jerk planning
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axi/planner.py
357
axi/planner.py
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@ -3,6 +3,7 @@ from __future__ import division
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from collections import namedtuple
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from collections import namedtuple
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from itertools import groupby
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from itertools import groupby
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from math import sqrt, hypot
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from math import sqrt, hypot
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import numpy
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EPS = 1e-9
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EPS = 1e-9
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@ -65,6 +66,19 @@ def trapezoid(s, vi, vmax, vf, a, p1, p4):
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p3 = p1.lerps(p4, s - s3)
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p3 = p1.lerps(p4, s - s3)
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return Trapezoid(s1, s2, s3, t1, t2, t3, p1, p2, p3, p4)
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return Trapezoid(s1, s2, s3, t1, t2, t3, p1, p2, p3, p4)
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def acceleration_duration(s, vi, a):
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# compute the amount of time to travel distance s while accelerating
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vf = sqrt(vi * vi + 2 * a * s)
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t = (vf - vi) / a
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return t
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def jerk_duration(s, vi, ai, j):
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# compute the amount of time to travel distance s while jerking
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# TODO: remove numpy dependency?
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roots = numpy.roots([j / 6, ai / 2, vi, -s])
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roots = roots.real[abs(roots.imag) < EPS]
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return min(x for x in roots if x > 0)
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def corner_velocity(s1, s2, vmax, a, delta):
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def corner_velocity(s1, s2, vmax, a, delta):
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# compute a maximum velocity at the corner of two segments
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# compute a maximum velocity at the corner of two segments
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# https://onehossshay.wordpress.com/2011/09/24/improving_grbl_cornering_algorithm/
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# https://onehossshay.wordpress.com/2011/09/24/improving_grbl_cornering_algorithm/
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@ -77,41 +91,54 @@ def corner_velocity(s1, s2, vmax, a, delta):
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v = sqrt((a * delta * sine) / (1 - sine))
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v = sqrt((a * delta * sine) / (1 - sine))
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return min(v, vmax)
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return min(v, vmax)
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class Piece(object):
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Instant = namedtuple('Instant', ['t', 'p', 's', 'v', 'a', 'j'])
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# a piece is a constant acceleration for a duration of time
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# the planner generates these pieces
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def __init__(self, p1, p2, v1, acceleration, duration):
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self.p1 = p1
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self.p2 = p2
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self.v1 = v1
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self.v2 = v1 + acceleration * duration
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self.acceleration = acceleration
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self.duration = duration
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def point(self, t):
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class Block(object):
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return self.p1.lerps(self.p2, self.distance(t))
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def distance(self, t):
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return self.v1 * t + self.acceleration * t * t / 2
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def velocity(self, t):
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return self.v1 + self.acceleration * t
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class JerkPiece(object):
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# a constant jerk for a duration of time
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# a constant jerk for a duration of time
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def __init__(self, p1, p2, v1, a1, jerk, duration):
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def __init__(self, j, t, vi, ai, p1, p2):
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self.j = j
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self.t = t
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# TODO: si?
