Improve lighting and texture

This commit is contained in:
Matt McWilliams 2021-07-25 20:40:24 -04:00
parent 2293577b5a
commit e6d64e3490
1 changed files with 16 additions and 32 deletions

View File

@ -27,10 +27,8 @@
#declare plastic = texture{ #declare plastic = texture{
pigment { rgb color1 } pigment { rgb color1 }
finish { finish {
ambient .01 ambient 0
diffuse .06 diffuse .06
phong .025
phong_size 15
} }
} }
@ -45,33 +43,20 @@ global_settings {
#declare useDOF=false; #declare useDOF=false;
#ifdef(useDOF) #if (useDOF)
#if (useDOF) #debug "Using DOF rendering"
#debug "Using DOF rendering" camera {
camera { //orthographic
//orthographic sky <0,0,1>
sky <0,0,1> location <0, 0, CAM_Z>
location <0, 0, CAM_Z> look_at <0, 0, 0>
look_at <0, 0, 0> angle 50
angle 50 right -x*(image_width/image_height)
right -x*(image_width/image_height) aperture 2.4
aperture 2.4 blur_samples 200
blur_samples 200 variance 1/10000
variance 1/10000 focal_point <0, 0, 0>
focal_point <0, 0, 0> }
}
#else
#debug "Not using DOF rendering"
camera {
//orthographic
sky <0,0,1>
location <0, 0, CAM_Z>
look_at <0, 0, 0>
angle 50
right -x*(image_width/image_height)
focal_point <0, 0, 0>
}
#end
#else #else
#debug "Not using DOF rendering" #debug "Not using DOF rendering"
camera { camera {
@ -85,10 +70,9 @@ global_settings {
} }
#end #end
light_source { light_source {
<0, -60-Y, -100> <0, -60-Y, -100>
rgb <0.2, 0.2, 0.2> rgb <0.1, 0.1, 0.1>
area_light x,y,6,6 area_light x,y,6,6
area_illumination off area_illumination off
} }