Refactored seq.js to Typescript and fixed stats for 1 cam 1 proj. Will need further work to add in multiple devices. Resolves #6.
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@ -1,44 +1,46 @@
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const seq = {};
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seq.id = 'sequence';
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seq.grid = [];
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seq.gridLoops = 1;
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seq.arr = [];
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seq.loops = 1;
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seq.size = 24;
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seq.time = 0;
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seq.running = false;
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/******
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Sequence Object
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*******/
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seq.init = function () {
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seq.listen();
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'use strict';
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let seq = {};
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class Sequence {
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constructor() {
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this.id = 'sequence';
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this.grid = [];
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this.gridLoops = 1;
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this.arr = [];
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this.loops = 1;
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this.size = 24;
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this.time = 0;
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this.running = false;
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}
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seq.listen = function () {
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ipcRenderer.on(seq.id, seq.listener);
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init() {
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this.listen();
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}
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seq.listener = function (event, arg) {
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listen() {
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ipcRenderer.on(this.id, this.listener.bind(this));
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}
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listener(event, arg) {
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//console.log(JSON.stringify(arg))
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if (arg.start) {
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if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
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seq.activeStep(arg.step);
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log.info(`Step ${arg.step + 1}/${seq.arr.length}, Loop ${arg.loop + 1}/${seq.loops}`, 'SERIAL', true);
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} else if (typeof arg.loop !== 'undefined') {
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$('#loop_current').text(gui.fmtZero(arg.loop + 1, 6));
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} else {
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seq.progress(0, 0);
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this.activeStep(arg.step);
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log.info(`Step ${arg.step + 1}/${this.arr.length}, Loop ${arg.loop + 1}/${this.loops}`, 'SERIAL', true);
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}
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} else if (arg.stop) {
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else if (typeof arg.loop !== 'undefined') {
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$('#loop_current').text(gui.fmtZero(arg.loop + 1, 6));
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}
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else {
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this.progress(0, 0);
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}
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}
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else if (arg.stop) {
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if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
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//console.log(JSON.stringify(arg))
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seq.progress(arg.step + 1, arg.loop);
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seq.inactiveAll();
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} else if (typeof arg.loop !== 'undefined') {
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this.progress(arg.step + 1, arg.loop);
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this.inactiveAll();
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}
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else if (typeof arg.loop !== 'undefined') {
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$('#loop_current').text('');
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} else {
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}
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else {
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gui.overlay(false);
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gui.spinner(false);
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log.info('Sequence stopped', 'SERIAL', true);
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@ -46,101 +48,85 @@ seq.listener = function (event, arg) {
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}
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return event.returnValue = true;
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}
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seq.progress = function (step, loop) {
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progress(step, loop) {
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const elem = $('.progress-bar');
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const len = seq.arr.length;
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const total = len * seq.loops;
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const len = this.arr.length;
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const total = len * this.loops;
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let pos = (loop * len) + step;
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let progress = 0;
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if (pos > 0 && total > 0) {
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progress = (pos / total) * 100;
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}
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//console.log(`${progress}%`)
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elem.attr('aria-valuenow', progress);
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elem.css('width', `${progress}%`);
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}
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seq.activeStep = function (x) {
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seq.inactiveAll();
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//console.log(`.row input[x=${x + ''}]`)
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$(`.row input[x=${x + ''}]`).addClass('h');
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$(`#numbers div[x=${x + ''}]`).addClass('h');
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activeStep(x) {
