filmout_display/src/main.cpp

149 lines
3.5 KiB
C++

#include "image.hpp"
#include "state.hpp"
#include <chrono>
#include <cstdlib>
#include <iostream>
#include <string>
#include <arpa/inet.h>
#include <unistd.h>
#include <mutex>
#include <thread>
#include <condition_variable>
using namespace std;
uint16_t PORT = 8081;
uint16_t BUFFER_SIZE = 2048;
Image img;
State state;
bool receivedMessage = false;
bool sendMessage = false;
string incomingMessage;
string outgoingMessage;
mutex receivedMutex;
condition_variable receivedCondVar;
mutex sendMutex;
condition_variable sendCondVar;
void processMessage () {
if (receivedMessage) {
cout << "RECEIVED" << endl;
state.receiveMessage(incomingMessage);
receivedMessage = false;
while (state.isActive()) {
//
}
if (state.isError()) {
outgoingMessage = state.createMessage(false);
} else {
outgoingMessage = state.createMessage(true);
}
sendMessage = true;
}
}
void handleTCPConnection(int clientSocket) {
char buffer[BUFFER_SIZE];
memset(buffer, 0, BUFFER_SIZE);
while (true) {
int bytesRead = recv(clientSocket, buffer, BUFFER_SIZE - 1, 0);
if (bytesRead <= 0) {
cerr << "Client disconnected or errored out" << endl;
break;
}
string localIncomingMessage(buffer, bytesRead);
{
lock_guard<mutex> lock(receivedMutex);
receivedMessage = true;
sendMessage = false;
incomingMessage = localIncomingMessage;
receivedCondVar.notify_all();
}
processMessage();
bool localSendMessage;
string localOutgoingMessage;
{
unique_lock<mutex> lock(sendMutex);
sendCondVar.wait(lock, [&] { return sendMessage; });
localSendMessage = sendMessage;
localOutgoingMessage = outgoingMessage;
}
if (localSendMessage) {
const char* msg = localOutgoingMessage.c_str();
int bytesSent = send(clientSocket, msg, strlen(msg), 0);
if (bytesSent < 0) {
cerr << "Error sending ACK to client" << endl;
break;
}
}
memset(buffer, 0, BUFFER_SIZE);
}
}
void runTCPServer (int serverSocket) {
while (true) {
struct sockaddr_in clientAddr;
socklen_t clientAddrLen = sizeof(clientAddr);
int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);
if (clientSocket < 0) {
cerr << "Error accepting client connection" << endl;
continue;
}
cout << "New client connected" << endl;
handleTCPConnection(clientSocket);
}
}
int main (int argc, char** argv) {
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) {
cerr << "Error creating socket" << endl;
return 1;
}
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(PORT);
int bindResult = ::bind(serverSocket, reinterpret_cast<struct sockaddr*>(&serverAddr), sizeof(serverAddr));
if (bindResult < 0) {
cerr << "Error binding socket" << endl;
close(serverSocket);
return 1;
}
if (listen(serverSocket, 5) < 0) {
cerr << "Error listening on socket" << endl;
return 1;
}
cout << "TCP server listening on port " << PORT << endl;
thread serverThread(runTCPServer, serverSocket);
serverThread.join();
close(serverSocket);
return 0;
}