Generate more and better guides
This commit is contained in:
parent
5ba652fc16
commit
d3a6a88109
|
@ -1,8 +1,18 @@
|
||||||
import processing.svg.*;
|
import processing.svg.*;
|
||||||
|
|
||||||
int n = 0;
|
int n = 0;
|
||||||
|
int t = 0; //max=4
|
||||||
|
|
||||||
String NAME = "guide_frame";
|
String[] types = {
|
||||||
|
"all",
|
||||||
|
"marks",
|
||||||
|
"frame",
|
||||||
|
"bolex",
|
||||||
|
"field"
|
||||||
|
};
|
||||||
|
|
||||||
|
String TYPE = types[t];
|
||||||
|
String NAME = "guide" + "_" + TYPE;
|
||||||
|
|
||||||
float IN = 25.4;
|
float IN = 25.4;
|
||||||
float MM = 96 / IN;
|
float MM = 96 / IN;
|
||||||
|
@ -12,11 +22,12 @@ float RATIO = 4.0 / 3.0;
|
||||||
//9x12" sheet!!!!!
|
//9x12" sheet!!!!!
|
||||||
//Vertical measurements diff for 8 1/2"
|
//Vertical measurements diff for 8 1/2"
|
||||||
|
|
||||||
int W = round( ((107 * 2) / IN) * 96);
|
|
||||||
int H = round( ((99 * 2) / IN) * 96);
|
|
||||||
|
|
||||||
float totalW = 107.0; //mm
|
float totalW = 107.0; //mm
|
||||||
float totalH = 99.0; //mm
|
float totalH = 99.0; //mm
|
||||||
|
|
||||||
|
int W = round( ((totalW * 2) / IN) * 96);
|
||||||
|
int H = round( ((totalH * 2) / IN) * 96);
|
||||||
|
|
||||||
float pad = 10.0; //mm
|
float pad = 10.0; //mm
|
||||||
float calcH = (totalW - (pad * 2.0)) / RATIO;
|
float calcH = (totalW - (pad * 2.0)) / RATIO;
|
||||||
float calcTop = (totalH - calcH) / 2.0;
|
float calcTop = (totalH - calcH) / 2.0;
|
||||||
|
@ -43,43 +54,6 @@ void setup () {
|
||||||
println(calcH);
|
println(calcH);
|
||||||
}
|
}
|
||||||
|
|
||||||
void drawNumber (int num, float x, float y) {
|
|
||||||
float w = 3.0 * MM;
|
|
||||||
float h = 4.0 * MM;
|
|
||||||
|
|
||||||
float[] two1 = {x, y + (h / 4.0)};
|
|
||||||
float[] two2 = {x + (w / 2.0), y};
|
|
||||||
float[] two3 = {x + w, y + (h / 4.0)};
|
|
||||||
float[] two4 = {x + (w / 2.0), y + (h * 0.75)};
|
|
||||||
|
|
||||||
float[] three1 = {x, y + (h * 0.1)};
|
|
||||||
float[] three2 = {x + (w / 2.0), y};
|
|
||||||
float[] three3 = {x + w, y + (h / 4.0)};
|
|
||||||
float[] three4 = {x, y + (h * 0.4)};
|
|
||||||
float[] three5 = {x + w, y + (h * 0.7)};
|
|
||||||
float[] three6 = {x, y + (h * 0.9)};
|
|
||||||
|
|
||||||
if ( num == 1 ) {
|
|
||||||
line(x + (w/2), y, x + (w/2), y + h);
|
|
||||||
} else if (num == 2) {
|
|
||||||
curve(x - (w / 2.0), y + (h * 0.75), two1[0], two1[1], two2[0], two2[1], x + w, y + (h * 0.25));
|
|
||||||
curve(x, y, two2[0], two2[1], two3[0], two3[1], x + (w * 1.5), y + h);
|
|
||||||
curve(two2[0], two2[1], two3[0], two3[1], two4[0], two4[1], x, y + h);
|
|
||||||
line(two4[0], two4[1], x, y + h);
|
|
||||||
line(x, y + h, x + w, y + h);
|
|
||||||
} else if (num == 3) {
|
|
||||||
curve(x - (w / 2.0), y + (h / 2.0), three1[0], three1[1], three2[0], three2[1], x + w, y);
|
|
||||||
curve(x, y, three2[0], three2[1], three3[0], three3[1], x + (w * 1.5), y + h);
|
|
||||||
curve(x + w, y - h, three3[0], three3[1], three4[0], three4[1], x - w, y + (h / 2.0));
|
|
||||||
curve(x - w, y + (h / 2.0), three4[0], three4[1], three5[0], three5[1], x + (w * 1.25), y + (h * 2.0));
|
|
||||||
curve(x + (w / 2.0), y, three5[0], three5[1], three6[0], three6[1], x - w, y + (h / 2.0));
|
|
||||||
} else if (num == 4) {
|
|
||||||
line(x + (w * 0.1), y, x, y + (h / 2.0));
|
|
||||||
line(x, y + (h / 2.0), x + w, y + (h / 2.0));
|
|
||||||
line(x + (w * 0.9), y, x + (w * 0.9), y + h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void mark (float x, float y) {
|
void mark (float x, float y) {
|
||||||
float len = (pad / 4.0) * MM;
|
float len = (pad / 4.0) * MM;
|
||||||
line(x - len, y, x + len, y);
|
line(x - len, y, x + len, y);
|
||||||
|
@ -115,12 +89,34 @@ void bolex () {
|
||||||
line(bolexLeft, bolexBottom, bolexLeft, bolexTop);
|
line(bolexLeft, bolexBottom, bolexLeft, bolexTop);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void field () {
|
||||||
|
float centerX = frameLeft + ((frameRight - frameLeft) / 2.0);
|
||||||
|
float centerY = frameTop + ((frameBottom - frameTop) / 2.0);
|
||||||
|
float stepX = (frameRight - frameLeft) / 20.0;
|
||||||
|
float stepY = (frameBottom - frameTop) / 20.0;
|
||||||
|
line(centerX, frameTop, centerX, frameBottom);
|
||||||
|
line(frameLeft, centerY, frameRight, centerY);
|
||||||
|
for (int i = 1; i < 10; i++) {
|
||||||
|
line(centerX - stepX, centerY + (i * stepY), centerX + stepX, centerY + (i * stepY));
|
||||||
|
line(centerX - stepX, centerY - (i * stepY), centerX + stepX, centerY - (i * stepY));
|
||||||
|
line(centerX + (i * stepX), centerY - stepY, centerX + (i * stepX), centerY + stepY);
|
||||||
|
line(centerX - (i * stepX), centerY - stepY, centerX - (i * stepX), centerY + stepY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void draw () {
|
void draw () {
|
||||||
//marks();
|
if (TYPE == "marks" || TYPE == "all") {
|
||||||
//bolex();
|
marks();
|
||||||
|
}
|
||||||
|
if (TYPE == "frame" || TYPE == "all") {
|
||||||
frame();
|
frame();
|
||||||
//1234
|
}
|
||||||
//drawNumber(4, frameLeft + ((frameRight - frameLeft) / 2.0), 1.0 * MM);
|
if (TYPE == "bolex" || TYPE == "all") {
|
||||||
|
bolex();
|
||||||
|
}
|
||||||
|
if (TYPE == "field" || TYPE == "all") {
|
||||||
|
field();
|
||||||
|
}
|
||||||
|
|
||||||
//bisect
|
//bisect
|
||||||
/*
|
/*
|
||||||
|
|
Loading…
Reference in New Issue