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const step = String(x);
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this.inactiveAll();
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$(`.row input[x=${step}]`).addClass('h');
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$(`#numbers div[x=${step}]`).addClass('h');
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}
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seq.inactiveAll = function () {
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inactiveAll() {
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$('.row input').removeClass('h');
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$('#numbers div').removeClass('h');
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}
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seq.stop = function (s) {
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'use strict';
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ipcRenderer.send(seq.id, { stop : true });
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stop() {
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ipcRenderer.send(this.id, { stop: true });
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$('#loop_current').text('');
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};
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}
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//start the sequencer from the grid
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seq.start = function () {
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'use strict';
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seq.time = +new Date();
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seq.arr = seq.grid;
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seq.loops = seq.gridLoops;
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ipcRenderer.send(seq.id, { start : true });
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};
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start() {
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this.time = +new Date();
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this.arr = JSON.parse(JSON.stringify(this.grid));
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this.loops = this.gridLoops + 0;
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ipcRenderer.send(this.id, { start: true });
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}
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//start a pre-set sequence, not using the gui
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seq.exec = function (arr, loops) {
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'use strict';
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seq.time = +new Date();
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seq.arr = arr;
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seq.loops = loops;
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ipcRenderer.send(seq.id, { start : true, arr, loops });
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};
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seq.set = function (x, cmd) {
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'use strict';
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exec(arr, loops) {
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this.time = +new Date();
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this.arr = arr;
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this.loops = loops;
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ipcRenderer.send(this.id, { start: true, arr, loops });
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}
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set(x, cmd) {
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let increase = 0;
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if (x >= seq.grid.length + 1) {
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increase = x - seq.grid.length;
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if (x >= this.grid.length + 1) {
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increase = x - this.grid.length;
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for (let i = 0; i < increase; i++) {
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seq.grid.push({});
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this.grid.push({});
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}
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}
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if (!seq.grid[x]) seq.grid[x] = {};
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seq.grid[x].x = x;
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seq.grid[x].cmd = cmd;
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if (!this.grid[x])
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this.grid[x] = {};
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this.grid[x].x = x;
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this.grid[x].cmd = cmd;
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if (cmd.indexOf('C') !== -1) {
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seq.grid[x].light = light.color;
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} else {
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if (seq.grid[x].light) {
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delete seq.grid[x].light;
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this.grid[x].light = light.color;
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}
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else {
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if (this.grid[x].light) {
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delete this.grid[x].light;
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}
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}
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//set
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ipcRenderer.send(seq.id, { set : [ seq.grid[x] ] });
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ipcRenderer.send(this.id, { set: [this.grid[x]] });
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//update grid?
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}
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seq.unsetAll = function () {
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const len = seq.grid.length;
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unsetAll() {
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const len = this.grid.length;
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const steps = [];
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for (let i = 0; i < len; i++) {
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if (typeof seq.grid[i] !== 'undefined') {
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if (typeof this.grid[i] !== 'undefined') {
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steps.push(i);
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}
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}
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ipcRenderer.send(seq.id, { unset : steps });
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seq.grid = [];
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ipcRenderer.send(this.id, { unset: steps });
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this.grid = [];
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}
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seq.unset = function (x) {
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'use strict';
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seq.grid[x] = undefined
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ipcRenderer.send(seq.id, { unset : [ x ]});
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unset(x) {
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this.grid[x] = undefined; //revist this
