Re-render v2 with better triangular voids
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@ -105,7 +105,7 @@ module gnal_100ft_spiral (spiral_count = 60, od = 298.75) {
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translate([0, 0, -.1]) {
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translate([0, 0, -.1]) {
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rotate([0, 0, -90]) {
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rotate([0, 0, -90]) {
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difference () {
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difference () {
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film_guide(spiral_count);
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film_guide(spiral_count, od);
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for (i = [0 : SPOKE_COUNT - 1]) {
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for (i = [0 : SPOKE_COUNT - 1]) {
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rotate([0, 0, (i + 0.5) * (360 / SPOKE_COUNT) ]) {
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rotate([0, 0, (i + 0.5) * (360 / SPOKE_COUNT) ]) {
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translate([(83 / 4) + (48 / 2), 0, -3.6]) triangle_void();
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translate([(83 / 4) + (48 / 2), 0, -3.6]) triangle_void();
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@ -65,7 +65,7 @@ module gnal_50ft_spiral (spiral_count = 40, od = 215.75) {
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translate([0, 0, -.1]) {
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translate([0, 0, -.1]) {
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rotate([0, 0, -90]) {
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rotate([0, 0, -90]) {
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difference () {
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difference () {
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film_guide(spiral_count);
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film_guide(spiral_count, od);
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for (i = [0 : SPOKE_COUNT]) {
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for (i = [0 : SPOKE_COUNT]) {
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rotate([0, 0, (i + 0.5) * (360 / SPOKE_COUNT) ]) {
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rotate([0, 0, (i + 0.5) * (360 / SPOKE_COUNT) ]) {
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translate([(spoke_len / 4) + (48 / 2), 0, -3.6]) triangle_void();
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translate([(spoke_len / 4) + (48 / 2), 0, -3.6]) triangle_void();
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