Brute force by starting in a random place and running remaining options. Tightens the searchHit(box) area after one is found. This strategy is not working great as a "close" hit does not correspond to variables at nearby values being any closer. Should work on tightening up loops and potentially using array functions for performance.

This commit is contained in:
Matt McWilliams 2021-07-26 10:58:16 -04:00
parent e7c34f7415
commit f9c3a09ed7
1 changed files with 113 additions and 16 deletions

View File

@ -1,15 +1,22 @@
const { writeFileSync } = require('fs');
function generateRandomIntegerInRange(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
const xMax = 1080.0;
const yMax = 1920.0;
const framesMin = 30 * 7;
const framesMax = 30 * 60;
const framesMin = 30 * 5;
const framesMax = 30 * 60 * 3;
const distanceMax = 30.0;
const buffer = 50;
const xRandStart = generateRandomIntegerInRange(buffer, xMax - buffer);
const yRandStart = generateRandomIntegerInRange(buffer, yMax - buffer);
let xStart = 0;
let yStart = 0;
let frames = framesMin;
@ -18,43 +25,110 @@ let angle = 45;
let angles = [ 45, 45 + 90, 45 + 180, 45 + 270];
let searchHit = 1;
let searchHit = 100;
let iterator = 10;
function addCommas (num) {
let nums = (num + '').split('');
let output = '';
nums.reverse();
output += nums[0];
for (let i = 1; i < nums.length; i++) {
if (i % 3 === 0) output += ',';
output += nums[i];
}
return output.split('').reverse().join('');
}
function millisecondsToStr (milliseconds) {
// TIP: to find current time in milliseconds, use:
// var current_time_milliseconds = new Date().getTime();
function numberEnding (number) {
return (number > 1) ? 's' : '';
}
var temp = Math.floor(milliseconds / 1000);
var years = Math.floor(temp / 31536000);
if (years) {
return years + ' year' + numberEnding(years);
}
//TODO: Months! Maybe weeks?
var days = Math.floor((temp %= 31536000) / 86400);
if (days) {
return days + ' day' + numberEnding(days);
}
var hours = Math.floor((temp %= 86400) / 3600);
if (hours) {
return hours + ' hour' + numberEnding(hours);
}
var minutes = Math.floor((temp %= 3600) / 60);
if (minutes) {
return minutes + ' minute' + numberEnding(minutes);
}
var seconds = temp % 60;
if (seconds) {
return seconds + ' second' + numberEnding(seconds);
}
return 'less than a second'; //'just now' //or other string you like;
}
let currentDisplay = '';
let currentUpdate = 0;
function displayTimeLeft (msLeft, percent) {
const timeStr = `Time Left: ~${millisecondsToStr(msLeft)}`;
const now = +new Date();
const rateLimit = msLeft < 60 * 1000 ? (now - currentUpdate > 1000) : (now - currentUpdate > 60 * 1000) ;
if (timeStr != currentDisplay && !rateLimit) {
currentDisplay = timeStr;
currentUpdate = now;
console.log(timeStr + ` @ ${Math.round(percent * 10) / 10}%`);
}
}
function simulate (x, y, frames, angle, distance) {
for (let i = 0; i < frames; i++) {
x = x + distance * Math.cos(angle * Math.PI / 180.0);
y = y + distance * Math.sin(angle * Math.PI / 180.0);
if (x >= 1080.0 || x <= 0.0) {
angle = 180 - angle;
}
if (x >= 1080.0) x = 1080.0;
if (x <= 0.0) x = 0.0;
if (x < 0.0) x = 0.0;
if (y >= 1920.0 || y <= 0.0) {
angle = 360 - angle;
}
if (y >= 1920.0) y = 1920.0;
if (y <= 0.0) y = 0.0;
if (y < 0.0) y = 0.0;
}
return { x, y, angle }
}
function simulateAll () {
function simulateAll (xStart, yStart, xLimit, yLimit) {
let res;
let attempts = 0;
let startTime;
let duration;
let secondsLeft;
for (let x = buffer; x < xMax-buffer; x++ ) {
for (let y = buffer; y < yMax-buffer; y++) {
let pointsTotal = Math.ceil((xLimit - xStart) / iterator) * Math.ceil((yLimit - yStart) / iterator);
let searchesTotal = (pointsTotal * angles.length * 10 * Math.ceil( (framesMax - framesMin) / iterator) );
let pointsCounter = 0;
let rollingAvgDuration = null;
console.log(`Simulating ${addCommas(searchesTotal)} possible candidates...`);
console.log(``)
for (let x = xStart; x < xLimit; x+=iterator ) {
for (let y = yStart; y < yLimit; y+=iterator) {
startTime = +new Date();
console.time(`${x},${y}`)
for (let a = 0; a < 4; a++) {
//console.time(`${x},${y}`)
for (let a = 0; a < angles.length; a++) {
for (let d = 0; d < 10; d++) {
for (let frames = framesMin; frames < framesMax + 1; frames++) {
for (let frames = framesMin; frames < framesMax + 1; frames+=iterator) {
angle = angles[a];
res = simulate(x, y, frames, angle, distance + d);
attempts++;
if (Math.abs(res.x - x) < searchHit && Math.abs(res.y - y) < searchHit && res.angle == angle) {
if (Math.abs(res.x - x) < searchHit && Math.abs(res.y - y) < searchHit && ((res.angle == angle) ) ) {
console.log(`#${attempts}`);
console.log(`startx = ${x} endx = ${res.x}`);
console.log(`starty = ${y} endy = ${res.y}`);
@ -63,24 +137,47 @@ function simulateAll () {
console.log(`distance = ${distance + d}`);
console.log(`searchHit = ${searchHit}`);
console.log("++++++++++++++++++++++++++++++++++++++++");
writeFileSync('candidate.json', JSON.stringify({
startx : x,
starty : y,
startangle : angle,
startframes : frames,
distance : distance + d
}) , 'utf-8')
return res;
}
}
}
}
console.timeEnd(`${x},${y}`)
//console.timeEnd(`${x},${y}`)
duration = ((+new Date()) - startTime);
secondsLeft = (duration / 1000) * (x - (xMax - buffer)) * (y - (yMax - buffer));
console.log(`Minutes Left: ${Math.round(secondsLeft / 60)}`);
if (rollingAvgDuration === null) {
rollingAvgDuration = duration;
} else {
rollingAvgDuration = (rollingAvgDuration + duration) / 2;
}
msLeft = duration * (pointsTotal - pointsCounter);
displayTimeLeft(msLeft, attempts / searchesTotal);
pointsCounter++;
}
}
}
function main () {
let res;
let xLimit = xMax - buffer;
let yLimit = yMax - buffer;
xStart = xRandStart;
yStart = yRandStart;
for (let i = 0; i < 7; i++) {
res = simulateAll();
res = simulateAll(xStart, yStart, xLimit, yLimit);
xStart = res.x - searchHit;
yStart = res.y - searchHit;
xLimit = res.x + searchHit;
yLimit = res.y + searchHit;
searchHit = Math.floor(searchHit / 2.0);
iterator = Math.floor(iterator / 2.0);
if (iterator === 0) iterator = 1;
if (searchHit === 0) process.exit()
}
}