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ipcRenderer.send(this.id, { unset: [x] });
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}
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/**
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* Set the light value at a specific step and then update
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* GUI grid via .state()
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@ -148,42 +134,38 @@ seq.unset = function (x) {
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* @param {integer} x Step in sequence
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* @param {array} rgb Light value in RGB
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**/
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seq.setLight = function (x, rgb) {
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'use strict';
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setLight(x, rgb) {
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let color = rgb.join(',');
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seq.grid[x].light = color;
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ipcRenderer.send(seq.id, { x, cmd : seq.grid[x].cmd, light : color });
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};
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this.grid[x].light = color;
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ipcRenderer.send(this.id, { x, cmd: this.grid[x].cmd, light: color });
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}
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/**
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* Function bound to the change event on the loop counter
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* input element
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*
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* @param {integer} count Integer to set loops to
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*/
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seq.setLoops = function (count) {
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'use strict';
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seq.gridLoops = count;
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seq.stats();
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ipcRenderer.send(seq.id, { loops : seq.gridLoops })
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};
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seq.stats = function () {
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'use strict';
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setLoops(count) {
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this.gridLoops = count;
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this.stats();
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ipcRenderer.send(this.id, { loops: this.gridLoops });
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}
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stats() {
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let ms = 0;
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let c = '';
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let cam_total = 0;
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let proj_total = 0;
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let real_total = seq.grid.filter(function (elem) {
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if (elem === undefined) {
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let real_total = this.grid.filter((elem) => {
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if (elem == undefined) {
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return false;
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}
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return true;
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});
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//timing
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for (let step of seq.grid) {
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c = seq.cmd;
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for (let step of this.grid) {
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if (!step)
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continue;
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c = step.cmd;
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if (c === cfg.cmd.camera_forward || c === cfg.cmd.camera_backward) {
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ms += cfg.arduino.cam.time;
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ms += cfg.arduino.cam.delay;
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ms += cfg.arduino.serialDelay;
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}
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ms += cfg.arduino.sequenceDelay;
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if (c === cfg.cmd.camera_forward || c === cfg.cmd.black_forward) {
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cam_total++;
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}
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@ -216,39 +197,33 @@ seq.stats = function () {
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proj_total--;
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}
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}
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//timing
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ms = ms * seq.gridLoops;
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ms = ms * this.gridLoops;
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if (ms < 2000) {
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$('#seq_stats .timing span').text(ms + 'ms');
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} else {
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}
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else {
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$('#seq_stats .timing span').text(humanizeDuration(ms));
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}
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//ending frames
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cam_total = cam_total * seq.gridLoops;
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proj_total = proj_total * seq.gridLoops;
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cam_total = cam_total * this.gridLoops;
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proj_total = proj_total * this.gridLoops;
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$('#seq_stats .cam_end span').text(gui.fmtZero(cam.pos + cam_total, 6));
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$('#seq_stats .proj_end span').text(gui.fmtZero(proj.pos + proj_total, 6));
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//count
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$('#seq_stats .seq_count span').text(real_total.length * seq.gridLoops);
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$('#seq_stats .seq_count span').text(real_total.length * this.gridLoops);
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return ms;
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};
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seq.clear = function () {
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'use strict';
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seq.size = 24;
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seq.unsetAll();
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seq.progress(0, 0);
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};
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seq.cancel = function () {
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gui.spinner(true, `Cancelling sequence...`);
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seq.running = false;
