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a6f57c5972
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a6f57c5972 | |
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e6d64e3490 |
20
bounce.pov
20
bounce.pov
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@ -27,10 +27,8 @@
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#declare plastic = texture{
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pigment { rgb color1 }
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finish {
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ambient .01
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ambient 0
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diffuse .06
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phong .025
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phong_size 15
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}
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}
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@ -45,7 +43,6 @@ global_settings {
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#declare useDOF=false;
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#ifdef(useDOF)
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#if (useDOF)
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#debug "Using DOF rendering"
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camera {
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@ -72,23 +69,10 @@ global_settings {
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focal_point <0, 0, 0>
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}
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#end
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#else
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#debug "Not using DOF rendering"
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camera {
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//orthographic
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sky <0,0,1>
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location <0, 0, CAM_Z>
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look_at <0, 0, 0>
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angle 50
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right -x*(image_width/image_height)
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focal_point <0, 0, 0>
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}
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#end
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light_source {
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<0, -60-Y, -100>
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rgb <0.2, 0.2, 0.2>
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rgb <0.1, 0.1, 0.1>
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area_light x,y,6,6
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area_illumination off
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}
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@ -12,8 +12,8 @@ float ymax = 145.75;
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float xscale = 1080.0 / (xmax * 2.0);
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float yscale = 1920.0 / (ymax * 2.0);
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float startx = 1;//566.0, 893.0
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float starty = 1;
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float startx = 0;//566.0, 893.0
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float starty = 0;
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float x = 0.0;
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float y = 0.0;
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@ -130,13 +130,13 @@ void draw () {
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startx++;
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if (startx >= 1079.0) {
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startx = 0;
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starty++;
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starty+=100;
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}
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if (starty >= 1920.0) {
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starty = 0;
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frames++;
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frames+=100;
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}
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if (angle == startangle && abs(x - startx) < 5 && abs(y - starty ) < 5 ) {
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if (angle == startangle && abs(x - startx) < 100 && abs(y - starty ) < 100 ) {
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ranOnce = true;
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}
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}
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