114 lines
2.0 KiB
PHP
114 lines
2.0 KiB
PHP
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#include "finish.inc"
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#include "transforms.inc"
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#include "colors.inc"
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#include "textures.inc"
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#include "metals.inc"
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// ********************
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// *** CIE+lightsys ***
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// ********************
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#include "CIE.inc"
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#declare ColSys=sRGB_ColSys;
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CIE_ColorSystemWhitepoint(ColSys,Blackbody2Whitepoint(4000))
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#include "rspd_jvp.inc" // material samples
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#include "lightsys.inc"
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#include "lightsys_constants.inc"
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#include "lightsys_colors.inc"
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#declare Lightsys_Brightness=6;
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#declare p_micro2=
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pigment{
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crackle turbulence 1
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color_map{
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[0.00 White*.7]
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[0.01 White*.7]
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[0.02 White]
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[1.00 White]
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}
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scale 5
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}
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#declare p_micro1=
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pigment{
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cells
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turbulence .5
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color_map{
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[0.0 White*.9]
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[1.0 White]
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}
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scale .01
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}
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// + average all the normals
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#declare p_brushed_new=
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pigment{
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average turbulence 0
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pigment_map{
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[0.0 p_micro1]
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[0.1 p_micro1 rotate 45*x]
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[0.2 p_micro1 rotate -45*x]
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[0.3 p_micro2]
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[0.4 p_micro1 rotate 45*y]
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[0.5 p_micro1 rotate -45*y]
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[0.6 p_micro1 rotate 90*z]
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[0.7 p_micro2 rotate 45]
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[0.8 p_micro1 rotate 45*z]
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[0.9 p_micro1 rotate 90*y]
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[1.0 p_micro1 rotate -45*z]
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}
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scale .1
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}
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#declare n_brushed_new = normal{
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pigment_pattern{
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p_brushed_new
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}
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.4
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}
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#declare iron_metal = texture{
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pigment{
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// rgb ReflectiveSpectrum(RS_BoltMetal2)
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// rgb ReflectiveSpectrum(RS_Nickel1)
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// rgb ReflectiveSpectrum(RS_NickelBrass1)
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rgb ReflectiveSpectrum(RS_NordicGold1)
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// rgb ReflectiveSpectrum(RS_Iron)
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// rgb ReflectiveSpectrum(RS_StainlessSteel1)
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}
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finish{
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Metal
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}
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normal{
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n_brushed_new .5
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}
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}
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#declare gray_plastic = texture{
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pigment { Gray35 }
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finish {
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ambient .1
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diffuse .6
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phong .75
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phong_size 25
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}
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}
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#declare white_plastic = texture{
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pigment { Gray95 }
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finish {
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ambient .1
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diffuse .6
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phong .75
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phong_size 25
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}
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}
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#declare yellow_plastic = texture{
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pigment { BrightGold }
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finish {
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ambient .1
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diffuse .6
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phong .75
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phong_size 25
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}
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}
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