axi/examples/growth2.py

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2018-03-13 21:47:59 +00:00
import axi
import heapq
import layers
import random
from collections import defaultdict
from math import pi, sin, cos, hypot, floor
from shapely.geometry import LineString
W, H = axi.A3_SIZE
def make_layer():
x = layers.Noise(8).add(layers.Constant(0.6)).clamp()
x = x.translate(random.random() * 1000, random.random() * 1000)
x = x.scale(0.25, 0.25)
x = x.power(1.5)
# x = x.subtract(layers.Distance(W / 2, H / 2, min(W, H) / 2, 4))
return x
class Grid(object):
def __init__(self, r):
self.r = r
self.size = r / 2 ** 0.5
self.points = {}
self.lines = {}
def normalize(self, x, y):
i = int(floor(x / self.size))
j = int(floor(y / self.size))
return (i, j)
def nearby(self, x, y):
points = []
lines = []
i, j = self.normalize(x, y)
for p in range(i - 2, i + 3):
for q in range(j - 2, j + 3):
if (p, q) in self.points:
points.append(self.points[(p, q)])
if (p, q) in self.lines:
lines.append(self.lines[(p, q)])
return points, lines
def insert(self, x, y, line=None):
points, lines = self.nearby(x, y)
for bx, by in points:
if hypot(x - bx, y - by) < self.r:
return False
i, j = self.normalize(x, y)
if line:
for other in lines:
if line.crosses(other):
return False
self.lines[(i, j)] = line
self.points[(i, j)] = (x, y)
return True
def remove(self, x, y):
i, j = self.normalize(x, y)
self.points.pop((i, j))
self.lines.pop((i, j))
def new_angle(a, d):
if d < 0.1:
return random.random() * 2 * pi
else:
return random.gauss(a, pi / 12)
def poisson_disc(layer, x1, y1, x2, y2, r, n):
grid = Grid(r)
active = []
g = 0
while len(active) < 1:
# for i in range(1):
x = x1 + random.random() * (x2 - x1)
y = y1 + random.random() * (y2 - y1)
score = layer.get(x, y)
if score < 0.9:
continue
# x = (x1 + x2) / 2.0
# y = (y1 + y2) / 2.0
a = random.random() * 2 * pi
if grid.insert(x, y):
print(x, y)
heapq.heappush(active, (-score, x, y, a, 0, 0, g))
g += 1
pairs = []
while active:
ascore, ax, ay, aa, ai, ad, ag = active[0]
for i in range(n):
a = new_angle(aa, ad)
d = random.random() * r + r
x = ax + cos(a) * d
y = ay + sin(a) * d
if x < x1 or y < y1 or x > x2 or y > y2:
continue
pair = ((ax, ay), (x, y))
line = LineString(pair)
if not grid.insert(x, y, line):
continue
score = layer.get(x, y)
# if score < 0.25:
# continue
if random.random() < 0.75 and random.random() ** 3 > score:
heapq.heappop(active)
break
pairs.append(pair)
heapq.heappush(active, (-score, x, y, a, ai + 1, ad + d, ag))
break
else:
heapq.heappop(active)
return grid.points.values(), pairs
def make_path(pairs):
lookup = defaultdict(list)
for parent, child in pairs:
lookup[parent].append(child)
root = pairs[0][0]
path = []
stack = []
stack.append(root)
while stack:
point = stack[-1]
path.append(point)
if not lookup[point]:
stack.pop()
continue
child = lookup[point].pop()
stack.append(child)
return path
def main():
layer = make_layer()
layer.save('layer.png', 0, 0, W, H, 50)
points, pairs = poisson_disc(layer, 0, 0, W, H, 0.05, 8)
path = make_path(pairs)
d = axi.Drawing([path])
# d = d.rotate_and_scale_to_fit(W, H, step=90)
d = d.scale_to_fit(W, H)
d.dump('growth.axi')
d.render(bounds=(0, 0, W, H)).write_to_png('growth.png')
# axi.draw(d)
if __name__ == '__main__':
main()