = $(t);
const i = elem.attr('x');
if (typeof mcopy.state.sequence.light[i] === 'undefined') {
return false;
}
if (mcopy.state.sequence.light[i] === '0,0,0') {
grid.setLight(i, light.color);
} else {
grid.setLight(i, [0, 0, 0]);
}
};
/**
* Change all lights at all camera commands to a specific
* RGB value
*
* @param {array} rgb RGB value [255. 255, 255]
*/
grid.changeAll = function (rgb) {
'use strict';
for (let [i, c] of mcopy.state.sequence.arr.entries()) {
if (c === 'CF' || c === 'CB') {
grid.setLight(i, rgb);
}
}
};
/**
* Display color swatch modal for selection of light
* color value at specific step
*
* @param {integer} x Position in sequence to change value
**/
grid.swatches = function (x) {
'use strict';
const current = mcopy.state.sequence.light[x];
grid.swatchesElem = w2popup.open({
title : 'Select Color',
body : $('#light-swatches').html(),
buttons : '<button id="sequencer-ok" class="btn btn-default">Ok</button> <button id="sequencer-changeall" class="btn btn-warning">Change All</button> <button id="sequencer-cancel" class="btn btn-default">Cancel</button>',
onClose : () => {}
});
$('.w2ui-msg-body .swatch').removeClass('default set');
$(`.w2ui-msg-body .swatch[color="${current}"`).eq(0).addClass('default set');
$('#sequencer-cancel').on('click', grid.swatchesElem.close);
$('#sequencer-changeall').on('click', function () {
const doit = confirm('You sure you want to change all light settings?');
const elem = $('.w2ui-msg-body .default');
let rgb;
if (doit && elem.length > 0) {
rgb = elem.attr('color').split(',');
grid.changeAll(rgb);
grid.swatchesElem.close();
} else if (doit && elem.length === 0) {
gui.warn('Select Color', 'Please select a color to proceed.');
}
});
$('#sequencer-ok').on('click', function () {
var elem = $('.w2ui-msg-body .default'),
rgb;
if (elem.length > 0) {
rgb = elem.attr('color').split(',');
grid.setLight(x, rgb);
light.color = rgb;
grid.swatchesElem.close();
} else {
gui.warn('Select Color', 'Please select a color to proceed.');
}
});
};
/**
* Scroll the grid to a specific step
*
* @param {integer} i Step to scroll to
**/
grid.scrollTo = function (i) {
'use strict';
var w = 35 + 3; //width of pad + margin
$('#seq_scroll').scrollLeft(i * w);
};
/**
* Bind all events to sequence. Re-evaluate this in search
* of memory leak issues with long sequences.
**/
grid.events = function () {
'use strict';
$(document.body).on('click', '#sequencer input[type=checkbox]', function () {
grid.click(this);
});
//$(document.body).on('click', '.L', function () {
//alert('click');
//console.log('please dont happen');
//});
$(document.body).on('dblclick', '.L', function () {
grid.blackout(this);
});
$(document.body).on('contextmenu', '.L', function (e) {
var x = e.target.attributes.x.value;
setTimeout(function () {
grid.swatches(x);
}, 300);
e.preventDefault();
return false;
});
$('#seq_scroll').on('scroll', function () {
var i = Math.ceil($('#seq_scroll').scrollLeft() / (35 + 3));
$('#seq_scroll_state').val(gui.fmtZero(i, 6));
});
$('#seq_scroll_state').on('change', function () {
var i = parseInt($(this).val());
$(this).val(gui.fmtZero(i, 6));
grid.scrollTo(i);
});
$(document.body).on('click', '.w2ui-msg-body .swatch', function () {
var color = $(this).attr('color'),
title = $(this).attr('title');
if (typeof color !== 'undefined') {
color = color.split(',');
$('.w2ui-msg-body .swatch').removeClass('default set');
$('#light-swatches .swatch').removeClass('default set');
$(this).addClass('default set');
$('#light-swatches .swatch[title="' + title + '"]').eq(0).addClass('default set');
light.color = color;
}
});
};
module.exports = grid;