intval3/lib/intval/index.js

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'use strict'
let Gpio
try {
Gpio = require('onoff').Gpio
} catch (e) {
console.warn('Failed including Gpio, using sim')
Gpio = require('../../lib/onoffsim').Gpio
}
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const PINS = {
fwd : {
pin : 13,
dir : 'out'
},
bwd : {
pin : 19,
dir : 'out'
},
micro : {
pin : 6,
dir : 'in',
edge : 'both'
},
release : {
pin : 5,
dir : 'in',
edge : 'both'
}
}
/** Class representing the intval3 features */
class Intval {
constructor () {
this._pin = {}
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this._state = {
dir : true, //forward
frame : {
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start : 0, //time frame started, timestamp
active : false, //should frame be running
time : 0, //length of frame, in ms
delay : 0, //delay before start of frame, in ms
expected : 0 //expected length of frame, in ms
},
release : {
time: 0,
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active : false //is pressed
},
micro : {
time : 0,
primed : false //is ready to stop frame
}
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}
this._releaseMin = 50
this._releaseSequence = 1000
this._declarePins()
process.on('SIGINT', this._undeclarePins)
}
/**
* (internal function) Declares all Gpio pins that will be used
*
*/
_declarePins () {
let pin
for (let p in PINS) {
pin = PINS[p]
if (pin.edge) this._pin[p] = Gpio(pin.pin, pin.dir, pin.edge)
if (!pin.edge) this._pin[p] = Gpio(pin.pin, pin.dir)
}
console.dir(this._pin)
this._pin.release.watch(this._watchRelease)
}
/**
* (internal function) Undeclares all Gpio in event of uncaught error
* that interupts the node process
*
*/
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_undeclarePins () {
this._pin.fwd.unexport()
this._pin.bwd.unexport()
this._pin.micro.unexport()
this._pin.release.unexport()
}
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/**
* Start motor in forward direction by setting correct pins in h-bridge
*
*/
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_startFwd () {
this._pin.fwd.set(1)
this._pin.bwd.set(0)
//start high-cpu watch
}
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/**
* Start motor in backward direction by setting correct pins in h-bridge
*
*/
_startBwd () {
this._pin.fwd.set(0)
this._pin.bwd.set(1)
}
/**
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* Stop motor by setting both motor pins to 0 (LOW)
*
*/
_stop () {
this._pin.fwd.set(0)
this._pin.bwd.set(0)
let len = (+new Date()) - this._state.frame.start
console.log(`Frame stopped ${len}ms`)
this._pin.micro.unwatch()
this._state.frame.active = false
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this._state.frame.start = 0
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}
/**
* Callback for watching relese switch state changes.
* Using GPIO 06 on Raspberry Pi Zero W.
* * If closed, start timer.
* * If opened, check timer AND
*
* Microswitch + 10K ohm resistor
* * 1 === open
* * 0 === closed
*
*
* @param {object} err Error object present if problem reading pin
* @param {integer} val Current value of the pin
*
*/
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_watchMicro (err, val) {
if (err) {
console.error(err)
}
this._state.frame.val = val
//determine when to stop
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}
/**
* Callback for watching relese switch state changes.
* Using GPIO 05 on Raspberry Pi Zero W.
*
* 1) If closed, start timer.
* 2) If opened, check timer AND
* 3) If `press` (`NOW - this._state.release.time`) greater than minimum and less than `this._releaseSequence`, start frame
* 4) If `press` greater than `this._releaseSequence`, start sequence
*
* Button + 10K ohm resistor
* * 1 === open
* * 0 === closed
*
* @param {object} err Error object present if problem reading pin
* @param {integer} val Current value of the pin
*
*/
_watchRelease (err, val) {
const NOW = +new Date()
let press = 0
if (err) {
return console.error(err)
}
console.log(`Release switch val: ${val}`)
if (val === 0) {
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//closed
if ((!this._state.release.active && this._state.release.time === 0) || (this._state.release.active && (NOW - this._state.release.time) > (this._releaseSequence * 10))
) {
this._state.release.time = NOW
this._state.release.active = true //maybe unncecessary
}
} else if (val === 1) {
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//opened
if (this._state.release.active) {
press = NOW - this._state.release.time
if (press > this._releaseMin && press < this._releaseSequence) {
this.frame()
} else if (press >= this._releaseSequence) {
this.sequence()
}
console.log(`Release closed for ${press}`)
this._state.release.time = 0
this._state.release.active = false
}
}
}
/**
* Set the default direction of the camera.
* * forward = true
* * backward = false
*
* @param {boolean} [dir=true] Direction of the camera
*
*/
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setDir (val = true) {
if (typeof val !== 'boolean') {
return console.warn('Direction must be represented as either true or false')
}
this._state.dir = val
}
/**
* Begin a single frame with set variables or defaults
*
* @param {?boolean} [dir="null"] (optional) Direction of the frame
* @param {?integer} [time="null"] (optional) Exposure time, 0 = minimum
* @param {?integer} [delay="null"] (optional) Delay after frame before another can be started
*
*/
frame (dir = null, time = null, delay = null) { //may be overloaded, delay is suspect
if (dir === true || (dir === null && this._state.dir === true) ) {
dir = true
} else {
dir = false
}
if (time === null && this._state.time !== 0) {
time = this._state.time
} else {
time = 0
}
if (delay === null && this._state.delay !== 0) {
delay = this._state.delay
} else {
delay = 0
}
this._state.frame.start = +new Date()
this._state.frame.active = true
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this._pin.micro.watch(this._watchMicro)
if (delay !== 0) {
setTimeout(function () {
if (dir) {
this._startFwd()
} else {
this._startBwd()
}
}, delay)
} else {
if (dir) {
this._startFwd()
} else {
this._startBwd()
}
}
}
/**
* Start a sequence of frames, using defaults or explicit instructions
*
*/
sequence () {
console.log(`Started sequence`)
}
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status () {
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return this._state
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}
}
module.exports = new Intval()