CAM/PROJ goto feature works within loops
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@ -21,7 +21,7 @@ mscript.arg_pos = function arg_pos (shrt, lng) {
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}
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return pos;
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};
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mscript.black = '0,0,0';
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mscript.cmd = [
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'CF',
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'PF',
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@ -39,6 +39,17 @@ mscript.alts = {
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'BB' : ['BLACK BACKWARD', 'BLACK BACK'],
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'L ' : ['LIGHT', 'COLOR', 'LAMP']
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};
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mscript.state = {};
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mscript.state_clear = function state_clear () {
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'use strict';
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mscript.state = {
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cam : 0,
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proj : 0,
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color : '',
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loops : [],
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rec : -1
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};
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};
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mscript.alts_unique = function alts_unique () {
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'use strict';
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var ids = Object.keys(mscript.alts),
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@ -51,17 +62,6 @@ mscript.alts_unique = function alts_unique () {
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}
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}
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};
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mscript.state = {};
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mscript.state_clear = function state_clear () {
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'use strict';
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mscript.state = {
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cam : 0,
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proj : 0,
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color : '',
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loops : [],
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rec : -1
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};
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};
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mscript.interpret = function interpret (text, callback) {
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'use strict';
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mscript.state_clear();
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@ -80,6 +80,7 @@ mscript.interpret = function interpret (text, callback) {
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lines[i] = lines[i].trim(); //remove excess whitespace before and after command
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two = lines[i].substring(0, 2);
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if (mscript.cmd.indexOf(two) !== -1) {
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if (mscript.state.loops.length > 0) {
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//hold generated arr in state loop array
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mscript.state.loops[mscript.state.rec].arr
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@ -94,6 +95,7 @@ mscript.interpret = function interpret (text, callback) {
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arr.push.apply(arr, mscript.str_to_arr(lines[i], two));
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light.push.apply(light, mscript.light_to_arr(lines[i], two))
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}
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} else if (lines[i].substring(0, 4) === 'LOOP') {
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mscript.state.rec++;
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mscript.state.loops[mscript.state.rec] = {
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@ -123,43 +125,73 @@ mscript.interpret = function interpret (text, callback) {
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delete mscript.state.loops[mscript.state.rec];
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mscript.state.rec--;
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} else if (lines[i].substring(0, 3) === 'CAM') { //directly go to that frame (black?)
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if (mscript.state.loops.length > 0) {
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mscript.fail('Cannot go to absolute camera frame within a loop... yet.');
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}
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target = parseInt(lines[i].split('CAM ')[1]);
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if (target > mscript.state.cam) {
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dist = target - mscript.state.cam;
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for (var x = 0; x < dist; x++) {
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arr.push('BF');
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light.push('0,0,0');
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mscript.state_update('BF');
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if (mscript.state.loops.length > 0) {
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if (target > mscript.state.cam) {
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dist = target - mscript.state.cam;
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for (var x = 0; x < dist; x++) {
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mscript.state.loops[mscript.state.rec].arr.push('BF');
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mscript.state.loops[mscript.state.rec].light.push(mscript.black);
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mscript.state_update('BF');
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}
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} else {
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dist = mscript.state.cam - target;
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for (var x = 0; x < dist; x++) {
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mscript.state.loops[mscript.state.rec].arr.push('BB');
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mscript.state.loops[mscript.state.rec].light.push(mscript.black);
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mscript.state_update('BB');
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}
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}
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} else {
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dist = mscript.state.cam - target;
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for (var x = 0; x < dist; x++) {
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arr.push('BB');
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light.push('0,0,0');
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mscript.state_update('BB');
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if (target > mscript.state.cam) {
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dist = target - mscript.state.cam;
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for (var x = 0; x < dist; x++) {
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arr.push('BF');
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light.push(mscript.black);
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mscript.state_update('BF');
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}
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} else {
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dist = mscript.state.cam - target;
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for (var x = 0; x < dist; x++) {
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arr.push('BB');
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light.push(mscript.black);
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mscript.state_update('BB');
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}
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}
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}
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} else if (lines[i].substring(0, 4) === 'PROJ') { //directly go to that frame
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if (mscript.state.loops.length > 0) {
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mscript.fail('Cannot go to absolute projector frame within a loop... yet.');
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}
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target = parseInt(lines[i].split('PROJ ')[1]);
