Diffuser mount made for adjusting distance
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36329fe34e
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@ -115,8 +115,9 @@ module diffuser_mount () {
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translate ([0, -18, 6]) rotate([90, 90, 0]) cylinder(r = 30 / 2, h = 20, center = true);
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//void for attachment
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translate([20, -8.5, 6]) cube([8, 8, 8], center = true);
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//translate([20, -8.5, 6]) cube([8, 8, 8], center = true);
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}
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translate([22, -8.5, 6]) light_diffuser_notch();
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}
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translate ([0, -15.5, 0]) rotate([90, 90, 0]) {
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difference () {
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@ -126,6 +127,14 @@ module diffuser_mount () {
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}
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}
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module light_diffuser_notch () {
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difference () {
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cube([6, 12, 8], center = true);
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translate([-1, 0, 7]) rotate([0, -20, 0]) cube([8, 12 + 1, 8], center = true);
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translate([-1, 0, -7]) rotate([0, 20, 0]) cube([8, 12 + 1, 8], center = true);
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}
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}
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module diffuser_spacer () {
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$fn = 100;
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LEN = 10;
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@ -299,20 +308,15 @@ module impromptu_mount () {
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}
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}
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module fresnel_laser(outer = 14, h = 3, spacing = 0.2) {
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$fn = 120;
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count = ceil(outer / spacing);
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for(i = [0 : count]) {
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if (i % 2 != 0) {
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difference() {
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cylinder(r = outer - (spacing * i), h = h);
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cylinder(r = outer - (spacing * (i + 1)), h = h + 1);
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}
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}
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}
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module light_fresnel (D = 24, BASE = 3, RINGS = 4, d) {
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$fn = 200;
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STEP = D / RINGS;
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cylinder(r = D / 2, h = BASE, center = true);
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translate([0, 0, 4]) for (i = [0 : RINGS]) {
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cylinder(r1 = (D - (STEP * (i + 1))) / 2, r2 = (D - (STEP * i)) / 2, h = 2, center = true);
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}
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module fresnel_laser_outer (outer = 13, h = 3) {
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$fn = 120;
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cylinder(r = outer, h = h);
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}
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@ -7,7 +7,7 @@ include <./motor.scad>;
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//translate([0, 2.5, 0]) rotate([90, 0, 0]) color("red") adafruit_pixie();
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//translate([0, 6, 0]) color("blue") pixie_mount();
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//translate([0, 0, -50]) color("red") fan(35);
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//color("green") diffuser_mount();
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color("green") diffuser_mount();
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//translate([0, 0, -51.2]) light_body35();
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//translate([0, 0, 20]) light_vent_top();
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//translate ([0, -20, 0]) rotate([90, 90, 0]) color("red") diffuser_insert();
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@ -16,5 +16,4 @@ include <./motor.scad>;
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//translate([0, -8.5, 0]) rotate([0, 0, 90]) impromptu_mount();
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//translate([30, -8.5, 0]) rotate([90, 0, 90]) flashlight_mount_cap();
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//projection() fresnel_laser(spacing = 1);
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//projection() fresnel_laser_outer();
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//light_fresnel();
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