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self.vi = vi
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self.ai = ai
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self.p1 = p1
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self.p1 = p1
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self.p2 = p2
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self.p2 = p2
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self.v1 = v1
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self.s = p1.distance(p2)
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self.v2 = v1 + a1 * duration + jerk * duration * duration / 2
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self.vf = vi + ai * t + j * t * t / 2
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self.a1 = a1
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self.af = ai + j * t
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self.a2 = a1 + jerk * duration
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self.jerk = jerk
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def split(self, t):
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self.duration = duration
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x = self.instant(t)
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b1 = Block(self.j, t, self.vi, self.ai, self.p1, x.p)
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b2 = Block(self.j, self.t - t, x.v, x.a, x.p, self.p2)
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return b1, b2
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@property
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def initial(self):
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return self.instant(0)
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@property
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def final(self):
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return self.instant(self.t)
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def instant(self, t):
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t2 = t * t
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t3 = t2 * t
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t2_2 = t2 / 2
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t3_6 = t3 / 6
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j = self.j
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a = self.ai + self.j * t
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v = self.vi + self.ai * t + self.j * t2_2
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s = self.vi * t + self.ai * t2_2 + self.j * t3_6
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p = self.p1.lerps(self.p2, s)
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return Instant(t, p, s, v, a, j)
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def accelerate(a, t, vi, p1, p2):
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return Block(0, t, vi, a, p1, p2)
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class Segment(object):
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class Segment(object):
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# a segment is a line segment between two points, which will be broken
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# a segment is a line segment between two points, which will be broken
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# up into pieces by the planner
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# up into blocks by the planner
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def __init__(self, p1, p2):
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def __init__(self, p1, p2):
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self.p1 = p1
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self.p1 = p1
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self.p2 = p2
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self.p2 = p2
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@ -119,126 +146,168 @@ class Segment(object):
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self.vector = p2.sub(p1).normalize()
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self.vector = p2.sub(p1).normalize()
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self.max_entry_velocity = 0
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self.max_entry_velocity = 0
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self.entry_velocity = 0
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self.entry_velocity = 0
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self.pieces = []
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self.blocks = []
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class Planner(object):
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class Planner(object):
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# a planner has a constant acceleration and a max crusing velocity
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def __init__(self, acceleration, max_velocity, corner_factor, jerk_factor):
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def __init__(self, acceleration, max_velocity, corner_factor):
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self.acceleration = acceleration
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self.acceleration = acceleration
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self.max_velocity = max_velocity
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self.max_velocity = max_velocity
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self.corner_factor = corner_factor
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self.corner_factor = corner_factor
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self.jerk_factor = 0.5
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self.jerk_factor = jerk_factor
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def plan(self, points):
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def plan(self, points):
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a = self.acceleration
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a = self.acceleration
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vmax = self.max_velocity
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vmax = self.max_velocity
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cf = self.corner_factor
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return constant_acceleration_plan(points, a, vmax, cf)
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# make sure points are Point objects
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def jerk_plan(self, points):
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points = [Point(x, y) for x, y in points]
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blocks = self.plan(points)
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# create segments for each consecutive pair of points
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segments = [Segment(p1, p2) for p1, p2 in zip(points, points[1:])]
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# compute a max_entry_velocity for each segment
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# based on the angle formed by the two segments at the vertex
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for s1, s2 in zip(segments, segments[1:]):
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v = corner_velocity(s1, s2, vmax, a, self.corner_factor)
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s2.max_entry_velocity = v
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# add a dummy segment at the end to force a final velocity of zero
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segments.append(Segment(points[-1], points[-1]))
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# loop over segments
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i = 0
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while i < len(segments) - 1:
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# pull out some variables
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segment = segments[i]
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next_segment = segments[i + 1]
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s = segment.length
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vi = segment.entry_velocity
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vexit = next_segment.max_entry_velocity
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p1 = segment.p1
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p2 = segment.p2
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# determine which profile to use for this segment
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# TODO: rearrange these cases for better flow?
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# accelerate? /
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vf = sqrt(vi * vi + 2 * a * s)
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if vf <= vexit:
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t = (vf - vi) / a
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segment.pieces = [
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Piece(p1, p2, vi, a, t),
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]
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next_segment.entry_velocity = vf
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i += 1
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continue
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# accelerate, cruise, decelerate? /---\
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m = triangle(s, vi, vexit, a, p1, p2)
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if m.s1 > -EPS and m.s2 > -EPS and m.vmax >= vmax:
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z = trapezoid(s, vi, vmax, vexit, a, p1, p2)
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segment.pieces = [
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Piece(z.p1, z.p2, vi, a, z.t1),
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Piece(z.p2, z.p3, vmax, 0, z.t2),
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Piece(z.p3, z.p4, vmax, -a, z.t3),
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]
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next_segment.entry_velocity = vexit
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i += 1
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continue
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# accelerate, decelerate? /\
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if m.s1 > -EPS and m.s2 > -EPS:
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segment.pieces = [
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Piece(m.p1, m.p2, vi, a, m.t1),
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Piece(m.p2, m.p3, m.vmax, -a, m.t2),
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]
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next_segment.entry_velocity = vexit
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i += 1
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continue
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# too fast! update max_entry_velocity and backtrack
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segment.max_entry_velocity = sqrt(vexit * vexit + 2 * a * s)
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i -= 1 # TODO: support non-zero initial velocity?
