intval3/lib/intval/index.js

205 lines
4.2 KiB
JavaScript

'use strict'
let Gpio
try {
Gpio = require('onoff').Gpio
} catch (e) {
console.warn('Failed including Gpio, using sim')
Gpio = require('../../lib/onoffsim').Gpio
}
const PINS = {
fwd : {
pin : 4,
dir : 'out'
},
bwd : {
pin : 5,
dir : 'out'
},
micro : {
pin : 6,
dir : 'in',
edge : 'rising'
},
release : {
pin : 7,
dir : 'in',
edge : 'both'
}
}
/** Class representing the intval3 features */
class Intval {
constructor () {
this._pin = {}
this._state = {
dir : true, //forward
frame : {
start : 0,
active : false,
time : 0,
delay : 0,
val : 0,
expected : 0
},
release : {
time: 0,
active : false
}
}
this._releaseMin = 50
this._releaseSequence = 1000
this._declarePins()
process.on('SIGINT', this._undeclarePins)
}
/**
* Intval._declarePins() -
* (internal function) Declares all Gpio pins that will be used
*
*/
_declarePins () {
this._pin.fwd = Gpio(13, 'out')
this._pin.bwd = Gpio(19, 'out')
this._pin.micro = Gpio(5, 'in', 'rising') //
this._pin.release = Gpio(6, 'in', 'both')
this._pin.release.watch(this._watchRelease)
}
/**
* Intval._undeclarePins() -
* (internal function) Undeclares all Gpio in event of uncaught error
* that interupts the node process
*
*/
_undeclarePins () {
this._pin.fwd.unexport()
this._pin.bwd.unexport()
this._pin.micro.unexport()
this._pin.release.unexport()
}
_startFwd () {
this._pin.fwd.set(1)
this._pin.bwd.set(0)
//start high-cpu watch
}
_startBwd () {
this._pin.fwd.set(0)
this._pin.bwd.set(1)
}
_watchMicro (err, val) {
/* Microswitch + 10K ohm resistor */
/* 1 = open */
/* 0 = closed */
if (err) {
console.error(err)
}
this._state.frame.val = val
//determine when to stop
}
_watchRelease (err, val) {
const NOW = +new Date()
let press = 0
/* Button + 10K ohm resistor */
/* 1 = open */
/* 0 = closed */
if (err) {
return console.error(err)
}
console.log(`Release switch val: ${val}`)
if (val === 0) {
if ((!this._state.release.active && this._state.release.time === 0) || (this._state.release.active && (NOW - this._state.release.time) > (this._releaseSequence * 10))
) {
this._state.release.time = NOW
this._state.release.active = true //maybe unncecessary
}
} else if (val === 1) {
if (this._state.release.active) {
press = NOW - this._state.release.time
if (press > this._releaseMin && press < this._releaseSequence) {
this.frame()
} else if (press >= this._releaseSequence) {
this.sequence()
}
console.log(`Release closed for ${press}`)
this._state.release.time = 0
this._state.release.active = false
}
}
}
setDir (val = true) {
if (typeof val !== 'boolean') {
return console.warn('Direction must be represented as either true or false')
}
this._state.dir = val
}
/**
* Intval.frame() -
* Begin a single frame with set variables or defaults
*
* @param {boolean} dir (optional) Direction of the frame
* @param {integer} time (optional) Exposure time, 0 = minimum
* @param {delay} delay (optional) Delay after frame before another can be started
*
*/
frame (dir = null, time = null, delay = null) { //may be overloaded, delay is suspect
if (dir === true || (dir === null && this._state.dir === true) ) {
dir = true
} else {
dir = false
}
if (time === null && this._state.time !== 0) {
time = this._state.time
} else {
time = 0
}
if (delay === null && this._state.delay !== 0) {
delay = this._state.delay
} else {
delay = 0
}
this._state.frame.start = +new Date()
this._state.frame.active = true
this._pin.micro.watch(this._watchMicro)
if (delay !== 0) {
setTimeout(function () {
if (dir) {
this._startFwd()
} else {
this._startBwd()
}
}, delay)
} else {
if (dir) {
this._startFwd()
} else {
this._startBwd()
}
}
}
sequence () {
console.log(`Started sequence`)
}
_stop () {
this._pin.fwd.set(0)
this._pin.bwd.set(0)
let len = (+new Date()) - this._state.frame.start
console.log(`Frame stopped ${len}ms`)
this._pin.micro.unwatch()
this._state.frame.active = false
}
status () {
return this._state
}
}
module.exports = new Intval()