Run test 100000x as fast
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@ -12,8 +12,8 @@ float ymax = 145.75;
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float xscale = 1080.0 / (xmax * 2.0);
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float yscale = 1920.0 / (ymax * 2.0);
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float startx = 1;//566.0, 893.0
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float starty = 1;
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float startx = 0;//566.0, 893.0
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float starty = 0;
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float x = 0.0;
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float y = 0.0;
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@ -130,13 +130,13 @@ void draw () {
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startx++;
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if (startx >= 1079.0) {
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startx = 0;
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starty++;
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starty+=100;
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}
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if (starty >= 1920.0) {
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starty = 0;
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frames++;
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frames+=100;
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}
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if (angle == startangle && abs(x - startx) < 5 && abs(y - starty ) < 5 ) {
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if (angle == startangle && abs(x - startx) < 100 && abs(y - starty ) < 100 ) {
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ranOnce = true;
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}
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}
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