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seq.stop();
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}
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clear() {
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this.size = 24;
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this.unsetAll();
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this.progress(0, 0);
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}
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cancel() {
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gui.spinner(true, `Cancelling sequence...`);
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this.running = false;
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this.stop();
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}
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}
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seq = new Sequence();
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module.exports = seq;
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@ -1,6 +1,6 @@
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{
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"name": "mcopy-app",
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"version": "1.4.8",
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"version": "1.4.9",
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"description": "GUI for the mcopy small gauge film optical printer platform",
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"main": "main.js",
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"scripts": {
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@ -1,3 +1,4 @@
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#!/bin/sh
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./node_modules/.bin/tsc ./src/lib/ui/grid.ts --outFile ./lib/ui/grid.js --noImplicitAny --lib ES2017 --lib ES2016 --lib dom -t ES2016
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./node_modules/.bin/tsc ./src/lib/ui/seq.ts --outFile ./lib/ui/seq.js --noImplicitAny --lib ES2017 --lib ES2016 --lib dom -t ES2016
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@ -0,0 +1,271 @@
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'use strict'
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/// <reference path ="jquery.d.ts"/>
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declare var gui : any;
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declare var grid : any;
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declare var light : any;
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declare var cfg : any;
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declare var log : any;
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declare var w2popup : any;
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declare var cam : any;
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declare var proj : any;
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declare var ipcRenderer : any;
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declare var humanizeDuration : Function;
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interface Arg {
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loop : number;
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step : number;
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stop : boolean;
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start : boolean;
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}
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interface Step {
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cmd : string;
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light: string;
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x : number;
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}
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let seq : any = {};
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class Sequence {
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private id : string = 'sequence';
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public grid : any[] = [];
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public gridLoops : number = 1;
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public arr : any[] = [];
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public loops : number = 1;
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public size : number = 24;
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private time : number = 0;
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private running : boolean = false;
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constructor () {
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}
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public init () {
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this.listen();
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}
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private listen () {
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ipcRenderer.on(this.id, this.listener.bind(this))
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}
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private listener (event : Event, arg : Arg) {
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//console.log(JSON.stringify(arg))
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if (arg.start) {
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if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
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this.activeStep(arg.step);
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log.info(`Step ${arg.step + 1}/${this.arr.length}, Loop ${arg.loop + 1}/${this.loops}`, 'SERIAL', true);
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} else if (typeof arg.loop !== 'undefined') {
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$('#loop_current').text(gui.fmtZero(arg.loop + 1, 6));
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} else {
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this.progress(0, 0);
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}
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} else if (arg.stop) {
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if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') {
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//console.log(JSON.stringify(arg))
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this.progress(arg.step + 1, arg.loop);
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this.inactiveAll();
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} else if (typeof arg.loop !== 'undefined') {
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$('#loop_current').text('');
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} else {
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gui.overlay(false);
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gui.spinner(false);
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log.info('Sequence stopped', 'SERIAL', true);
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}
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}
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return event.returnValue = true;
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}
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private progress (step : number, loop : number) {
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const elem : any = $('.progress-bar');
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const len : number = this.arr.length;
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const total : number = len * this.loops;
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let pos : number = (loop * len) + step;
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let progress : number = 0;
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if (pos > 0 && total > 0) {
