Use new standoffs design in exploded view

This commit is contained in:
Matt McWilliams 2021-03-28 14:56:39 -04:00
parent 69190daf45
commit 1d1bb68cd1
1 changed files with 6 additions and 3 deletions

View File

@ -32,13 +32,14 @@ module exploded_view () {
translate([0, 0, 20]) motor_key_120();
translate([one_to_one_x, one_to_one_y, 50]) geared_motor_mount_120();
translate([one_to_one_x, one_to_one_y, 50]) motor_cap_120(false);
translate([0, 0, 60]) intval_laser_panel_cover(false, ALL_RED=true);
//translate([0, 0, 60]) intval_laser_panel_cover(false, ALL_RED=true);
translate([0, 0, -10]) intval_laser_standoffs_alt();
}
//bolex_pin_laser(0, 0);
//intval_laser_standoffs_plate();
//intval_electronics_mount("METRO");
//intval_electronics_mount();
//motor_mount_bottom();
//projection () intval_panel_laser();
//intval_laser_panel_cover(true, ALL_RED=true);
@ -56,7 +57,9 @@ module exploded_view () {
//translate([0, 0, 39 / 2 + 5.75]) bolt_guide();
//motor_key_120_reinforced();
//motor_key_120_reinforced_roller();
//intval_laser_standoffs_alt();
//intval_laser_standoffs_plate_alt();
//exploded_view();
exploded_view();
//stl_plate();
//dxf_plate();