Have display / stop functionality working generally, but textures not appearing properly.
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62c7181906
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After Width: | Height: | Size: 22 KiB |
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@ -46,6 +46,7 @@ class State {
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void setMode(json& msgData);
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void setMode(json& msgData);
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void setExposure(json& msgData);
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void setExposure(json& msgData);
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void setPosition(json& msgData);
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void setPosition(json& msgData);
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void setActive () { active = true; }
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public :
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public :
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State();
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State();
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@ -57,7 +58,7 @@ class State {
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vector<uint64_t> getExposure() { return exposure; }
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vector<uint64_t> getExposure() { return exposure; }
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vector<uint64_t> getPosition() { return { x, y, w, h }; }
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vector<uint64_t> getPosition() { return { x, y, w, h }; }
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bool isError () { return ERROR; }
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bool isError () { return ERROR; }
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void setActive () { active = true; }
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void setInactive () { active = false; }
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bool isActive () { return active; }
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bool isActive () { return active; }
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};
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};
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162
src/main.cpp
162
src/main.cpp
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@ -21,9 +21,11 @@
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#include <condition_variable>
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#include <condition_variable>
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using namespace std;
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using namespace std;
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using namespace std::chrono;
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uint16_t PORT = 8081;
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uint16_t PORT = 8081;
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const uint16_t BUFFER_SIZE = 2048;
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const uint16_t BUFFER_SIZE = 2048;
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int clientSocket = 0;
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GLuint imageTexture = 0;
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GLuint imageTexture = 0;
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GLuint blankTexture = 0;
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GLuint blankTexture = 0;
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@ -34,15 +36,68 @@ GLint screenHeight = 0;
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Image img;
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Image img;
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State state;
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State state;
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void actionDisplay () {
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uint64_t exposureTime = 0;
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steady_clock::time_point startTime;
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bool displaying = false;
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bool completed = true;
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bool timing = false;
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/**
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* State Message Variables
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**/
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bool receivedMessage = false;
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string incomingMessage;
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string outgoingMessage;
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mutex receivedMutex;
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condition_variable receivedCondVar;
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void actionDisplay () {
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vector<uint64_t> exposure = state.getExposure();
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if (exposure.size() == 0) {
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displaying = true;
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completed = true;
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timing = false;
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} else if (exposure.size() == 1) {
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exposureTime = exposure[0];
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displaying = true;
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completed = false;
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timing = true;
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startTime = steady_clock::now();
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while (!completed) {
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//
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}
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} // multi channel case
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}
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void actionStop () {
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displaying = false;
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completed = true;
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}
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void postAction () {
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if (state.isError()) {
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outgoingMessage = state.createMessage(false);
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} else {
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outgoingMessage = state.createMessage(true);
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}
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const char* msg = outgoingMessage.c_str();
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int bytesSent = send(clientSocket, msg, strlen(msg), 0);
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if (bytesSent < 0) {
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cerr << "Error sending ACK to client" << endl;
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} else {
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cout << "Sent = " << outgoingMessage << endl;
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}
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}
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}
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void actionLoad () {
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void actionLoad () {
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auto localStartTime = steady_clock::now();
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string imagePath = state.getImage();
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string imagePath = state.getImage();
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vector<uint64_t> position = state.getPosition();
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vector<uint64_t> position = state.getPosition();
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Mat image = img.loadImage(imagePath, position[0], position[1], position[2], position[3]);
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Mat image = img.loadImage(imagePath, position[0], position[1], position[2], position[3]);
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glGenTextures(2, &imageTexture);
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glGenTextures(1, &imageTexture);
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glBindTexture(GL_TEXTURE_2D, imageTexture);
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glBindTexture(GL_TEXTURE_2D, imageTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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@ -51,19 +106,18 @@ void actionLoad () {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, // Type of texture
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glTexSubImage2D(GL_TEXTURE_2D, // Type of texture
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0, // Pyramid level (for mip-mapping) - 0 is the top level
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0, // Pyramid level (for mip-mapping) - 0 is the top level
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GL_RGB, // Internal colour format to convert to
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GL_RGB, // Internal colour format to convert to
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image.cols, // Image width i.e. 640 for Kinect in standard mode
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image.cols, // Image width
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image.rows, // Image height i.e. 480 for Kinect in standard mode
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image.rows, // Image height
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0, // Border width in pixels (can either be 1 or 0)
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0, // Border width in pixels (can either be 1 or 0)
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GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
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GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
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GL_UNSIGNED_BYTE, // Image data type
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GL_UNSIGNED_BYTE, // Image data type
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image.ptr()); // The actual image data itself
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image.ptr()); // The actual image data itself
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}
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auto localCurrentTime = steady_clock::now();
