First attempt at using a scalar value to fix the canvas render to better match the resulting svg. I suspect 1.25 is overkill, but need to have a frame of reference for future tests.
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@ -89,6 +89,7 @@ public class Config {
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public int canvasWidth = 800;
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public int canvasHeight = 600;
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public float canvasScalar = 1.25;
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public boolean display = true;
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public int windowWidth = 800;
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@ -231,6 +232,9 @@ public class Config {
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case "canvasHeight" :
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canvasHeight = intOrDie(name, val);
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break;
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case "canvasScalar" :
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canvasScalar = floatOrDie(name, val);
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break;
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case "display" :
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display = boolOrDie(name, val);
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break;
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@ -1264,8 +1268,8 @@ void draw () {
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canvas.stroke(0);
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}
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if (config.line >= 1.0) {
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canvas.strokeWeight(config.line);
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if (config.line * config.canvasScalar >= 1.0) {
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canvas.strokeWeight(config.line * config.canvasScalar);
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} else {
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canvas.strokeWeight(1.0);
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}
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@ -1286,10 +1290,10 @@ void draw () {
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if (v < cutoffScaled) {
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//println(v);
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dotDiam = (config.maxDotSize - v * dotScale) * 2.0;
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dotDiam = (config.maxDotSize - v * dotScale) * 2.0 * config.canvasScalar;
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canvas.ellipse(px, py, dotDiam, dotDiam);
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if (config.fill) {
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hatchLines = fillCircle(px, py, dotDiam, 45.0, config.line);
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hatchLines = fillCircle(px, py, dotDiam, 45.0, config.line * config.canvasScalar);
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if (hatchLines.size() > 0) {
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for (float[] linePoints : hatchLines) {
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canvas.line(linePoints[0], linePoints[1], linePoints[2], linePoints[3]);
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@ -1298,7 +1302,6 @@ void draw () {
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}
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}
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}
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cellsCalculatedLast = cellsCalculated;
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}
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@ -1353,6 +1356,7 @@ void draw () {
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//Need to get some background on this.
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//what are these magic numbers?
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float SVGscale = (800.0 / (float) config.canvasHeight);
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//not centering the image is more controllable
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int xOffset = 0; //(int) (1536 - (SVGscale * config.canvasWidth / 2));
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int yOffset = 0; //(int) (1056 - (SVGscale * config.canvasHeight / 2));
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