# from alpha_shape import alpha_shape from math import hypot from PIL import Image import noise class Layer(object): def translate(self, x, y): return Translate(self, x, y) def scale(self, x, y): return Scale(self, x, y) def power(self, power): return Power(self, power) def add(self, other): return Add(self, other) def subtract(self, other): return Subtract(self, other) def multiply(self, other): return Multiply(self, other) def threshold(self, threshold): return Threshold(self, threshold) def clamp(self, lo=0, hi=1): return Clamp(self, lo, hi) def normalize(self, lo, hi, new_lo, new_hi): return Normalize(self, lo, hi, new_lo, new_hi) def filter_points(self, points, lo, hi): return [(x, y) for x, y in points if lo <= self.get(x, y) < hi] def alpha_shape(self, points, lo, hi, alpha): points = self.filter_points(points, lo, hi) return alpha_shape(points, alpha) def save(self, path, x1, y1, x2, y2, scale=1, lo=0, hi=1): w = int(round((x2 - x1) * scale)) h = int(round((y2 - y1) * scale)) data = bytearray(w * h) for y in range(h): for x in range(w): sx = x1 + (x2 - x1) * x / (w - 1) sy = y1 + (y2 - y1) * y / (h - 1) v = (self.get(sx, sy) - lo) / (hi - lo) v = max(0, min(255, int(v * 255))) data[y*w+x] = v # for y in range(y1, y2): # for x in range(x1, x2): # v = (self.get(x, y) - lo) / (hi - lo) # v = max(0, min(255, int(v * 255))) # data[y*w+x] = v im = Image.frombytes('L', (w, h), bytes(data)) im.save(path, 'png') class Constant(Layer): def __init__(self, value): self.value = value def get(self, x, y): return self.value class Noise(Layer): def __init__(self, octaves=1): self.octaves = octaves def get(self, x, y): return noise.snoise2(x, y, self.octaves) class Translate(Layer): def __init__(self, layer, x, y): self.layer = layer self.x = x self.y = y def get(self, x, y): return self.layer.get(self.x + x, self.y + y) class Scale(Layer): def __init__(self, layer, x, y): self.layer = layer self.x = x self.y = y def get(self, x, y): return self.layer.get(self.x * x, self.y * y) class Power(Layer): def __init__(self, layer, power): self.layer = layer self.power = power def get(self, x, y): return self.layer.get(x, y) ** self.power class Add(Layer): def __init__(self, a, b): self.a = a self.b = b def get(self, x, y): return self.a.get(x, y) + self.b.get(x, y) class Subtract(Layer): def __init__(self, a, b): self.a = a self.b = b def get(self, x, y): return self.a.get(x, y) - self.b.get(x, y) class Multiply(Layer): def __init__(self, a, b): self.a = a self.b = b def get(self, x, y): return self.a.get(x, y) * self.b.get(x, y) class Threshold(Layer): def __init__(self, layer, threshold): self.layer = layer self.threshold = threshold def get(self, x, y): return 0 if self.layer.get(x, y) < self.threshold else 1 class Clamp(Layer): def __init__(self, layer, lo=0, hi=1): self.layer = layer self.lo = lo self.hi = hi def get(self, x, y): v = self.layer.get(x, y) v = min(v, self.hi) v = max(v, self.lo) return v class Normalize(Layer): def __init__(self, layer, lo, hi, new_lo, new_hi): self.layer = layer self.lo = lo self.hi = hi self.new_lo = new_lo self.new_hi = new_hi def get(self, x, y): v = self.layer.get(x, y) p = (v - self.lo) / (self.hi - self.lo) v = self.new_lo + p * (self.new_hi - self.new_lo) return v class Distance(Layer): def __init__(self, x, y, maximum, gamma=1): self.x = x self.y = y self.maximum = maximum self.gamma = gamma def get(self, x, y): return (hypot(x - self.x, y - self.y) / self.maximum) ** self.gamma