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auto localElapsedTime = duration_cast<milliseconds>(localCurrentTime - localStartTime).count();
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void actionStop () {
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cout << "actionLoad() [" << localElapsedTime << " ms]" << endl;
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}
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}
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void loadBlank () {
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void loadBlank () {
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@ -79,22 +133,52 @@ void loadBlank () {
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glTexImage2D(GL_TEXTURE_2D, // Type of texture
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glTexImage2D(GL_TEXTURE_2D, // Type of texture
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0, // Pyramid level (for mip-mapping) - 0 is the top level
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0, // Pyramid level (for mip-mapping) - 0 is the top level
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GL_RGB, // Internal colour format to convert to
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GL_RGB, // Internal colour format to convert to
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blank.cols, // Image width i.e. 640 for Kinect in standard mode
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blank.cols, // Image width
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blank.rows, // Image height i.e. 480 for Kinect in standard mode
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blank.rows, // Image height
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0, // Border width in pixels (can either be 1 or 0)
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0, // Border width in pixels (can either be 1 or 0)
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GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
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GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
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GL_UNSIGNED_BYTE, // Image data type
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GL_UNSIGNED_BYTE, // Image data type
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blank.ptr()); // The actual image data itself
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blank.ptr()); // The actual image data itself
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}
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}
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void initImageTexture() {
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glGenTextures(1, &imageTexture);
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}
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void display () {
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void display () {
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if (state.isActive()) {
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if (state.getAction() == LOAD) {
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actionLoad();
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} else if (state.getAction() == DISPLAY) {
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actionDisplay();
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} else if (state.getAction() == STOP) {
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actionStop();
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}
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state.setInactive();
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postAction();
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}
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if (displaying && timing) {
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auto currentTime = steady_clock::now();
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auto elapsedTime = duration_cast<milliseconds>(currentTime - startTime).count();
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if (elapsedTime > exposureTime) {
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cout << "Exposure = " << elapsedTime << " ms" << endl;
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displaying = false;
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completed = true;
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}
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}
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glViewport(0, 0, screenWidth, screenHeight);
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glViewport(0, 0, screenWidth, screenHeight);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
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glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
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if (displaying) {
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glBindTexture(GL_TEXTURE_2D, imageTexture);
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} else {
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glBindTexture(GL_TEXTURE_2D, blankTexture);
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glBindTexture(GL_TEXTURE_2D, blankTexture);
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}
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glBegin(GL_QUADS); // front face
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glBegin(GL_QUADS); // front face
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right
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@ -114,47 +198,14 @@ void timer(int value) {
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glutTimerFunc(1, timer, 0);
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glutTimerFunc(1, timer, 0);
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}
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}
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/**
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* State Message Variables
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**/
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bool receivedMessage = false;
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bool sendMessage = false;
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string incomingMessage;
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string outgoingMessage;
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mutex receivedMutex;
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condition_variable receivedCondVar;
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mutex sendMutex;
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condition_variable sendCondVar;
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/**
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/**
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*
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*
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**/
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**/
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void processMessage () {
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void processMessage () {
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if (receivedMessage) {
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if (receivedMessage) {
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cout << "RECEIVED" << endl;
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state.receiveMessage(incomingMessage);
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state.receiveMessage(incomingMessage);
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receivedMessage = false;
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receivedMessage = false;
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while (state.isActive()) {
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if (state.getAction() == LOAD) {
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actionLoad();
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} else if (state.getAction() == DISPLAY) {
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actionDisplay();
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} else if (state.getAction() == STOP) {
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actionStop();
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}
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}
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if (state.isError()) {
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outgoingMessage = state.createMessage(false);
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} else {
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outgoingMessage = state.createMessage(true);
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}
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sendMessage = true;
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}
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}
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}
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}
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@ -174,32 +225,12 @@ void handleTCPConnection(int clientSocket) {
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{
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{
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lock_guard<mutex> lock(receivedMutex);
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lock_guard<mutex> lock(receivedMutex);
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receivedMessage = true;
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receivedMessage = true;
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sendMessage = false;
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incomingMessage = localIncomingMessage;
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incomingMessage = localIncomingMessage;
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receivedCondVar.notify_all();
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receivedCondVar.notify_all();
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}
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}
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processMessage();
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processMessage();
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bool localSendMessage;
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string localOutgoingMessage;
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{
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unique_lock<mutex> lock(sendMutex);
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sendCondVar.wait(lock, [&] { return sendMessage; });
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localSendMessage = sendMessage;
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localOutgoingMessage = outgoingMessage;
