import axi import random from collections import defaultdict from math import pi, sin, cos, hypot, floor from shapely.geometry import LineString class Grid(object): def __init__(self, r): self.r = r self.size = r / 2 ** 0.5 self.points = {} self.lines = {} def normalize(self, x, y): i = int(floor(x / self.size)) j = int(floor(y / self.size)) return (i, j) def nearby(self, x, y): points = [] lines = [] i, j = self.normalize(x, y) for p in range(i - 2, i + 3): for q in range(j - 2, j + 3): if (p, q) in self.points: points.append(self.points[(p, q)]) if (p, q) in self.lines: lines.append(self.lines[(p, q)]) return points, lines def insert(self, x, y, line=None): points, lines = self.nearby(x, y) for bx, by in points: if hypot(x - bx, y - by) < self.r: return False i, j = self.normalize(x, y) if line: for other in lines: if line.crosses(other): return False self.lines[(i, j)] = line self.points[(i, j)] = (x, y) return True def remove(self, x, y): i, j = self.normalize(x, y) self.points.pop((i, j)) self.lines.pop((i, j)) def max_angle(i, d): a1 = 2 * pi a2 = pi / 2 p = min(1, d / 20.0) p = p ** 0.5 return a1 + (a2 - a1) * p def choice(items): # return random.choice(items) p = random.random() ** 0.1 return items[int(p * len(items))] def poisson_disc(x1, y1, x2, y2, r, n): grid = Grid(r) active = [] for i in range(1): x = x1 + random.random() * (x2 - x1) y = y1 + random.random() * (y2 - y1) x = (x1 + x2) / 2.0 y = (y1 + y2) / 2.0 a = random.random() * 2 * pi if grid.insert(x, y): active.append((x, y, a, 0, 0, i)) pairs = [] while active: ax, ay, aa, ai, ad, ag = record = choice(active) for i in range(n): # a = random.random() * 2 * pi a = aa + (random.random() - 0.5) * max_angle(ai, ad) # a = random.gauss(aa, pi / 8) d = random.random() * r + r x = ax + cos(a) * d y = ay + sin(a) * d if x < x1 or y < y1 or x > x2 or y > y2: continue if ad + d > 4.25: continue pair = ((ax, ay), (x, y)) line = LineString(pair) if not grid.insert(x, y, line): continue pairs.append(pair) active.append((x, y, a, ai + 1, ad + d, ag)) active.sort(key=lambda x: -x[4]) # if random.random() < 0.5: # active.remove(record) break else: active.remove(record) return grid.points.values(), pairs def make_path(pairs): lookup = defaultdict(list) for parent, child in pairs: lookup[parent].append(child) root = pairs[0][0] path = [] stack = [] stack.append(root) while stack: point = stack[-1] path.append(point) if not lookup[point]: stack.pop() continue child = lookup[point].pop() stack.append(child) return path def main(): random.seed(1182) points, pairs = poisson_disc(0, 0, 11, 8.5, 0.05, 24) path = make_path(pairs) drawing = axi.Drawing([path]).scale_to_fit(11, 8.5) # drawing.render().write_to_png('out.png') axi.draw(drawing) if __name__ == '__main__': main()