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# concatenate all of the pieces
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pieces = []
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for segment in segments:
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pieces.extend(segment.pieces)
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# filter out zero-duration pieces and return
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pieces = [x for x in pieces if x.duration > EPS]
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return pieces
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def smooth(self, pieces):
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result = []
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for a, g in groupby(pieces, key=lambda x: x.acceleration):
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result.extend(self.smooth_group(list(g), a))
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return result
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def smooth_group(self, pieces, a):
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if abs(a) < EPS:
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return pieces # TODO: convert to jerk pieces
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t = sum(x.duration for x in pieces)
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# vi = pieces[0].v1
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# vf = pieces[-1].v2
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# s = (vf + vi) / 2 * t
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jf = self.jerk_factor
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jf = self.jerk_factor
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t1 = t * jf
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return constant_jerk_plan(blocks, jf)
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t2 = t - 2 * t1
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amax = a / (1 - jf)
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def constant_acceleration_plan(points, a, vmax, cf):
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jerk = amax / t1
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# make sure points are Point objects
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# jerk for t1, a = 0 to amax
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points = [Point(x, y) for x, y in points]
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# accel for t2, a = amax
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# -jerk for t1, a = amax to 0
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# create segments for each consecutive pair of points
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# blocks = [
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segments = [Segment(p1, p2) for p1, p2 in zip(points, points[1:])]
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# JerkBlock(0, jerk, t1),
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# JerkBlock(amax, jerk, t2),
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# compute a max_entry_velocity for each segment
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# JerkBlock(0, jerk, t1),
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# based on the angle formed by the two segments at the vertex
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# ]
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for s1, s2 in zip(segments, segments[1:]):
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# s = vi * t + ai * t * t / 2 + j * t * t * t / 6
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v = corner_velocity(s1, s2, vmax, a, cf)
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print a, len(pieces), t, jerk, amax
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s2.max_entry_velocity = v
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return pieces
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# add a dummy segment at the end to force a final velocity of zero
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segments.append(Segment(points[-1], points[-1]))
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# loop over segments
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i = 0
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while i < len(segments) - 1:
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# pull out some variables
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segment = segments[i]
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next_segment = segments[i + 1]
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s = segment.length
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vi = segment.entry_velocity
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vexit = next_segment.max_entry_velocity
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p1 = segment.p1
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p2 = segment.p2
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# determine which profile to use for this segment
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# TODO: rearrange these cases for better flow?
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# accelerate? /
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vf = sqrt(vi * vi + 2 * a * s)
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if vf <= vexit:
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t = (vf - vi) / a
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segment.blocks = [
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accelerate(a, t, vi, p1, p2),
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]
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next_segment.entry_velocity = vf
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i += 1
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continue
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# accelerate, cruise, decelerate? /---\
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m = triangle(s, vi, vexit, a, p1, p2)
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if m.s1 > -EPS and m.s2 > -EPS and m.vmax >= vmax:
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z = trapezoid(s, vi, vmax, vexit, a, p1, p2)
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segment.blocks = [
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accelerate(a, z.t1, vi, z.p1, z.p2),
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accelerate(0, z.t2, vmax, z.p2, z.p3),
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accelerate(-a, z.t3, vmax, z.p3, z.p4),
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]
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next_segment.entry_velocity = vexit
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i += 1
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continue
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# accelerate, decelerate? /\
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if m.s1 > -EPS and m.s2 > -EPS:
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segment.blocks = [
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accelerate(a, m.t1, vi, m.p1, m.p2),
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accelerate(-a, m.t2, m.vmax, m.p2, m.p3),
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]
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next_segment.entry_velocity = vexit
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i += 1
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continue
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# too fast! update max_entry_velocity and backtrack
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segment.max_entry_velocity = sqrt(vexit * vexit + 2 * a * s)
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i -= 1 # TODO: support non-zero initial velocity?
