Use log library in intval module
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@ -6,7 +6,7 @@ let Gpio
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try {
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Gpio = require('onoff').Gpio
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} catch (e) {
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console.warn('Failed including Gpio, using sim')
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log.warn('Failed including Gpio, using sim')
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Gpio = require('../../lib/onoffsim').Gpio
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}
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@ -55,11 +55,14 @@ class Intval {
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primed : false //is ready to stop frame
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}
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}
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this._releaseMin = 50
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this._releaseSequence = 1000
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this._microDelay = 10 // delay after stop signal before stopping motors
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this._declarePins()
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process.on('SIGINT', this._undeclarePins)
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process.on('uncaughtException', this._undeclarePins)
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}
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/**
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* (internal function) Declares all Gpio pins that will be used
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@ -71,8 +74,8 @@ class Intval {
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pin = PINS[p]
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if (pin.edge) this._pin[p] = Gpio(pin.pin, pin.dir, pin.edge)
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if (!pin.edge) this._pin[p] = Gpio(pin.pin, pin.dir)
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log.info('_declarePins', { pin : pin.pin, dir : pin.dir, edge : pin.edge })
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}
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console.dir(this._pin)
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this._pin.release.watch(this._watchRelease)
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}
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/**
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@ -81,10 +84,16 @@ class Intval {
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*
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*/
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_undeclarePins () {
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if (!this._pin) return process.exit()
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log.warn('_undeclarePins', { pin : PINS.fwd.pin, val : 0, reason : 'exiting'})
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this._pin.fwd.writeSync(0)
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log.warn('_undeclarePins', { pin : PINS.bwd.pin, val : 0, reason : 'exiting'})
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this._pin.bwd.writeSync(0)
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this._pin.fwd.unexport()
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this._pin.bwd.unexport()
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this._pin.micro.unexport()
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this._pin.release.unexport()
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process.exit()
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}
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/**
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* Start motor in forward direction by setting correct pins in h-bridge
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@ -113,7 +122,7 @@ class Intval {
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let len = (+new Date()) - this._state.frame.start
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console.log(`Frame stopped ${len}ms`)
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log.info(`Frame stopped ${len}ms`)
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this._pin.micro.unwatch()
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this._state.frame.active = false
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@ -138,21 +147,21 @@ class Intval {
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_watchMicro (err, val) {
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const NOW = +new Date()
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if (err) {
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console.error(err)
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log.error('_watchMicro', err)
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}
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//determine when to stop
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if (val === 0 && this._state.frame.active) {
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if (!this._state.micro.primed) {
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this._state.micro.primed = true
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this._state.micro.time = NOW
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console.log('Mircoswitch primed to stop motor')
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log.info('Mircoswitch primed to stop motor')
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}
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} else if (val === 1 && this._state.frame.active) {
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if (this._state.micro.primed) {
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this._state.micro.primed = false
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this._state.micro.time = 0
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setTimeout( () => {
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console.log(`Stopped frame after ${NOW - this._state.micro.time}ms`)
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log.info(`Stopped frame after ${NOW - this._state.micro.time}ms`)
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}, this._microDelay)
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}
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}
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@ -178,9 +187,9 @@ class Intval {
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const NOW = +new Date()
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let press = 0
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if (err) {
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return console.error(err)
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return log.error(err)
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}
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console.log(`Release switch val: ${val}`)
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log.info(`Release switch val: ${val}`)
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if (val === 0) {
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//closed
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if ((!this._state.release.active && this._state.release.time === 0) || (this._state.release.active && (NOW - this._state.release.time) > (this._releaseSequence * 10))
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@ -197,7 +206,7 @@ class Intval {
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} else if (press >= this._releaseSequence) {
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this.sequence()
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}
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console.log(`Release closed for ${press}ms`)
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log.info(`Release closed for ${press}ms`)
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this._state.release.time = 0
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this._state.release.active = false
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}
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@ -213,7 +222,7 @@ class Intval {
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*/
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setDir (val = true) {
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if (typeof val !== 'boolean') {
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return console.warn('Direction must be represented as either true or false')
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return log.warn('Direction must be represented as either true or false')
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}
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this._state.dir = val
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}
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@ -222,10 +231,9 @@ class Intval {
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*
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* @param {?boolean} [dir="null"] (optional) Direction of the frame
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* @param {?integer} [time="null"] (optional) Exposure time, 0 = minimum
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* @param {?integer} [delay="null"] (optional) Delay after frame before another can be started
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*
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*/
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frame (dir = null, time = null, delay = null) { //may be overloaded, delay is suspect
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frame (dir = null, time = null) {
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if (dir === true || (dir === null && this._state.dir === true) ) {
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dir = true
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} else {
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@ -238,39 +246,24 @@ class Intval {
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time = 0
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}
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if (delay === null && this._state.delay !== 0) {
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delay = this._state.delay
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} else {
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delay = 0
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}
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this._state.frame.start = +new Date()
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this._state.frame.active = true
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this._pin.micro.watch(this._watchMicro)
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if (delay !== 0) {
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setTimeout(function () {
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if (dir) {
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this._startFwd()
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} else {
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this._startBwd()
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}
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log.info('frame', {dir : dir, time : time})
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}, delay)
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} else {
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if (dir) {
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this._startFwd()
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} else {
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this._startBwd()
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}
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}
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}
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/**
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* Start a sequence of frames, using defaults or explicit instructions
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*
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*/
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sequence () {
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console.log(`Started sequence`)
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log.info('sequence', `Started sequence`)
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}
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status () {
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return this._state
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