Add stacking spindle to render script
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5e09bd394b
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@ -14,7 +14,7 @@ DIST=./stl
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CSG=./csg
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CSG=./csg
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IMG=./img
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IMG=./img
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NOTES=./notes/${V}.csv
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NOTES=./notes/${V}.csv
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STEP=true
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STEP=false
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LOGGING=true
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LOGGING=true
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#"quarter_a" "quarter_b" "quarter_c" "quarter_d"
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#"quarter_a" "quarter_b" "quarter_c" "quarter_d"
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@ -24,6 +24,7 @@ FILES=(
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"spindle_bottom"
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"spindle_bottom"
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"spindle_top"
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"spindle_top"
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"spindle_single"
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"spindle_single"
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"spindle_stacking"
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"insert_s8"
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"insert_s8"
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"insert_16"
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"insert_16"
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"spacer"
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"spacer"
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@ -118,9 +119,9 @@ render_part () {
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fullPath=`realpath "${stl}"`
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fullPath=`realpath "${stl}"`
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data="import(\"${fullPath}\");"
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data="import(\"${fullPath}\");"
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echo data > "${tmp}.scad"
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echo data > "${tmp}.scad"
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openscad -o "$png" --imgsize=2048,2048 --colorscheme=DeepOcean "${tmp}.scad"
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openscad -o "$png" --csglimit=2000000 --imgsize=2048,2048 --colorscheme=DeepOcean "${tmp}.scad"
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else
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else
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openscad -o "$png" --imgsize=2048,2048 --colorscheme=DeepOcean -D "PART=\"${FILE}\"" "${scad}"
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openscad -o "$png" --csglimit=1000000 --imgsize=2048,2048 --colorscheme=DeepOcean -D "PART=\"${FILE}\"" "${scad}"
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fi
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fi
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}
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}
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