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# concatenate all of the blocks
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blocks = []
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for segment in segments:
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blocks.extend(segment.blocks)
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# filter out zero-duration blocks and return
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blocks = [x for x in blocks if x.t > EPS]
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return blocks
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def constant_jerk_plan(blocks, jf):
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# TODO: ignore blocks that already have a jerk?
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result = []
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for a, g in groupby(blocks, key=lambda x: x.ai):
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result.extend(_constant_jerk_plan(list(g), jf, a))
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return result
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def _constant_jerk_plan(blocks, jf, a):
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if abs(a) < EPS:
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return blocks
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result = []
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duration = sum(x.t for x in blocks)
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t1 = duration * jf
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t2 = duration - 2 * t1
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amax = a / (1 - jf)
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j = amax / t1
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vi = blocks[0].vi
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ai = 0
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s1 = vi * t1 + ai * t1 * t1 / 2 + j * t1 * t1 * t1 / 6
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v1 = vi + ai * t1 + j * t1 * t1 / 2
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s2 = v1 * t2 + amax * t2 * t2 / 2
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blocks1, temp = split_blocks(blocks, s1)
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blocks2, blocks3 = split_blocks(temp, s2)
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# jerk to a = amax
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for b in blocks1:
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t = jerk_duration(b.s, vi, ai, j)
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block = Block(j, t, vi, ai, b.p1, b.p2)
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result.append(block)
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vi = block.vf
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ai = block.af
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# accelerate at amax
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for b in blocks2:
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t = acceleration_duration(b.s, vi, ai)
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block = Block(0, t, vi, ai, b.p1, b.p2)
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result.append(block)
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vi = block.vf
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ai = block.af
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# jerk to a = 0
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for b in blocks3:
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t = jerk_duration(b.s, vi, ai, -j)
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block = Block(-j, t, vi, ai, b.p1, b.p2)
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result.append(block)
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||||||
|
vi = block.vf
|
||||||
|
ai = block.af
|
||||||
|
return result
|
||||||
|
|
||||||
|
def split_blocks(blocks, s):
|
||||||
|
before = []
|
||||||
|
after = []
|
||||||
|
total = 0
|
||||||
|
for b in blocks:
|
||||||
|
s1 = total
|
||||||
|
s2 = total + b.s
|
||||||
|
if s2 < s + EPS:
|
