intval3/app
mmcwilliams d36148000a move "tests" to "test" for QUnit 2018-02-10 12:09:58 -05:00
..
hooks Snafuu with the icons script, fixed the path names to deploy new icons on command 2017-12-29 23:21:00 -05:00
res Use an anyany screen for all ios devices 2017-12-29 23:59:27 -05:00
www move "tests" to "test" for QUnit 2018-02-10 12:09:58 -05:00
.gitignore Fix build and add splash screen. 2017-12-29 21:43:54 -05:00
Readme.md Create both readme files, one at the project level and another just for the mobile app. More work needed on the project one. 2018-02-07 18:22:28 -05:00
config.xml Use INTVAL3 not INTVAL in usage descriptions. Working on submitting this to both app stores. 2018-02-07 18:23:07 -05:00
install.sh Use INTVAL3 not INTVAL in usage descriptions. Working on submitting this to both app stores. 2018-02-07 18:23:07 -05:00
package-lock.json Install "camera with exif" for capturing exif data with the mobile camera. This will eventually allow the user to take a photograph with their mobile camera and the Exposure time, ISO and f-stop can be used to establish an exposure value, that can be used to automatically set an exposure time for the Bolex to match the mobile camera's exposure setting. 2018-01-09 00:03:20 -05:00
package.json Increment build number in package.json 2018-02-03 17:49:58 -05:00

Readme.md

INTVAL3

Mobile App

The INTVAL3 mobile app is built using the Cordova framework for cross-platform deployment to iOS and Android.

Requirements

  • node.js
  • npm
  • Cordova
  • XCode (for iOS) and/or
  • Android Studio (for Android)

Installation

All of the required plugins can be installed directly by executing the install.sh script on a system which supports bash. This script will use the cordova application to install the Cordova plugins. Cordova also supports the npm package.json format, so plugins may be alternately installed simply by running a npm install command from within the app directory.

Building

Once all dependencies and plugins are installed, you can build the INTVAL3 app by running

cordova build ios

or

cordova build android

This generates the application source code in the platforms directory, under either the ios or android directory depending on your build target. The app can be built and run on your device by going to the project file and opening it in your IDE, either XCode or Android Studio. Alternately it can be run on your device using the cordova run ios or cordova run android commands.