159 lines
5.8 KiB
JavaScript
159 lines
5.8 KiB
JavaScript
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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let gamecontroller;
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class GameController {
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constructor() {
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this.cameraMoving = false;
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this.projectorMoving = false;
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}
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init(seq, cmd, cam, proj) {
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this.seq = seq;
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this.cmd = cmd;
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this.cam = cam;
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this.proj = proj;
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window.addEventListener('gamepadconnected', (e) => {
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const gamepads = navigator.getGamepads();
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if (gamepads.length > 0) {
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console.dir(gamepads[0]);
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this.pressed = gamepads[0].buttons.map((button) => { return button.pressed; });
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if (gamepads[0].id.indexOf("USB Gamepad") !== -1 && gamepads[0].buttons.length === 10) {
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gui.notify('GAMEPAD CONNECTED', 'NES Controller');
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}
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else {
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gui.notify('GAMEPAD CONNECTED', 'Unknown');
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}
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}
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this.handleController();
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});
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window.addEventListener('gamepaddisconnected', (e) => {
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gui.notify('GAMEPAD DISCONNECTED', '');
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});
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}
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handleController() {
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const gamepads = navigator.getGamepads();
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if (gamepads.length === 0) {
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return;
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}
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const gamepad = gamepads[0];
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if (gamepad.id.indexOf("USB Gamepad") !== -1 && gamepad.buttons.length === 10) {
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this.handleNESController(gamepad);
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}
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requestAnimationFrame(this.handleController.bind(this));
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}
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handleNESController(gamepad) {
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const leftStickX = gamepad.axes[0];
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const leftStickY = gamepad.axes[1];
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//log.info(leftStickX + ',' + leftStickY)
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//select == 8
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//start == 9
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//A == 2
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//B == 1
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for (let i = 0; i < gamepad.buttons.length; i++) {
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if (gamepad.buttons[i].pressed && !this.pressed[i]) {
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log.info(`Button[${i}] pressed`);
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if (i === 2) {
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if (!this.cameraMoving)
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this.camera();
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}
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else if (i === 1) {
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if (!this.projectorMoving)
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this.projector();
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}
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else if (i == 9) {
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this.sequence();
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}
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}
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}
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this.pressed = gamepad.buttons.map((button) => { return button.pressed; });
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this.cameraDirection(leftStickX);
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this.projectorDirection(leftStickY);
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}
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camera(silent = false) {
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return __awaiter(this, void 0, void 0, function* () {
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const dir = this.cam.dir ? 'camera_forward' : 'camera_backward';
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if (!silent)
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log.info(`Gamepad A ${dir}`);
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this.cameraMoving = true;
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yield this.cam.moveAsync();
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this.cameraMoving = false;
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});
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}
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projector(silent = false) {
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return __awaiter(this, void 0, void 0, function* () {
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const dir = this.cam.dir ? 'projector_forward' : 'projector_backward';
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if (!silent)
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log.info(`Gamepad B ${dir}`);
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this.projectorMoving = true;
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yield this.proj.moveAsync();
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this.projectorMoving = false;
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});
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}
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cameraDirection(dir) {
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return __awaiter(this, void 0, void 0, function* () {
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if (dir !== 0 && this.cameraMoving) {
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log.info('Camera D-PAD blocked');
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return;
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}
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if (dir === 1) {
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log.info('Gamepad D-pad camera_forward');
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if (!this.cam.dir) {
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this.cameraMoving = true;
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yield this.proj.setAsync(true);
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}
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yield this.camera(true);
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}
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else if (dir === -1) {
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log.info('Gamepad D-pad camera_backward');
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if (this.cam.dir) {
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this.cameraMoving = true;
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yield this.cam.setAsync(true);
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}
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yield this.camera(true);
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}
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});
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}
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projectorDirection(dir) {
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return __awaiter(this, void 0, void 0, function* () {
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if (dir !== 0 && this.projectorMoving) {
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log.info('Projector D-PAD blocked');
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return;
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}
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if (dir === -1) {
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log.info('Gamepad D-pad projector_forward');
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if (!this.proj.dir) {
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this.projectorMoving = true;
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yield this.proj.setAsync(true);
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}
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yield this.projector(true);
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}
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else if (dir === 1) {
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log.info('Gamepad D-pad projector_backward');
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if (this.proj.dir) {
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this.projectorMoving = true;
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yield this.proj.setAsync(false);
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}
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yield this.projector(true);
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}
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});
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}
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sequence() {
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return __awaiter(this, void 0, void 0, function* () {
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if (!this.seq.isRunning()) {
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this.seq.start();
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}
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else {
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this.seq.cancel();
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}
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});
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}
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}
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gamecontroller = new GameController();
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module.exports = gamecontroller;
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//# sourceMappingURL=gamecontroller.js.map
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