Made an important change that removes some of the mystery in the scaling values. Originally it was using an arbitrary value of 1536x1056 and was scaled at 800 / canvasWidth (???). Now it will be set to the canvas value, which gives the user control over the final resolution of the SVG.
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@ -9,8 +9,8 @@
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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width="1536"
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height="1056"
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width="{{WIDTH}}"
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height="{{HEIGHT}}"
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id="svg2985"
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version="1.1"
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inkscape:version="0.48.1 r9760">
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
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@ -84,7 +84,7 @@ public class Config {
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public int canvasWidth = 800;
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public int canvasHeight = 600;
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public float canvasScalar = 2.0;
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public float canvasScalar = 1.0;
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public boolean display = true;
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public int windowWidth = 800;
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@ -1350,9 +1350,14 @@ void draw () {
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FileOutput = loadStrings("header.txt");
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String rowTemp;
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for (i = 0; i < FileOutput.length; i++) {
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FileOutput[i] = FileOutput[i].replace("{{WIDTH}}", str(config.canvasWidth));
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FileOutput[i] = FileOutput[i].replace("{{HEIGHT}}", str(config.canvasHeight));
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}
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//Need to get some background on this.
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//what are these magic numbers?
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float SVGscale = (800.0 / (float) config.canvasHeight);
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float SVGscale = 1.0; //(800.0 / (float) config.canvasHeight);
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//not centering the image is more controllable
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int xOffset = 0; //(int) (1536 - (SVGscale * config.canvasWidth / 2));
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int yOffset = 0; //(int) (1056 - (SVGscale * config.canvasHeight / 2));
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