Add configuration options for fillAngle (default 45 degrees) and fillRandom, which will randomize the angle on every dot drawn. Calling this release 2.1.2.
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26985553a7
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@ -32,7 +32,7 @@ Other variables:
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```java
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public int canvasWidth = 800;
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public int canvasHeight = 600;
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public float canvasScalar = 1.25;
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public float canvasScalar = 1.0;
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public boolean display = true;
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public int windowWidth = 800;
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@ -60,6 +60,7 @@ public boolean gammaCorrection = false;
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public float gamma = 1.0;
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public boolean fill = false;
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public boolean dot = false;
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public float line = 1.0;
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```
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@ -111,6 +111,8 @@ public class Config {
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public float gamma = 1.0;
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public boolean fill = false;
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public float fillAngle = 45.0;
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public boolean fillRandom = false;
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public boolean dot = false;
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public float line = 1.0;
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@ -285,6 +287,12 @@ public class Config {
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case "fill" :
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fill = boolOrDie(name, val);
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break;
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case "fillAngle" :
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fillAngle = floatOrDie(name, val);
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break;
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case "fillRandom" :
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fillRandom = boolOrDie(name, val);
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break;
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case "dot" :
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dot = boolOrDie(name, val);
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break;
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@ -1188,6 +1196,7 @@ void draw () {
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float dotRad;
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float dotDiam;
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float cutoffScaled = 1 - config.cutoff;
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float hatchAngle;
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ArrayList<float[]> hatchLines;
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canvas.beginDraw();
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@ -1329,7 +1338,8 @@ void draw () {
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}
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canvas.ellipse(px, py, dotDiam, dotDiam);
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if (!config.dot && config.fill) {
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hatchLines = fillCircle(px, py, dotDiam, 45.0, config.line * config.canvasScalar);
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hatchAngle = config.fillRandom ? random(0.0, 360.0) : config.fillAngle;
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hatchLines = fillCircle(px, py, dotDiam, hatchAngle, config.line * config.canvasScalar);
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if (hatchLines.size() > 0) {
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for (float[] linePoints : hatchLines) {
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canvas.line(linePoints[0], linePoints[1], linePoints[2], linePoints[3]);
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@ -1458,7 +1468,8 @@ void draw () {
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}
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if (!config.dot && config.fill) {
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hatchLines = fillCircle(xTemp, yTemp, dotRad * 2.0, 45.0, config.line);
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hatchAngle = config.fillRandom ? random(0.0, 360.0) : config.fillAngle;
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hatchLines = fillCircle(xTemp, yTemp, dotRad * 2.0, hatchAngle, config.line);
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if (hatchLines.size() > 0) {
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for (float[] linePoints : hatchLines) {
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rowTemp += "<line x1=\"" + linePoints[0] + "\" y1=\"" + linePoints[1] + "\" x2=\"" + linePoints[2] + "\" y2=\"" + linePoints[3] + "\" style=\"fill:none;stroke:black;stroke-width:1;\"/>";
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