||||||
|
before.append(b)
|
||||||
|
elif s1 > s - EPS:
|
||||||
|
after.append(b)
|
||||||
|
else:
|
||||||
|
t = acceleration_duration(s - s1, b.vi, b.ai)
|
||||||
|
b1, b2 = b.split(t)
|
||||||
|
before.append(b1)
|
||||||
|
after.append(b2)
|
||||||
|
total = s2
|
||||||
|
return before, after
|
||||||
|
|
||||||
# vf = vi + a * t
|
# vf = vi + a * t
|
||||||
# s = (vf + vi) / 2 * t
|
# s = (vf + vi) / 2 * t
|
||||||
|
@ -249,21 +318,21 @@ class Planner(object):
|
||||||
# vf = vi + ai * t + j * t * t / 2
|
# vf = vi + ai * t + j * t * t / 2
|
||||||
# sf = si + vi * t + ai * t * t / 2 + j * t * t * t / 6
|
# sf = si + vi * t + ai * t * t / 2 + j * t * t * t / 6
|
||||||
|
|
||||||
# def chop_piece(p, dt):
|
# def chop_block(p, dt):
|
||||||
# result = []
|
# result = []
|
||||||
# t = 0
|
# t = 0
|
||||||
# while t < p.duration:
|
# while t < p.t:
|
||||||
# t1 = t
|
# t1 = t
|
||||||
# t2 = min(t + dt, p.duration)
|
# t2 = min(t + dt, p.t)
|
||||||
# p1 = p.point(t1)
|
# p1 = p.point(t1)
|
||||||
# p2 = p.point(t2)
|
# p2 = p.point(t2)
|
||||||
# v = (p.velocity(t1) + p.velocity(t2)) / 2
|
# v = (p.velocity(t1) + p.velocity(t2)) / 2
|
||||||
# result.append(Piece(p1, p2, v, 0, t2 - t1))
|
# result.append(accelerate(0, t2 - t1, v, p1, p2))
|
||||||
# t += dt
|
# t += dt
|
||||||
# return result
|
# return result
|
||||||
|
|
||||||
# def chop_pieces(pieces, dt):
|
# def chop_blocks(blocks, dt):
|
||||||
# result = []
|
# result = []
|
||||||
# for piece in pieces:
|
# for block in blocks:
|
||||||
# result.extend(chop_piece(piece, dt))
|
# result.extend(chop_block(block, dt))
|
||||||
# return result
|
# return result
|
||||||
|
|
18
jerk_test.py
18
jerk_test.py
|
@ -15,16 +15,14 @@ def main():
|
||||||
points = [(-100, -100), (100, -100)] + points + [(100, 100), (-100, 100), (-100, -100)]
|
points = [(-100, -100), (100, -100)] + points + [(100, 100), (-100, 100), (-100, -100)]
|
||||||
for r in range(20, 100, 20):
|
for r in range(20, 100, 20):
|
||||||
points = circle(0, 0, r, 90) + points
|
points = circle(0, 0, r, 90) + points
|
||||||
planner = Planner(acceleration=50, max_velocity=200, corner_factor=1)
|
planner = Planner(
|
||||||
pieces = planner.plan(points)
|
acceleration=100, max_velocity=200, corner_factor=1, jerk_factor=0.25)
|
||||||
# print 'var PIECES = ['
|
blocks = planner.jerk_plan(points)
|
||||||
# for p in pieces:
|
print 'var PIECES = ['
|
||||||
# record = (p.p1.x, p.p1.y, p.p2.x, p.p2.y, p.acceleration, p.duration)
|
for b in blocks:
|
||||||
# print '[%s],' % ','.join(map(str, record))
|
record = (b.p1.x, b.p1.y, b.p2.x, b.p2.y, b.j, b.t)
|
||||||
# print '];'
|
print '[%s],' % ','.join(map(str, record))
|
||||||
pieces = planner.smooth(pieces)
|
print '];'
|
||||||
# for p in pieces:
|
|
||||||
# print p.acceleration, p.duration
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
main()
|
main()
|
||||||
|
|
|
@ -15,16 +15,17 @@ def main():
|
||||||
points = [(-100, -100), (100, -100)] + points + [(100, 100), (-100, 100), (-100, -100)]
|
points = [(-100, -100), (100, -100)] + points + [(100, 100), (-100, 100), (-100, -100)]
|
||||||
for r in range(20, 100, 20):
|
for r in range(20, 100, 20):
|
||||||
points = circle(0, 0, r, 90) + points
|
points = circle(0, 0, r, 90) + points
|
||||||
planner = Planner(acceleration=50, max_velocity=200, corner_factor=1)
|
planner = Planner(
|
||||||
pieces = planner.plan(points)
|
acceleration=50, max_velocity=200, corner_factor=1, jerk_factor=0.5)
|
||||||
|
blocks = planner.plan(points)
|
||||||
print 'var PIECES = ['
|
print 'var PIECES = ['
|
||||||
for p in pieces:
|
for b in blocks:
|
||||||
record = (p.p1.x, p.p1.y, p.p2.x, p.p2.y, p.acceleration, p.duration)
|
record = (b.p1.x, b.p1.y, b.p2.x, b.p2.y, b.ai, b.t)
|
||||||
print '[%s],' % ','.join(map(str, record))
|
print '[%s],' % ','.join(map(str, record))
|
||||||
print '];'
|
print '];'
|
||||||
# pieces = planner.smooth(pieces)
|
# blocks = planner.smooth(blocks)
|
||||||
# for p in pieces:
|
# for b in blocks:
|
||||||
# print p.acceleration, p.duration
|
# print b.t, b.t
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
main()
|
main()
|
||||||
|
|
Loading…
Reference in New Issue