axi/examples/life.py

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Python
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2018-02-10 20:51:48 +00:00
import axi
import math
import random
RULE = '23/3'
class Generation(object):
def __init__(self, grid=None):
self.grid = grid or set()
def randomize(self, w, h, p, seed=None):
random.seed(seed)
self.grid.clear()
for y in range(-h, h+1):
for x in range(-w, w+1):
d = math.hypot(x, y)
p = 1 - d / 24
p = p * 0.8
p = max(0, p)
p = p ** 1.5
if random.random() < p:
self.set(x, y)
def set(self, x, y):
self.grid.add((x, y))
def unset(self, x, y):
self.grid.discard((x, y))
def get(self, x, y):
return (x, y) in self.grid
def count_neighbors(self, x, y):
count = 0
for dy in [-1, 0, 1]:
for dx in [-1, 0, 1]:
if (dx or dy) and (x + dx, y + dy) in self.grid:
count += 1
return count
def next(self):
xs = [x for x, y in self.grid]
ys = [y for x, y in self.grid]
minx = min(xs) - 1
maxx = max(xs) + 1
miny = min(ys) - 1
maxy = max(ys) + 1
grid = set()
keep, spawn = RULE.split('/')
keep = map(int, keep)
spawn = map(int, spawn)
for y in range(miny, maxy + 1):
for x in range(minx, maxx + 1):
n = self.count_neighbors(x, y)
if (x, y) in self.grid:
if n in keep:
grid.add((x, y))
else:
if n in spawn:
grid.add((x, y))
return Generation(grid)
def circle(cx, cy, r, n):
points = []
a0 = random.random() * 2 * math.pi
for i in range(n + 1):
a = 4.5 * math.pi * i / n + a0
x = cx + math.cos(a) * r
y = cy + math.sin(a) * r
points.append((x, y))
return points
def circles(generations):
paths = []
n = len(generations)
for i, g in enumerate(generations):
p = float(i) / (n - 1)
# print i, p, len(g.grid)
# r = 1 - p * 0.85 - 0.1
r = p * 0.85 + 0.05
r = r * 0.5
for x, y in g.grid:
if x < 36 or y < 40 or x >= 64 or y >= 60:
continue
paths.append(circle(x, y, r, 200))
return axi.Drawing(paths)
def lines(generations):
paths = []
n = len(generations)
for i, g in enumerate(generations):
p = float(i) / n
a = p * 2 * math.pi
for x, y in g.grid:
x2 = x + math.cos(a) * 0.45
y2 = y + math.sin(a) * 0.45
dx1 = random.gauss(0, 0.015)
dy1 = random.gauss(0, 0.015)
dx2 = random.gauss(0, 0.09)
dy2 = random.gauss(0, 0.09)
paths.append([(x + dx1, y + dy1), (x2 + dx2, y2 + dy2)])
return axi.Drawing(paths)
def main(seed):
n = 90/2
gs = []
g = Generation()
g.randomize(24, 24, 0.3, seed)
for i in range(n + 10):
gs.append(g)
g = g.next()
d = lines(gs[-n:])
d = d.rotate_and_scale_to_fit(12, 8.5, step=90)
d = d.sort_paths().join_paths(0.02)
im = d.render()
im.write_to_png('%06d.png' % seed)
axi.draw(d)
if __name__ == '__main__':
main(16)
# for i in range(100):
# main(i)
# print i