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*.svg
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import processing.svg.*;
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int n = 0;
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String NAME = "number_" + str(n);
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float IN = 25.4;
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float MM = 96 / IN;
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float RATIO = 4.0 / 3.0;
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//9x12" sheet!!!!!
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//Vertical measurements diff for 8 1/2"
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int W = round( ((107 * 2) / IN) * 96);
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int H = round( ((99 * 2) / IN) * 96);
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float totalW = 107.0; //mm
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float totalH = 99.0; //mm
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float pad = 10.0; //mm
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float calcH = (totalW - (pad * 2.0)) / RATIO;
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float calcTop = (totalH - calcH) / 2.0;
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float markLeft = (pad / 2.0) * MM;
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float markTop = (calcTop - (pad / 2.0)) * MM;
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float markRight = (totalW - (pad / 2.0)) * MM;
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float markBottom = (totalH - (calcTop - (pad / 2.0))) * MM;
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float frameLeft = pad * MM;
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float frameTop = calcTop * MM;
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float frameRight = (totalW - pad) * MM;
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float frameBottom = (totalH - calcTop) * MM;
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void settings () {
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size(W, H, SVG, NAME + ".svg");
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}
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void setup () {
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noFill();
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stroke(0);
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noLoop();
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println(calcH);
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}
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void drawNumber (int num, float x, float y) {
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float w = 3.0 * MM;
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float h = 4.0 * MM;
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float[] two1 = {x, y + (h / 4.0)};
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float[] two2 = {x + (w / 2.0), y};
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float[] two3 = {x + w, y + (h / 4.0)};
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float[] two4 = {x + (w / 2.0), y + (h * 0.75)};
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float[] three1 = {x, y + (h * 0.1)};
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float[] three2 = {x + (w / 2.0), y};
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float[] three3 = {x + w, y + (h / 4.0)};
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float[] three4 = {x, y + (h * 0.4)};
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float[] three5 = {x + w, y + (h * 0.7)};
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float[] three6 = {x, y + (h * 0.9)};
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if ( num == 1 ) {
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line(x + (w/2), y, x + (w/2), y + h);
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} else if (num == 2) {
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curve(x - (w / 2.0), y + (h * 0.75), two1[0], two1[1], two2[0], two2[1], x + w, y + (h * 0.25));
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curve(x, y, two2[0], two2[1], two3[0], two3[1], x + (w * 1.5), y + h);
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curve(two2[0], two2[1], two3[0], two3[1], two4[0], two4[1], x, y + h);
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line(two4[0], two4[1], x, y + h);
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line(x, y + h, x + w, y + h);
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} else if (num == 3) {
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curve(x - (w / 2.0), y + (h / 2.0), three1[0], three1[1], three2[0], three2[1], x + w, y);
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curve(x, y, three2[0], three2[1], three3[0], three3[1], x + (w * 1.5), y + h);
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curve(x + w, y - h, three3[0], three3[1], three4[0], three4[1], x - w, y + (h / 2.0));
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curve(x - w, y + (h / 2.0), three4[0], three4[1], three5[0], three5[1], x + (w * 1.25), y + (h * 2.0));
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curve(x + (w / 2.0), y, three5[0], three5[1], three6[0], three6[1], x - w, y + (h / 2.0));
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} else if (num == 4) {
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line(x + (w * 0.1), y, x, y + (h / 2.0));
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line(x, y + (h / 2.0), x + w, y + (h / 2.0));
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line(x + (w * 0.9), y, x + (w * 0.9), y + h);
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}
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}
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void mark (float x, float y) {
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float len = (pad / 4.0) * MM;
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line(x - len, y, x + len, y);
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line(x, y - len, x, y + len);
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}
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void marks () {
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mark(markLeft, markTop);
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mark(markRight, markTop);
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mark(markLeft, markBottom);
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mark(markRight, markBottom);
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}
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void frame () {
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line(frameLeft, frameTop, frameRight, frameTop);
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line(frameRight, frameTop, frameRight, frameBottom);
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line(frameRight, frameBottom, frameLeft, frameBottom);
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line(frameLeft, frameBottom, frameLeft, frameTop);
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}
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void draw () {
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marks();
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//1234
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drawNumber(4, frameLeft + ((frameRight - frameLeft) / 2.0), 1.0 * MM);
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//frame();
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//bisect
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/*
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line(0,H/2,W,H/2);
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line(W/2,0,W/2,H);
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*/
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}
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