2021-07-25 20:51:10 +00:00
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#version 3.7;
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#include "math.inc"
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#include "./materials.inc"
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#include "./dvdlogo.inc"
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#include "./path.inc"
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2021-07-25 21:53:26 +00:00
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#include "./changes.inc"
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2021-07-25 20:51:10 +00:00
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#declare TOTAL_FRAMES = 900.0;
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#declare X = 50;
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#declare Y = 50;
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#declare Z = 50;
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#declare POS_MULT = -1.5;
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#declare FOCAL_MULT = -0.25;
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#declare CAM_Z = -200;
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#declare FRAME = floor(clock * TOTAL_FRAMES);
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2021-07-25 21:53:26 +00:00
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#declare colorChoice = Changes[FRAME][0];
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#declare color1 = <LogoColors[colorChoice][0], LogoColors[colorChoice][1], LogoColors[colorChoice][2]>;
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2021-07-25 20:51:10 +00:00
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#declare plastic = texture{
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pigment { rgb color1 }
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finish {
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ambient .01
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diffuse .06
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phong .025
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phong_size 15
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}
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}
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global_settings {
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assumed_gamma 2.2
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photons {
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count 200000
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autostop 0
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jitter .4
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}
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}
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#declare useDOF=false;
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#ifdef(useDOF)
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#if (useDOF)
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#debug "Using DOF rendering"
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camera {
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//orthographic
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sky <0,0,1>
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location <0, 0, CAM_Z>
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look_at <0, 0, 0>
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angle 50
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right -x*(image_width/image_height)
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aperture 2.4
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blur_samples 200
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variance 1/10000
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focal_point <0, 0, 0>
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}
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#else
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#debug "Not using DOF rendering"
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camera {
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//orthographic
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sky <0,0,1>
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location <0, 0, CAM_Z>
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look_at <0, 0, 0>
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angle 50
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right -x*(image_width/image_height)
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focal_point <0, 0, 0>
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}
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#end
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#else
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#debug "Not using DOF rendering"
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camera {
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//orthographic
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sky <0,0,1>
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location <0, 0, CAM_Z>
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look_at <0, 0, 0>
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angle 50
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right -x*(image_width/image_height)
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focal_point <0, 0, 0>
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}
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#end
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light_source {
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<0, -60-Y, -100>
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rgb <0.2, 0.2, 0.2>
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area_light x,y,6,6
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area_illumination off
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}
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#macro r(c) pigment{rgb c} finish {phong 0.3 ambient 0.5 diffuse 0.5} #end
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plane { y, -1
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texture{ r(<0, 0, 0>)}
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rotate y*50
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translate <5*X, 5*Y, Z>
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finish { ambient 1 diffuse 0}
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}
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object {
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pov_dvdlogo
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Center_Trans(pov_dvdlogo, x+y+z)
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translate <Path[FRAME][1], Path[FRAME][0], 0>
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rotate <0, 0, -90>
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texture{
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plastic
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}
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}
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