Reset to non-stretched default
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@ -33,7 +33,7 @@ int SOUND_OFFSET = 25;
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//This is a magic number that is used to scale the vertical (H) or horizontal (W) resolution
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//This is a magic number that is used to scale the vertical (H) or horizontal (W) resolution
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//because the printer sometimes lies to you.
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//because the printer sometimes lies to you.
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float MAGIC_H_CORRECTION = 251.45999 / 253.4; //1.0;
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float MAGIC_H_CORRECTION = 1.0;
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float MAGIC_W_CORRECTION = 1.0;
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float MAGIC_W_CORRECTION = 1.0;
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/**
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/**
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