Brute force by starting in a random place and running remaining options. Tightens the searchHit(box) area after one is found. This strategy is not working great as a "close" hit does not correspond to variables at nearby values being any closer. Should work on tightening up loops and potentially using array functions for performance.
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@ -1,15 +1,22 @@
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const { writeFileSync } = require('fs');
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function generateRandomIntegerInRange(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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const xMax = 1080.0;
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const yMax = 1920.0;
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const framesMin = 30 * 7;
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const framesMax = 30 * 60;
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const framesMin = 30 * 5;
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const framesMax = 30 * 60 * 3;
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const distanceMax = 30.0;
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const buffer = 50;
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const xRandStart = generateRandomIntegerInRange(buffer, xMax - buffer);
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const yRandStart = generateRandomIntegerInRange(buffer, yMax - buffer);
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let xStart = 0;
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let yStart = 0;
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let frames = framesMin;
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@ -18,43 +25,110 @@ let angle = 45;
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let angles = [ 45, 45 + 90, 45 + 180, 45 + 270];
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let searchHit = 1;
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let searchHit = 100;
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let iterator = 10;
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function addCommas (num) {
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let nums = (num + '').split('');
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let output = '';
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nums.reverse();
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output += nums[0];
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for (let i = 1; i < nums.length; i++) {
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if (i % 3 === 0) output += ',';
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output += nums[i];
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}
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return output.split('').reverse().join('');
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}
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function millisecondsToStr (milliseconds) {
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// TIP: to find current time in milliseconds, use:
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// var current_time_milliseconds = new Date().getTime();
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function numberEnding (number) {
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return (number > 1) ? 's' : '';
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}
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var temp = Math.floor(milliseconds / 1000);
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var years = Math.floor(temp / 31536000);
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if (years) {
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return years + ' year' + numberEnding(years);
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}
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//TODO: Months! Maybe weeks?
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var days = Math.floor((temp %= 31536000) / 86400);
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if (days) {
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return days + ' day' + numberEnding(days);
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}
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var hours = Math.floor((temp %= 86400) / 3600);
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if (hours) {
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return hours + ' hour' + numberEnding(hours);
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}
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var minutes = Math.floor((temp %= 3600) / 60);
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if (minutes) {
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return minutes + ' minute' + numberEnding(minutes);
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}
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var seconds = temp % 60;
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if (seconds) {
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return seconds + ' second' + numberEnding(seconds);
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}
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return 'less than a second'; //'just now' //or other string you like;
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}
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let currentDisplay = '';
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let currentUpdate = 0;
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function displayTimeLeft (msLeft, percent) {
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const timeStr = `Time Left: ~${millisecondsToStr(msLeft)}`;
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const now = +new Date();
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const rateLimit = msLeft < 60 * 1000 ? (now - currentUpdate > 1000) : (now - currentUpdate > 60 * 1000) ;
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if (timeStr != currentDisplay && !rateLimit) {
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currentDisplay = timeStr;
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currentUpdate = now;
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console.log(timeStr + ` @ ${Math.round(percent * 10) / 10}%`);
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}
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}
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function simulate (x, y, frames, angle, distance) {
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for (let i = 0; i < frames; i++) {
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x = x + distance * Math.cos(angle * Math.PI / 180.0);
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y = y + distance * Math.sin(angle * Math.PI / 180.0);
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if (x >= 1080.0 || x <= 0.0) {
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angle = 180 - angle;
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}
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if (x >= 1080.0) x = 1080.0;
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if (x <= 0.0) x = 0.0;
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if (x < 0.0) x = 0.0;
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if (y >= 1920.0 || y <= 0.0) {
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angle = 360 - angle;
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}
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if (y >= 1920.0) y = 1920.0;
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if (y <= 0.0) y = 0.0;
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if (y < 0.0) y = 0.0;
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}
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return { x, y, angle }
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}
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function simulateAll () {
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function simulateAll (xStart, yStart, xLimit, yLimit) {
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let res;
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let attempts = 0;
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let startTime;
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let duration;
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let secondsLeft;
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for (let x = buffer; x < xMax-buffer; x++ ) {
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for (let y = buffer; y < yMax-buffer; y++) {
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let pointsTotal = Math.ceil((xLimit - xStart) / iterator) * Math.ceil((yLimit - yStart) / iterator);
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let searchesTotal = (pointsTotal * angles.length * 10 * Math.ceil( (framesMax - framesMin) / iterator) );
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let pointsCounter = 0;
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let rollingAvgDuration = null;
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console.log(`Simulating ${addCommas(searchesTotal)} possible candidates...`);
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console.log(``)
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for (let x = xStart; x < xLimit; x+=iterator ) {
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for (let y = yStart; y < yLimit; y+=iterator) {
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startTime = +new Date();
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console.time(`${x},${y}`)
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for (let a = 0; a < 4; a++) {
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//console.time(`${x},${y}`)
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for (let a = 0; a < angles.length; a++) {
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for (let d = 0; d < 10; d++) {
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for (let frames = framesMin; frames < framesMax + 1; frames++) {
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for (let frames = framesMin; frames < framesMax + 1; frames+=iterator) {
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angle = angles[a];
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res = simulate(x, y, frames, angle, distance + d);
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attempts++;
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if (Math.abs(res.x - x) < searchHit && Math.abs(res.y - y) < searchHit && res.angle == angle) {
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if (Math.abs(res.x - x) < searchHit && Math.abs(res.y - y) < searchHit && ((res.angle == angle) ) ) {
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console.log(`#${attempts}`);
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console.log(`startx = ${x} endx = ${res.x}`);
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console.log(`starty = ${y} endy = ${res.y}`);
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@ -63,24 +137,47 @@ function simulateAll () {
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console.log(`distance = ${distance + d}`);
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console.log(`searchHit = ${searchHit}`);
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console.log("++++++++++++++++++++++++++++++++++++++++");
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writeFileSync('candidate.json', JSON.stringify({
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startx : x,
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starty : y,
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startangle : angle,
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startframes : frames,
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distance : distance + d
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}) , 'utf-8')
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return res;
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}
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}
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}
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}
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console.timeEnd(`${x},${y}`)
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//console.timeEnd(`${x},${y}`)
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duration = ((+new Date()) - startTime);
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secondsLeft = (duration / 1000) * (x - (xMax - buffer)) * (y - (yMax - buffer));
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console.log(`Minutes Left: ${Math.round(secondsLeft / 60)}`);
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if (rollingAvgDuration === null) {
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rollingAvgDuration = duration;
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} else {
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rollingAvgDuration = (rollingAvgDuration + duration) / 2;
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}
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msLeft = duration * (pointsTotal - pointsCounter);
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displayTimeLeft(msLeft, attempts / searchesTotal);
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pointsCounter++;
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}
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}
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}
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function main () {
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let res;
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let xLimit = xMax - buffer;
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let yLimit = yMax - buffer;
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xStart = xRandStart;
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yStart = yRandStart;
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for (let i = 0; i < 7; i++) {
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res = simulateAll();
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res = simulateAll(xStart, yStart, xLimit, yLimit);
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xStart = res.x - searchHit;
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yStart = res.y - searchHit;
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xLimit = res.x + searchHit;
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yLimit = res.y + searchHit;
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searchHit = Math.floor(searchHit / 2.0);
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iterator = Math.floor(iterator / 2.0);
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if (iterator === 0) iterator = 1;
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if (searchHit === 0) process.exit()
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}
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}
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