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progress = (pos / total) * 100;
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}
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elem.attr('aria-valuenow', progress);
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elem.css('width', `${progress}%`);
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}
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private activeStep (x : number) {
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const step : string = String(x);
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this.inactiveAll();
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$(`.row input[x=${step}]`).addClass('h');
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$(`#numbers div[x=${step}]`).addClass('h');
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}
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private inactiveAll () {
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$('.row input').removeClass('h');
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$('#numbers div').removeClass('h');
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}
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public stop () {
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ipcRenderer.send(this.id, { stop : true });
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$('#loop_current').text('');
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}
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//start the sequencer from the grid
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public start () {
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this.time = +new Date();
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this.arr = JSON.parse(JSON.stringify(this.grid));
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this.loops = this.gridLoops + 0;
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ipcRenderer.send(this.id, { start : true });
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}
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//start a pre-set sequence, not using the gui
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public exec (arr : any[], loops : number) {
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this.time = +new Date();
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this.arr = arr;
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this.loops = loops;
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ipcRenderer.send(this.id, { start : true, arr, loops });
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}
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public set (x : number, cmd : string) {
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let increase : number = 0;
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if (x >= this.grid.length + 1) {
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increase = x - this.grid.length;
|
||||
for (let i : number = 0; i < increase; i++) {
|
||||
this.grid.push({});
|
||||
}
|
||||
}
|
||||
if (!this.grid[x]) this.grid[x] = {};
|
||||
this.grid[x].x = x;
|
||||
this.grid[x].cmd = cmd;
|
||||
if (cmd.indexOf('C') !== -1) {
|
||||
this.grid[x].light = light.color;
|
||||
} else {
|
||||
if (this.grid[x].light) {
|
||||
delete this.grid[x].light;
|
||||
}
|
||||
}
|
||||
//set
|
||||
ipcRenderer.send(this.id, { set : [ this.grid[x] ] });
|
||||
//update grid?
|
||||
}
|
||||
public unsetAll () {
|
||||
const len : number = this.grid.length;
|
||||
const steps : number[] = [];
|
||||
for (let i : number = 0; i < len; i++) {
|
||||
if (typeof this.grid[i] !== 'undefined') {
|
||||
steps.push(i);
|
||||
}
|
||||
}
|
||||
ipcRenderer.send(this.id, { unset : steps });
|
||||
this.grid = [];
|
||||
}
|
||||
|
||||
public unset (x : number) {
|
||||
this.grid[x] = undefined; //revist this
|
||||
ipcRenderer.send(this.id, { unset : [ x ]});
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the light value at a specific step and then update
|
||||
* GUI grid via .state()
|
||||
*
|
||||
* @param {integer} x Step in sequence
|
||||
* @param {array} rgb Light value in RGB
|
||||
**/
|
||||
public setLight (x : number, rgb : number[]) {
|
||||
let color : string = rgb.join(',');
|
||||
this.grid[x].light = color;
|
||||
ipcRenderer.send(this.id, { x, cmd : this.grid[x].cmd, light : color });
|
||||
}
|
||||
|
||||
/**
|
||||
* Function bound to the change event on the loop counter
|
||||
* input element
|
||||
*
|
||||
* @param {integer} count Integer to set loops to
|
||||
*/
|
||||
public setLoops (count : number) {
|
||||
this.gridLoops = count;
|
||||
this.stats();
|
||||
ipcRenderer.send(this.id, { loops : this.gridLoops })
|
||||
}
|
||||
|
||||
public stats () {
|
||||
let ms : number = 0;
|
||||
let c : string = '';
|
||||
let cam_total : number = 0;
|
||||
let proj_total : number = 0;
|
||||
let real_total : Step[] = this.grid.filter((elem : any) => {
|
||||
if (elem == undefined) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
//timing
|
||||
for (let step of this.grid) {
|
||||
if (!step) continue
|
||||
c = step.cmd;
|
||||
if (c === cfg.cmd.camera_forward || c === cfg.cmd.camera_backward){
|
||||
ms += cfg.arduino.cam.time;
|
||||
ms += cfg.arduino.cam.delay;
|
||||
ms += cfg.arduino.serialDelay;
|
||||
}
|
||||
if (c === cfg.cmd.projector_forward || c === cfg.cmd.projector_backward){
|
||||
ms += cfg.arduino.proj.time;
|
||||
ms += cfg.arduino.proj.delay;
|
||||
ms += cfg.arduino.serialDelay;
|
||||
}
|
||||
if (c === cfg.cmd.black_forward || c === cfg.cmd.black_backward){
|
||||
ms += cfg.arduino.black.before;
|
||||
ms += cfg.arduino.black.after;
|
||||
ms += cfg.arduino.cam.time;
|
||||
ms += cfg.arduino.cam.delay;
|
||||
ms += cfg.arduino.serialDelay;
|
||||
}
|
||||
ms += cfg.arduino.sequenceDelay;
|
||||
|
||||
if (c === cfg.cmd.camera_forward || c === cfg.cmd.black_forward) {
|
||||
cam_total++;
|
||||
}
|
||||
if (c === cfg.cmd.camera_backward || c === cfg.cmd.black_backward) {
|
||||
cam_total--;
|
||||
}
|
||||
if (c === cfg.cmd.projector_forward) {
|
||||
proj_total++;
|
||||
}
|
||||
if (c === cfg.cmd.projector_backward) {
|
||||
proj_total--;
|
||||
}
|
||||
}
|
||||
|
||||
//timing
|
||||
ms = ms * this.gridLoops;
|
||||
if (ms < 2000) {
|
||||
$('#seq_stats .timing span').text(ms + 'ms');
|
||||
} else {
|
||||
$('#seq_stats .timing span').text(humanizeDuration(ms));
|
||||
}
|
||||
|
||||
//ending frames
|
||||
cam_total = cam_total * this.gridLoops;
|
||||
proj_total = proj_total * this.gridLoops;
|
||||
|
||||
$('#seq_stats .cam_end span').text(gui.fmtZero(cam.pos + cam_total, 6));
|
||||
$('#seq_stats .proj_end span').text(gui.fmtZero(proj.pos + proj_total, 6));
|
||||
|
||||
//count
|
||||
$('#seq_stats .seq_count span').text(real_total.length * this.gridLoops);
|
||||
return ms;
|
||||
}
|
||||
|
||||
public clear () {
|
||||
this.size = 24;
|
||||
this.unsetAll();
|
||||
this.progress(0, 0);
|
||||
}
|
||||
|
||||
public cancel () {
|
||||
gui.spinner(true, `Cancelling sequence...`);
|
||||
this.running = false;
|
||||
this.stop();
|
||||
}
|
||||
}
|
||||
|
||||
seq = new Sequence();
|
||||
|
||||
module.exports = seq;
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "mcopy-cli",
|
||||
"version": "1.4.8",
|
||||
"version": "1.4.9",
|
||||
"description": "CLI for controlling the mcopy optical printer platform",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": "1.4.8",
|
||||
"version": "1.4.9",
|
||||
"ext_port": 1111,
|
||||
"profiles": {
|
||||
"mcopy": {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "mcopy",
|
||||
"version": "1.4.8",
|
||||
"version": "1.4.9",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "mcopy",
|
||||
"version": "1.4.8",
|
||||
"version": "1.4.9",
|
||||
"description": "Small gauge film optical printer platform",
|
||||
"main": "build.js",
|
||||
"directories": {
|
||||
|
|
Loading…
Reference in New Issue