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}
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if (localSendMessage) {
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const char* msg = localOutgoingMessage.c_str();
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int bytesSent = send(clientSocket, msg, strlen(msg), 0);
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if (bytesSent < 0) {
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cerr << "Error sending ACK to client" << endl;
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break;
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}
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}
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memset(buffer, 0, BUFFER_SIZE);
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memset(buffer, 0, BUFFER_SIZE);
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}
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}
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}
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}
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@ -209,7 +240,7 @@ void runTCPServer (int serverSocket) {
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struct sockaddr_in clientAddr;
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struct sockaddr_in clientAddr;
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socklen_t clientAddrLen = sizeof(clientAddr);
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socklen_t clientAddrLen = sizeof(clientAddr);
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int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);
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clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);
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if (clientSocket < 0) {
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if (clientSocket < 0) {
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cerr << "Error accepting client connection" << endl;
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cerr << "Error accepting client connection" << endl;
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continue;
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continue;
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@ -260,6 +291,7 @@ int main (int argc, char** argv) {
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glutDisplayFunc(display);
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glutDisplayFunc(display);
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glutTimerFunc(0, timer, 0);
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glutTimerFunc(0, timer, 0);
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loadBlank();
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loadBlank();
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initImageTexture();
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int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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if (serverSocket < 0) {
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if (serverSocket < 0) {
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@ -16,7 +16,20 @@ bool State::imageExists (string& image) {
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void State::setAction (json& msgData) {
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void State::setAction (json& msgData) {
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action = static_cast<Action>(msgData["action"]);
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action = static_cast<Action>(msgData["action"]);
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cout << "Action = " << action << endl;
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switch (action) {
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case NONE:
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cout << "Action = NONE" << endl;
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break;
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case LOAD:
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cout << "Action = LOAD" << endl;
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break;
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case DISPLAY:
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cout << "Action = DISPLAY" << endl;
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break;
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case STOP:
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cout << "Action = STOP" << endl;
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break;
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}
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}
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}
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void State::setImage (json& msgData) {
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void State::setImage (json& msgData) {
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@ -45,9 +58,11 @@ void State::setPosition (json& msgData) {
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void State::setExposure (json& msgData) {
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void State::setExposure (json& msgData) {
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if (msgData["exposure"].size() == 1) {
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if (msgData["exposure"].size() == 1) {
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exposure = { msgData["exposure"][0] };
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exposure = { msgData["exposure"][0] };
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} else if (msgData["exposure"].size() == 3) {
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cout << "Exposure = " << msgData["exposure"][0] << " ms" << endl;
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} /*else if (msgData["exposure"].size() == 3) {
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exposure = { msgData["exposure"][0], msgData["exposure"][1], msgData["exposure"][2] };
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exposure = { msgData["exposure"][0], msgData["exposure"][1], msgData["exposure"][2] };
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} else {
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cout << "Exposure[0] = " << msgData["exposure"][0] << " ms, [1] = " << msgData["exposure"][1] << " ms, [2] = " << msgData["exposure"][2] << " ms" << endl;
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}*/ else {
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error();
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error();
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cerr << "Exposure array is incorrect length, " << msgData["exposure"].size() << endl;
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cerr << "Exposure array is incorrect length, " << msgData["exposure"].size() << endl;
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return;
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return;
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@ -81,6 +96,8 @@ void State::receiveMessage (string msgString) {
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if (action == DISPLAY && msgData.contains("exposure")) {
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if (action == DISPLAY && msgData.contains("exposure")) {
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setExposure(msgData);
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setExposure(msgData);
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}
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}
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setActive();
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}
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}
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string State::createMessage (bool success) {
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string State::createMessage (bool success) {
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@ -1,4 +1,5 @@
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const net = require('net');
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const net = require('net');
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const { resolve } = require('path');
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const serverAddress = 'localhost';
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const serverAddress = 'localhost';
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const serverPort = 8081;
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const serverPort = 8081;
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@ -16,13 +17,38 @@ async function delay (ms) {
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client.connect(serverPort, serverAddress, async () => {
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client.connect(serverPort, serverAddress, async () => {
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const data = {
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const data = {
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action : 1,
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action : 1,
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image: 'filename.tif',
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image: resolve('./img/4kSnake.png'),
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position : {
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x: 100,
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y : 100,
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w : 320,
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h : 320
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|
}
|
||||||
};
|
};
|
||||||
console.log('SENDING');
|
console.log('SENDING');
|
||||||
console.log(data);
|
console.log(data);
|
||||||
client.write(JSON.stringify(data));
|
client.write(JSON.stringify(data));
|
||||||
await delay(2000);
|
await delay(2000);
|
||||||
data.action = 2;
|
data.action = 2;
|
||||||
|
delete data.position
|
||||||
|
console.log('SENDING');
|
||||||
|
console.log(data);
|
||||||
|
client.write(JSON.stringify(data));
|
||||||
|
await delay(2000);
|
||||||
|
data.action = 3;
|
||||||
|
console.log('SENDING');
|
||||||
|
console.log(data);
|
||||||
|
client.write(JSON.stringify(data));
|
||||||
|
await delay(2000);
|
||||||
|
data.action = 1;
|
||||||
|
data.position = { x: 50, y : 50, w : 320, h : 320 };
|
||||||
|
console.log('SENDING');
|
||||||
|
console.log(data);
|
||||||
|
client.write(JSON.stringify(data));
|
||||||
|
await delay(1000);
|
||||||
|
data.action = 2;
|
||||||
|
delete data.position;
|
||||||
|
data.exposure = [ 4000 ];
|
||||||
console.log('SENDING');
|
console.log('SENDING');
|
||||||
console.log(data);
|
console.log(data);
|
||||||
client.write(JSON.stringify(data));
|
client.write(JSON.stringify(data));
|
||||||
|
|
Loading…
Reference in New Issue