Ok backwards frames are apparently doing fine. This commit uses a better organized object structure for release variables.
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190732de13
commit
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@ -58,9 +58,11 @@ intval.init = function () {
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primed : false //is ready to stop frame
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primed : false //is ready to stop frame
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}
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}
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}
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}
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intval._frame = {}
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intval._releaseMin = 50
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intval._release = {
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intval._releaseSequence = 1000
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min : 20,
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seq : 1000
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}
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intval._microDelay = 10 // delay after stop signal before stopping motors
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intval._microDelay = 10 // delay after stop signal before stopping motors
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intval._declarePins()
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intval._declarePins()
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@ -184,8 +186,8 @@ intval._watchMicro = function (err, val) {
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*
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*
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* 1) If closed, start timer.
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* 1) If closed, start timer.
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* 2) If opened, check timer AND
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* 2) If opened, check timer AND
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* 3) If `press` (`now - intval._state.release.time`) greater than minimum and less than `intval._releaseSequence`, start frame
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* 3) If `press` (`now - intval._state.release.time`) greater than minimum and less than `intval._release.seq`, start frame
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* 4) If `press` greater than `intval._releaseSequence`, start sequence
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* 4) If `press` greater than `intval._release.seq`, start sequence
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*
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*
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* Button + 10K ohm resistor
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* Button + 10K ohm resistor
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* * 1 === open
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* * 1 === open
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@ -212,9 +214,9 @@ intval._watchRelease = function (err, val) {
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//opened
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//opened
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if (intval._state.release.active) {
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if (intval._state.release.active) {
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press = now - intval._state.release.time
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press = now - intval._state.release.time
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if (press > intval._releaseMin && press < intval._releaseSequence) {
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if (press > intval._release.min && press < intval._release.seq) {
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intval.frame()
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intval.frame()
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} else if (press >= intval._releaseSequence) {
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} else if (press >= intval._release.seq) {
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intval.sequence()
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intval.sequence()
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}
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}
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log.info(`Release closed for ${press}ms`)
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log.info(`Release closed for ${press}ms`)
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@ -228,7 +230,7 @@ intval._releaseClosedState = function (now) {
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if (!intval._state.release.active && intval._state.release.time === 0) {
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if (!intval._state.release.active && intval._state.release.time === 0) {
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return true
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return true
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}
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}
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if (intval._state.release.active && (now - intval._state.release.time) > (intval._releaseSequence * 10)) {
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if (intval._state.release.active && (now - intval._state.release.time) > (intval._release.seq * 10)) {
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return true
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return true
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}
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}
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return false
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return false
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