Removed the "undefined" lines from occurring. Code is a mess, but won't break anything else... for now.
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@ -37,8 +37,9 @@ mse.mscript.fromSequence = function () {
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let cont;
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let cmd;
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//str = seq.grid.map(step => { return step.cmd }).join('\n'); //quick hack
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console.dir(seq.grid);
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//console.dir(seq.grid);
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for (let step of seq.grid) {
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if (!step || !step.cmd) continue;
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cmd = step.cmd;
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if (tmp.length > 0 && tmp[tmp.length - 1].cmd === cmd) {
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tmp[tmp.length - 1].num++;
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@ -49,13 +50,13 @@ mse.mscript.fromSequence = function () {
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tmp = tmp.map(line => {
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return `${line.cmd} ${line.num}`
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})
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if (seq.loop > 1) {
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//console.dir(tmp)
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if (seq.gridLoops > 1) {
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tmp.map(line => {
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return ` ${line}`;
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})
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tmp.reverse();
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tmp.push(`LOOP ${seq.loop}`);
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tmp.push(`LOOP ${seq.gridLoops}`);
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tmp.reverse();
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tmp.push('END');
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}
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@ -75,7 +76,6 @@ mse.mscript.toGUI = function () {
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for (let x = 0; x < mse.mscript.data.arr.length; x++) {
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c = mse.mscript.data.arr[x];
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seq.set(x, c);
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console.dir(mse.mscript.data);
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if (c === 'CF' || c === 'CB') {
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if (typeof mse.mscript.data.light[x] !== 'undefined' && mse.mscript.data.light[x] !== '') {
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seq.setLight(x, mse.mscript.data.light[x]);
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