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if (target > mscript.state.proj) {
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dist = target - mscript.state.proj;
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for (var x = 0; x < dist; x++) {
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arr.push('PF');
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light.push('');
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mscript.state_update('PF');
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if (mscript.state.loops.length > 0) {
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if (target > mscript.state.proj) {
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dist = target - mscript.state.proj;
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for (var x = 0; x < dist; x++) {
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mscript.state.loops[mscript.state.rec].arr.push('PF');
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mscript.state.loops[mscript.state.rec].light.push('');
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mscript.state_update('PF');
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}
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} else {
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dist = mscript.state.proj - target;
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for (var x = 0; x < dist; x++) {
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mscript.state.loops[mscript.state.rec].arr.push('PB');
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mscript.state.loops[mscript.state.rec].light.push('');
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mscript.state_update('PB');
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}
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}
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} else {
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dist = mscript.state.proj - target;
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for (var x = 0; x < dist; x++) {
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arr.push('PB');
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light.push('');
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mscript.state_update('PB');
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if (target > mscript.state.proj) {
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dist = target - mscript.state.proj;
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for (var x = 0; x < dist; x++) {
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arr.push('PF');
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light.push('');
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mscript.state_update('PF');
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}
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} else {
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dist = mscript.state.proj - target;
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for (var x = 0; x < dist; x++) {
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arr.push('PB');
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light.push('');
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mscript.state_update('PB');
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}
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}
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}
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} else if (lines[i].substring(0, 3) === 'SET') { //set that state
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@ -278,10 +310,11 @@ mscript.light_to_arr = function light_to_arr (str, cmd) {
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}
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for (var i = 0; i < c; i++) {
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if (cmd === 'CF'
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|| cmd === 'CB'
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|| cmd === 'BF'
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|| cmd === 'BB') {
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|| cmd === 'CB') {
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arr.push(mscript.state.color);
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} else if (cmd === 'BF'
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|| cmd === 'BB') {
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arr.push(mscript.black);
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} else {
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arr.push('');
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}
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@ -439,6 +472,53 @@ mscript.tests = function tests () {
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fail(script, obj);
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}
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});
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script = 'L 255,255,255\nCF\nPF\nBF';
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console.log('Basic black test...');
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mscript.interpret(script, function (obj) {
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if (obj.success === true
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&& obj.cam === 2
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&& obj.proj === 1
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&& obj.arr.length === 3
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&& obj.light.length === 3
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&& obj.light[0] === '255,255,255'
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&& obj.light[1] === ''
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&& obj.light[2] === mscript.black) {
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console.log('...Passed!');
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} else {
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fail(script, obj);
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}
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});
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script = 'LOOP 2\nL 1,1,1\nCF\nL 2,2,2\nCF\nEND';
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console.log('Basic light loop test...');
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mscript.interpret(script, function (obj) {
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if (obj.success === true
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&& obj.cam === 4
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&& obj.proj === 0
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&& obj.arr.length === 4
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&& obj.light.length === 4
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&& obj.light[0] === '1,1,1'
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&& obj.light[3] === '2,2,2') {
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console.log('...Passed!');
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} else {
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fail(script, obj);
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}
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});
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//LOOP W/ CAM and PROJ
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script = 'LOOP 2\nCAM 4\nPROJ 4\nEND';
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console.log('Basic cam/proj loop test...');
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mscript.interpret(script, function (obj) {
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if (obj.success === true
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&& obj.cam === 8
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&& obj.proj === 8
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&& obj.arr.length === 16
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&& obj.light.length === 16
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&& obj.light[0] === mscript.black) {
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console.log('...Passed!');
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} else {
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fail(script, obj);
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}
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});
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console.log('All tests completed');
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console.timeEnd('Tests took');
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@ -471,6 +551,10 @@ SET PROJ # - sets projector count to #
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LOOP # - begin loop, can nest recursively, # times
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END LOOP - (or END) closes loop
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L #RGB - sets light to rgb value
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FADE
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CF - Camera forwards
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PF - Projector forwards
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BF - Black forwards
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