Improve lighting and texture
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parent
2293577b5a
commit
e6d64e3490
48
bounce.pov
48
bounce.pov
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@ -27,10 +27,8 @@
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#declare plastic = texture{
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pigment { rgb color1 }
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finish {
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ambient .01
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ambient 0
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diffuse .06
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phong .025
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phong_size 15
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}
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}
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@ -45,33 +43,20 @@ global_settings {
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#declare useDOF=false;
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#ifdef(useDOF)
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#if (useDOF)
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#debug "Using DOF rendering"
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camera {
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//orthographic
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sky <0,0,1>
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location <0, 0, CAM_Z>
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look_at <0, 0, 0>
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angle 50
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right -x*(image_width/image_height)
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aperture 2.4
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blur_samples 200
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variance 1/10000
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focal_point <0, 0, 0>
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}
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#else
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#debug "Not using DOF rendering"
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camera {
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//orthographic
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sky <0,0,1>
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location <0, 0, CAM_Z>
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look_at <0, 0, 0>
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angle 50
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right -x*(image_width/image_height)
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focal_point <0, 0, 0>
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}
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#end
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#if (useDOF)
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#debug "Using DOF rendering"
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camera {
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//orthographic
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sky <0,0,1>
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location <0, 0, CAM_Z>
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look_at <0, 0, 0>
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angle 50
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right -x*(image_width/image_height)
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aperture 2.4
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blur_samples 200
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variance 1/10000
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focal_point <0, 0, 0>
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}
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#else
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#debug "Not using DOF rendering"
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camera {
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@ -85,10 +70,9 @@ global_settings {
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}
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#end
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light_source {
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<0, -60-Y, -100>
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rgb <0.2, 0.2, 0.2>
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rgb <0.1, 0.1, 0.1>
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area_light x,y,6,6
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area_illumination off
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}
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